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Old 10/19/10, 7:27 AM   #20101
Yesuare
Glass Joe
 
Draenei Death Knight
 
Jaedenar (EU)
Originally Posted by Dexterland View Post
I want to as you what shall I do, or do I have to change anything.
These are my actual stats in caster/normal form:
Strength: 410
Agility: 1613
Stamina: 3283
Intellect: 157
Spirit: 171
Armor: 9860
Damage: 737 - 1021
Speed: 2.03
Power: 1000
Hit Rating: 93
Crit Chance: 44.08%
Expertise: 20
Armor: 9860
Defense: -1 (according to armory)
Dodge: 41.67%
Parry: 0%
Block: 0%
Resilience: 0

I also have 9.09% Mastery rating.

My question is, what do I can stay like this, or Shall i add more Mastery, or Expertise?
I do not know which one can I split if I use Reforging. Critical, Haste?
Thank you for your answers.
You should really read up before posting. There are only 2 pages on this subject and the answers are clear.

The exact numbers you should re-forge haste unless the amount of crit on the items is 1.2167 times the number of haste on the item.

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Old 10/19/10, 7:32 AM   #20102
botafuco
Glass Joe
 
Blood Elf Warlock
 
Al'Akir (EU)
Originally Posted by Xandora View Post
I haven't seen an explanation anywhere, but is the part in bold telling us to use [Lambent Eye of Zul]?
Yes.

Edit: but the correct name is Lightning Eye of Zul

Last edited by botafuco : 10/19/10 at 7:49 AM.

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Old 10/19/10, 7:46 AM   #20103
Swindley
Piston Honda
 
Human Mage
 
Frostwhisper (EU)
My 2c on current mana situation and scorching in Cataclysm.


I really don't like having to scorch for a few reasons.


1. As already mentioned it will create imbalance based on fight length. Or will you be screwed without replenishment and don't want to raid unless the group is set up properly?


2. Scorch might be too fast as a cast to use as a main nuke in raids. I realize during heroism would be times you'd use fireball, but depending on haste values, it could get annoying.


3. I simply don't think it's fun being gimped because you dont have proper mana batteries in raids, having to drink mana pots every encounter.


4. It's not fun having to spend 7 points on mana management in a talent tree. The point of fewer talents was also that we could choose a few flavour and fun talents, not going back to 100% forced raidspecs.


5. We still have to AOE, which is VERY mana intensive, totally destroying any hope of fireballing for extended times in those fights.

As for adding more skill or thought to the spec:


A more elegant sollution would be to reduce the CD on combustion, as that is a more fun skillbased way to seperate good from bad mages, and with a lower CD we could use it more often.

Also increasing the duration on the impact buff would be good, since you could actually time it properly. (increasing the buff duration would be a great fix as it doesnt imbalance it for pvp, because you wouldnt want to waste a proc, but for PVE the stun isnt important, and you'd rather wait for a proper time with dots)

I prefer the improved scorch talent rather be a mana support talent, which you can use incase you AOE'd too much, wasted your evocation, so you're not totally screwed in those cases. Or in PVP where mana might be more limited.

I also realize not all mages are pro elitist jerks mages, and it has to be possible to play without doing everything perfect and knowing fight length of every fight beforehand.
Or what about the new mage that doesnt know you'd absolutely need imp scorch in his firespec, running out of mana 1/3 into a fight with no options left.

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Old 10/19/10, 7:54 AM   #20104
damagedone
Glass Joe
 
Human Rogue
 
Zangarmarsh
Originally Posted by Druss View Post
Very strange. HaT actually seems to be producing ridiculous amounts of CPs in raids to the point where I suspect it has reverted to its days of glory (and therefore not working as intended). For example this recent parse shows a sub rogue doing massive damage with most of it from Evis (117 eviscerates in a 204s fight....):

World of Logs - Real Time Raid Analysis

Makes me wonder if HaT is bugged and if it is - if you wanted to have fun with it - I guess it would be sensible to spec Coup de Gras, go for mastery and use evis glyph then enjoy your evis spam. Would be interested to hear if this is confirmed to be happening - certainly WoL shows great evidence of this and the link above is not an exception.
Something is way wrong with that Log. That's not the functionality I've been seeing with the "fixed" HAT.

Shakuras only threw 10 CP generating attacks in that entire log (8 Ambush crits, 2 Backstabs). For 117 Evis and 1 Rupture.

I played Sub back when HAT was originally broken. And it is not generating CPs for me like that. However, that log DOES look like that is the case. Maybe he's exploiting something? Or maybe when they fixed it, it was broken for a few hours.

Right now Backstab is my #1 dmg dealer as PVE Sub by a fairly large margin (This will only get larger at level 85 with access to PW). What I find somewhat disturbing as well is that melee damage, WP, and DP make up nearly 50% of my damage. I just don't think Sub as a spec had much thought put into it in terms of synergy. Our mastery effects the smallest portion of our dmg. Just seems weird to me.

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Old 10/19/10, 8:01 AM   #20105
Drunder40
 
Human Rogue
 
Spinebreaker
Crit vs haste

I read here somewhere that crit is now better than haste for Arcane because slower casts and higher crit = harder hitting spells, more crits and slower mana consumption with the benefit of MoE.

I regemmed from +10 int / +10 haste to +10 int / +10 Crit

Now I am reading that Haste is still better than crit..

Was regemming a mistake?

Last edited by Drunder40 : 10/19/10 at 8:12 AM.

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Old 10/19/10, 8:37 AM   #20106
deathsplague
Glass Joe
 
Orc Death Knight
 
Nazjatar
Originally Posted by mcfancher View Post
My biggest trouble it seems is finding all these caps. I know that Hit Cap is 8% and your suggesting that 30% for Haste is a pretty solid number, but then you mention the caps for Crit and stuff. Do these numbers exist?
Crit cap would be 100% on char screen so EVERY move u use crits EVERY time, but its highly unlikely that it is even possible to reach that now or in cata, and it would definitely not be worth it. The only time u should worry about crit is what u get from gear/ reforging exes stats on gear if u cant reforge to haste.

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Old 10/19/10, 8:54 AM   #20107
brynn217
Banned
 
Troll Mage
 
The Forgotten Coast
umm.. I believe I have been Evocating at 30%, I use X-perl and I watch the actual values, my mana at 100% is 34k and I let it drop to 10k or close before I evo... sometimes your spams of AB are going so fast you still get 2 off before Evo starts so hitting it at 11k will still make it for that 30%... 35% will get that actual value somewhere near 15k mana...

Now also, I more question... since they are doing away with SP on gear, are they also going to do away with the +23 SP Gem? I have found that ANYTHING that increases Sp is more valuable than Crit and Haste...Including Mastery, which I am switching all my Spirit out for so far..... there is a certain balance at EVERY Gear Score, at 5300, at 5800, at 6100 and at 6700.... For example.. at 6k GS, you get your Haste at 1k or close (950 atleast) and your Crit atleast at 32% then EVERYTHING else goes to SP... there is a base value balance that I've found... this is why I ignore the slot types for Blue and Gemed all +23 gems and even for yellow if I am at my base values... it gives more sp... BUT now that Int gives SP, that split Int gem may actually work out better than a +23 Sp Gem.... any stats on this yet?

How much Int equals +23 Sp?

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Old 10/19/10, 8:55 AM   #20108
Lichloathe
Von Kaiser
 
Orc Death Knight
 
Darkspear
Originally Posted by Lanlaorn View Post
You can test the Imp DS minimum heal issue on a target dummy, it's never been a question of IF it doesn't work but why it doesn't work, design or bug?
I'm pretty confident it's not so much a bug in the traditional sense as it is an unintended feature. Hopefully this is something they change in the future.

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Old 10/19/10, 9:05 AM   #20109
Lemina
Glass Joe
 
Human Mage
 
Dreadmaul
Originally Posted by brynn217 View Post
umm.. I believe I have been Evocating at 30%, I use X-perl and I watch the actual values, my mana at 100% is 34k and I let it drop to 10k or close before I evo... sometimes your spams of AB are going so fast you still get 2 off before Evo starts so hitting it at 11k will still make it for that 30%... 35% will get that actual value somewhere near 15k mana...

Now also, I more question... since they are doing away with SP on gear, are they also going to do away with the +23 SP Gem? I have found that ANYTHING that increases Sp is more valuable than Crit and Haste...Including Mastery, which I am switching all my Spirit out for so far..... there is a certain balance at EVERY Gear Score, at 5300, at 5800, at 6100 and at 6700.... For example.. at 6k GS, you get your Haste at 1k or close (950 atleast) and your Crit atleast at 32% then EVERYTHING else goes to SP... there is a base value balance that I've found... this is why I ignore the slot types for Blue and Gemed all +23 gems and even for yellow if I am at my base values... it gives more sp... BUT now that Int gives SP, that split Int gem may actually work out better than a +23 Sp Gem.... any stats on this yet?

How much Int equals +23 Sp?
There's no longer any sp gem. Everything has been converted to int. The default sp gem is now +20 int, all the +23 sp gems you had are converted to this, and any +12sp+10 int gems are converted to +10 int +10 spirit.

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Old 10/19/10, 9:17 AM   #20110
morphlite
 
Night Elf Druid
 
Vek'nilash
Originally Posted by Saeya View Post
Been updating my old one a ton (addons listed there).

Solo:




5-man:

I realize its been a while since this was posted, but if anyone knows which unit frame addon and/or module is being used here, I am having trouble finding it and would appreciate a tip. Thanks.

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Old 10/19/10, 9:18 AM   #20111
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Originally Posted by Mykel View Post
Somewhere Maje wrote haste would affect the overall DoT-Timer of LB, what actually isn't true.
http://elitistjerks.com/f23/t27839-t...5/#post1775001 shows that it is true, were it not for overzealous moderation you would even have something to refer to.

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Old 10/19/10, 9:25 AM   #20112
brynn217
Banned
 
Troll Mage
 
The Forgotten Coast
ok.... so that answers the question... +20 Int=+23 Sp... Since SP still shows as a Stat when you look at the character then we now have multiple ways to control that value... Int, Mastery and Geming.... I will play with it later today and see if at my current GS if i can come out with a higher SP then I had previously... I didn't actually check the gems I had in my gear yesturday.. (I stopped playing for 2 months and just got back on this weeekend) but my SP Stat was still about the same it was in AUG so whatever changes they made, the results still come out the same... I am just wondering if the changes are directly portional or can we tweak out more sp now?

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Old 10/19/10, 9:31 AM   #20113
saboya
Faceroller
 
saboya's Avatar
 
Pandaren Monk
 
Firetree
It is now possible to reach the unhittable cap with "regular" gear thanks to reforging, and it's even easier for pallies, with Holy Shield. Interesting thread about it:

World of Warcraft (en) Forums -> 102.4% ! (Level 80 prot survival guide. 4.0)

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Old 10/19/10, 9:48 AM   #20114
Ishvan
Glass Joe
 
Tauren Druid
 
Eonar
Death's Choice

As one of the above posters said I've been consistently getting the raw "Attack Power" stat as the lowest on the list, that being said I fail to understand how a trinket like Death's Choice could be better that say WFS (H). I equipped it last night to try to reforge it to have some mastery (as I had done with both my DBW and WFS (H) only to find out that AP was not actually a valid stat for reforge. At this point I went O.o and decided I was too tired to get on MEW or RAWR and just logged off. But yeah, I'd like to know the logic behind using a 245 unreforgeable trinket over a reforgeable 264 one. Is the proc just that strong?

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Old 10/19/10, 9:54 AM   #20115
Sinless
Piston Honda
 
Sinless's Avatar
 
Troll Mage
 
Frostwolf
After 4.0.1 you can manage just as good with any mage spec while leveling. But if I were to level a mage again and to choose one spec over the others it would have to be frost. I cannot imagine the fun you could have with all the freezes, slows, shatters you can throw at mobs as you level.

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