Thank you for sharing those logs. I find it interesting that resto druids appear to still be able to rejuv and wild growth spam at 85 while other healers won't be able to spam anything but their slow and relatively weak spells.
Everything I have read from you is awsome and accurate, but for some reason the link to the Frost DW build for level 80 doesn't seem to be working. It would be sweet if you could fix it or tell me some other way I can view it. Thanks.
Why would you drop it out of your rotation? off gcd threat isnt worth it?
I could be entirely wrong on this, but maul is now an instant attack like Lacerate, Mangle, etc etc etc. Therefore, it isn't off GCD (where maul used to be on next hit, and not a GCD based attack). Maul is now an instant attack, and should be on GCD like everything else (folks, please correct me here if I'm wrong - I haven't played my bear since the patch, so haven't totally tested out everything - I'm just going off the new spell descriptions, which lists Maul as an instant attack, which should be on GCD like everything else). Hence... minimal increase in tps... not really worth complicating the rotation to try to toss in another ability for a minimal amount of added threat. Yes, I'll admit to being lazy there instead of tweaking for every last bit of tps. I'd rather have a cleaner rotation with Lacerate than try to Maul for an added 70 threat per hit. Tossing in a Swipe... might be worth it (10% more threat than Lacerate direct damage).
As for current AoE threat as a bear... Yeah. It sucks. One of the main reasons I haven't even tried to take my bear out of Dalaran and tank a random. Current method seems to be to toss on Thorns, charge in, swipe every 6 seconds... and pray the dps isn't stupid enough to pull off you with all out AoE. Not exactly fun, interesting, or worth attempting. Thrash will hopefully make bears somewhat viable (combined with a boomkin/druid healer to refresh thorns on longer fights) as AoE tanks.
In the meantime... we have to curse the designers for the shortsighted stupidity of nerfing AoE tanking instead of taking the intelligent route of giving people a reason NOT to AoE tank. Hell... a simple "you can't take the damage, because the mobs really do hit that hard..." would have solved the AoE tanking issue rather than smacking everyone with a nerfbat. It's a move that actually limits the designers as much as the players - no inserting a random AoE tank/dps fight for variety. Everything from here on out will be a technical kill order fight because of forced design (rather than the game designers put a variety of interesting fights in front of us). But I digress.... There have been a lot of folks on these boards (and on the WoW forums) who have articulated this argument better than I. Let's look to making bears take a bite out of crime... err... bosses who have lunchmoney that should be ours.
Edit: Faight posted a lot of this info while I was typing this post. Note to self: don't take a break to cook food while typing a long post
There is not an optimal amount of haste so much as particular thresholds for Demo locks to avoid. The first, as Warlocomotif mentioned, is at 10% haste. If you have 9.99% haste, your Immolate will last 13.64 sec, which can make it difficult or impossible to refresh with HoG. This first threshold is the most dangerous because the subsequent thresholds offer lower variance between Immolate's base duration (15s) and it's actual duration. Here is a list of the thresholds to avoid as Demo locks. Note that you are safe if your haste is equal to or greater than one of these thresholds, but you should try to gain (or possibly lose) haste if your haste is slightly lower than any of these numbers:
Without 5% Haste Buff (No Shammy, Moonkin, or Shadow Priest)
Haste from Gear
With 5% Haste Buff (Shammy, Moonkin, and/or Shadow Priest)
Haste from Gear
For Destro there is no danger in having any particular amount of haste, but you do get a dps boost for each of these thresholds that you meet, both from Conflag damage and from Immo uptime. Note that the thresholds are lowered when Improved Soul Fire is active. Fun Fact: The amount of haste rating required to meet the fourth threshold with 5% haste buff and Improved Soul Fire active is 1337. (I'm completely serious!)
Hello, Long time since I posted on these forms, I'm a Frost DK been from the start. I need some help, My characters name is Frostform on Earthen Ring. My gear is near best in slot going into heroic RS. I regemmed for haste currently and I'm and sitting at 1161 haste. The soft cap being 900 haste, is it more valuable now for me to switch my gems up to all strength and haste, or strength, The obvious choice is more mastery rating, but since I can't gem for that I'm in a pickle and lost as what to do. Any theory crafters out there please any advice is better then none atm.
All of the facts you have written down are true except one, the one marked in bold.
I was about to make an even longer post regarding your last statement. But everyone here knows that it is pure bs, because we shouldnt feel forced to play a spec we dont like. I personally was out dpsing/damaging assassination rogues pre 4.0.1. I always competed with them and always loved my combat rogue because everyone said that assassination was x times better and I always proved them wrong, even though the race was tight.
Taking the joy out of something you love to do, you might aswell dont play anymore. Personally I never liked assassination, simply because it wasnt "my" spec. It has nothing to do with rotation or energy pooling or anything, I just didnt like it. Since I started playing this game, I have been combat, since the very first time i logged into the server as lvl1.
I was also going to call bs on his post until I saw yours. You took the words right out of my mouth. No freaking way I'm going to respec to a class build I dislike because Blizzard decided to completely hammer down combat. I just can't decide if it was intentional (which means it's time to cancel my sub) or if it was due to poor judgement...at which point hopefully someone will wise up and fix the mess.
Combat's broken on so many levels. I simply can't imagine that we'd be forced to play a class where we have to focus 100% of the time on our timer bars and counts simply because the combat mechanisms are so irratic and unpredictable at times. It's a bit on the absurd side.
i made 7802DPS also i didnt have rage starvation cause you can use berserker rage/battle shout (commanding) for additional rage what i use on Free GCD, also you miss chance is pretty low idk if gemming for STR and reforge to crit is much more usefull for DPS increase than hit by white attacks....maybe im wrong but could some1 highly geared try this? more AP>crit=>much more dps than hit. i think so...
thanks for answers.
dont blame only a question cause rage starvation is getting more fixed when icy talons/WF totems are up...
Hiyo folks, about time I made an appearance in this thread. I usually don't write but read both this thread and the frost thread daily. First of all; Good job on the threads consider.
Over to business: If you check out my dk, you'll see that the toon is close to bis gear, and currently I'm in an unholy setup for the gear aswell, and I've always loved unholy 2h specc, even though it hasn't always been viable for raiding. Now my question to you all is this:
Don't you feel like unholy fell behind alot in the latest patch? At least I pulled off 2k less dps on saurfang hc (the ultimate dps check boss for melee) after patch, than before. So to speak I feel like I'm rather gimped as unholy dk, and I'm standing around waiting all the time.
Even when the gear is setup as unholy (as mentioned) I do more dps when I'm frost specced. I've tried to look around if anyone else feels the same, but most people seems very dedicated to "their" specc so to speak.
My experience is that at least now as of 4.0.1 frost 2h outperformes UH, and I'm planning to reforge my gear over to fit the stat weights of frostspecc instead of unholy. Which is a real shame! The pet enrage alone makes it almost worth being a little behind on the dps! :p
Hoping for inputs.. and hoping unholy isn't the "lesser specc" in cata.
I have a question on the searing totem debuff stack. I've been doing a lot of dummy testing with priority lists and talents and I've noticed that the searing totem debuff is very inconsistent. I have observed that the debuff is not up on the dummy for most of my active attacking. This is disappointing as the debuff along with the talent provides a sizable deeps increase. I haven't had a chance to test this in a raid. Does anyone know the mechanic for the searing totem debuff? Or what the debuff relies on (hit?).
I've noticed that my Searing Totem won't attack the dummies regardless of what I do.
Haven't been able to find an answer to this after sifting through several pages of posts. Since the talent trees were abbreviated. And this talent removed. Was just wondering If Paladins still get a set amount of spell power from Intellect. If so should we still go with all intellect. If not is it wise to maybe start gemming some spell power and maybe use trinkets that dont have Intellect on them? Or Should I buy Purified Lunar Dust to replace Tears of the Vanquished since the JP trinket has more intellect?