Any other mages try out the new raid content tonight? I was doing decent DPS, but I seemed to be burning through my mana like candy causing my dps to drop a lot. I'm contemplating mage armor for the next test.
I need a lot of help. I don't know anything and have a ton of questions. As a dps warrior with the new system, what gems should I stock up on, what should my hit chance be (currently, it's 285), haste, critical strike and what is mastery? I'm currently 5/5 for mastery? If you are online, please put myken down as friend--I need help.
With my gear currently gemming for int / haste, I am sitting at 1203 haste. I currently have abercadaver 264, would black magic be a better enchant than 81sp pushing my haste to 1453 during proc time (enabling the 8th immolate tick) considering gemming pure haste would not get me to that magic 1406 number. Also in general is Black Magic a better enchant for destro dps now?
I think Black Magic's average Haste is 67, making it a dps increase over 63 spell power in cases where you can freecast through the whole duration of the proc. You'd have to plan around it and use an addon to help predict when its internal cooldown will expire, however.
For 3.3.x, it was arguable which was better on a 1h weapon, with most (including myself) favoring the reliability of 63 SP, but now it's not quite the same.
Using the method I described earlier I managed to reforge and regem to exactly 1406 Haste and 446 Hit, whilst still gemming for every socket bonus for maximum Int. It was a bit of a headache, but possible!
I have a question on the searing totem debuff stack. I've been doing a lot of dummy testing with priority lists and talents and I've noticed that the searing totem debuff is very inconsistent. I have observed that the debuff is not up on the dummy for most of my active attacking. This is disappointing as the debuff along with the talent provides a sizable deeps increase. I haven't had a chance to test this in a raid. Does anyone know the mechanic for the searing totem debuff? Or what the debuff relies on (hit?).
What's the story on 1406 haste? Why would that be the cap for all specs? Seems to be endless for Affliction until you are able to reach 1 sec SB casts with the 5% haste buff from spriests + the 3% haste buff from imp. moonkin form or ret pallies. 8% + that magical number.
Blizzard isn't fixing anything right now, as they've said. They want all three to be viable raiding specs and they're really only concerned with balancing level 85. Face it, there's 6 more weeks of gaming at 80 and then it's off to the races again, so everyone just keep your Combat whining to yourselves. We get it, Combat isn't the superior spec, nor will it be for the next 6 weeks. Move on.
You mean move on like feral cats moved on and got buffed or as casters dps moved on and got nerfed?
You see the pattern?
Whining about us whining is so cool, I get it, further more, when you dont even stand neither here or there because "you adapt" or you belong with those who doesnt give a rats ass.
so then Lich, what ur saying is the VB glyph is worth it? because the shield would benefit from it?
also, would the Inscription glyph (60 dodge/15 parry), be better then SoH (22 stam/20 dodge)?
I've got 4/5 t10 (3/5 sanc), with decent gear to go along with it (5960 gs), but my dodge is 22.52% and parry is 17.47%. And I was wondering, should I be reforging for mastery, I see a lot of tanks with like 180 or so hit rating, but exp cap (26 i believe) and reforging for mastery
After getting my 4.0 UI all set up, including all the work with VuhDo yesterday, I'm in pretty good shape. Here's how it looks from the beta raid today.
Main thing you can't see is the cast bar, which just above the cooldown bar and the same size. GCD spark is just above that, and also on the mouse pointer. Many of the features of my last UI are more or less unchanged, and are still things I might call attention to for anyone looking for ideas:
--Auracle box just under player frame to check for all raid buffs.
--Debuffs set off from other auras in a prominent location on the screen.
--Leftover (generally irrelevant) buffs in a small place in the corner.
--Combat text for everything besides incoming damage and debuffs also in an out-of-the-way spot.
As far as the frames, I recolored the HP bar red for anyone with aggro. As I was mentioning earlier, I moved Lifebloom timing off to a single bar just above the frames (so I can always look in one consistent location to know when to refresh).
Also, font/texture combo for this expansion is Arial Narrow and Minimalist (as a general point of advice, I would regard anyone who doesn't use Arial Narrow with a heightened degree of suspicion).