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10/19/10, 2:07 PM
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#20146
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Thanks for the prompt reply. Have there been similar changes with Kill Command and or Silencing Shot?
Egroge/Egroeg
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10/19/10, 2:08 PM
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#20147
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Assassination
First off, Rogues are starting to bring more de-buffs.
- Master Poisoner is a great thing for your poisons and other casters in the Raid as well.
- Expose Armor, with the correct talent points, won't cost you anything.
- Instead of the 2 points in Murderous Intent, put them in Improved Expose Armor.
Here's my talent tree. Some of the things you may not agree with, but it seems to be working for me.
Rotation:
Opener: Garrote > Mutilate > Expose Armor > SnD > Mutilate x2 > Rupture. Repeat: Mutilate x2 > Envenom
Remember to keep up Rupture because of Venomous Wounds. And use Vendetta whenever its up.
With my gear, talent tree, and this rotation, I was able to do about 11k-12k DPS on ICC bosses.
As for Enchants: I still have both Berserking, but a friend of mine is testing out Mongoose and says its better.
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10/19/10, 2:16 PM
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#20148
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Human Warlock
Turalyon (EU)
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Hey.I am wondering why am i seeing everyone saying affly deals more dps..
Couse as i see on my char speced destro i deal around 10k dps on affly only around 6-7... Thats on dummy.Can anyone tell me where is the biggest problem i am doing on affly?
opening:shadow bolt
Haunt
Shadow bolt
NIC(PoS trinket)
UA
Corruption
Agony..
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Maybe my rotation is little wierd but still dont think i could lose 5k dps with just one mistake..
My attributes are;
3300 sp
16% haste
30% crit
18% hit
200 matery rating
My gs is 5,8k just for info
i stacked 10 gems of intelect and 7 intelect+haste and i have 2 intelect +spirit but have to change them...
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I think affly must deal more dps than destro but in my case 10k destro> 6k affly
Anyone got an idea?
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10/19/10, 2:24 PM
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#20149
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Von Kaiser
Orc Death Knight
Cho'gall
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Hey guys, I just wanted to post how I play Unholy, which is slightly different than what's posted here.
Diseases > Dark Transformation > DC 100 RP > FeS if both pairs of Blood and Frost runes are up > SS if both Unholy and/or all Death runes are up > SD DC unless RC is up > SS > FeS if a blood and a frost rune are up > DC unless RC is up > BS if a blood rune is up and no frost rune is currently recharging > IT if 2 frost runes are up and no blood rune is recharging > HoW.
Here is my reasoning for the changes:
My philosophy on unholy DPS isn't to increase the peak DPS but to increase the lowest point in our DPS. Instead of focusing on keeping runes regenerating, I focus on trying to keep up attacks and maximizing RP for casting DC and RC, which reduces those dips where we are standing there with nothing to do, meleeing a target. I will always DC at 100 RP even if I have SD (in which case, I will DC twice). I rank FeS higher than SS when our runes are full because I see FeS as two new potential SS's. If I empty those runes out first, I get a chance to refresh two new runes as opposed to one from a single SS. I will never use death rune on a FeS.
You're probably asking when I would have a blood rune and no frost rune up or when I would have a frost rune and no blood rune up. The answer is blood tap. I try to blood tap whenever I have blood rune #2 recharging (and not a death rune), so that when I hit it, BR #1 fills and turns into a DR and BR #2 turns into a death rune. I SS twice when this happens. This leaves me with extra frost runes. If my 2nd frost rune is about to recharge, I will use IT to keep my runes filling. This gives me a little extra damage and more RP. Sometimes the blood tap glitch doesn't work (to be honest, I'm not sure still on how to get it to work properly all the time if that's possible).
There are times when I end up with an extra BR which is what BS is for. Since it turns it into a DR, this is extremely useful for that purpose.
In keeping with my minimize the low points in DPS philosophy, I don't pop all my cooldowns in a stacked fashion anymore. The reason is that heroism/lust is usually popped at the start of a fight. With lust, I have all the haste I need, other than DT/Gargoyle/pre-pot Speed potion, I don't need more haste. Instead, I save ERW, my potion of speed, and Unholy Frenzy for when I have low RP and bad luck with RC procs. I feel that stacking all your haste at one point just results in diminishing returns and potentially wasting your runes.
Kahorie's, as far as I can manage to put in my priority system, seems to agree with me, although the DPS gain seems to be in the 'arguably not significant' range.
Sorry if it was a bit incoherent at times. I'm feeling a bit woozy today.
Last edited by optional22 : 10/19/10 at 2:45 PM.
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10/19/10, 2:27 PM
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#20150
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Glass Joe
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So I'm curious as to what everyone's current Haste/Crit/Mastery ratings are, and what we should be aiming for.
Utilizing the ArS/SS rotation, I found my best results come from this combo:
Haste - 863 or 26.32%
Mastery - 601 or 21.09%
Crit - 1025 or 50.62%
Self-buffed Sittin at 6207ap, and pullin bout 10-10.5k on Dummies. Going in Heroic ICC25 again tonite so I should have a better idea of how effective this is in a raid setting.
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10/19/10, 2:33 PM
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#20151
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Piston Honda
Tauren Shaman
Aggramar (EU)
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Originally Posted by ziff
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Black Bruise Heroic doesn't seems to work anymore.
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10/19/10, 2:47 PM
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#20152
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Von Kaiser
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I reforged gear without haste to have haste (from crit) and reforged all gear with haste to have mastery(from crit). So far I am really enjoying the results for mutilate, and the results for sub aren't too bad either.
For mutilate I find that mastery really emphasizes envenom uptime. The closer you get to 100% uptime, the more benefit mastery will have. This also means using envenom to get DP stacked up quickly on a target switch (i.e. envenom before switching to slimes on putricide).
For Subtlety it's obvious that mastery is less effective because you use two finishers without damage, but I pulled 10k dps on Toravon 25 last night and I'm still having issues keeping track of everything. Once I get the buff management down I think I'll be pulling even better numbers. I plan to do more subt testing tonight in ICC25. I still think this spec has too many buttons, and it's obvious that a player who can manage all the cooldowns and finishers can really dominate.
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10/19/10, 2:57 PM
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#20153
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Glass Joe
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3 questions:
A) Are we suposed to only use shadowflame when we are in range or are we suposed to always try to stand in melee range and use it whenever it is off cd?
B) Should we cast Soulfire if the Improved Soulfire buff is about to run out or wait for soulburn or an instant Soulfire to proc?
C) When haste was considered better I went ahead and got my haste up to 1406, but sacrificed a good bit of Intellect. Should I go back and regem/reforge for Intellect and Mastery?
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10/19/10, 3:14 PM
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#20154
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Von Kaiser
Blood Elf Paladin
Feathermoon
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Combat problem solved?
I've been mulling over this idea today and wanted to get some input from the community on the soundness of it. From what I understand we took on the slow MH/ fast OH idea from the 3. patches due to being able to take the poison talents from the assassination tree: deadly procs MH poison etc. As I understand we also kept a slow weapon in our MH due to it providing more damage through Sinister Strike.
Since the new patch, we no longer have access to those poison talents. Therefor is it feasable for combat rogues to switch the slow weapon to the OH, fast to MH, put deadly poison on MH, wound on OH, and the reforge for mastery? I understand we would lose a bit of dps from having a fast weapon using Sinister Strike, but exactly how much would we lose? Would we benefit more from mastery than having a slow hitting Sinister Strike weapon?
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10/19/10, 3:20 PM
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#20155
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Von Kaiser
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Combat Potency makes putting any slow weapon in the offhand a stupid idea.
Napkin math shows that the only way this would work is for you to end up with like ~40% from mastery, and that's just to break even with using a fast OH, as far as energy generation goes.
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10/19/10, 3:58 PM
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#20156
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Blood Elf Paladin
Arathor
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Alternate Spec/Rotation....
My current Spec is BUILD. I am currently in an ICC 10 man going for our Bane kill. The rotation that seems to do well for me is <HoR,CS,HoR, SoTR> AV when it on CD or when it procs and Consecrate and J's for filler. I have noted a huge increase in my dps World of Logs.
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10/19/10, 4:16 PM
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#20157
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Glass Joe
Goblin Death Knight
Burning Blade
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Haste
Following the suggestion of a poster in this thread, i reforged some of my gear to Haste instead of Mastery until i got very close to 300 haste, and i can say my rotation is MUCH better now. I had 107% Blood Shield with a full Mastery reforge, now i have 68%. Until Blizzard buffs our rune regen, I think i'm going to keep this configuration. Faster regen means more DSs, so i have more shields instead of fewer, bigger shields. And of course more DSs -> more heals.
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10/19/10, 4:26 PM
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#20158
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Glass Joe
Tauren Druid
Black Dragonflight
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Originally Posted by kalbear
Getting to hit/exp caps is more valuable than gearing for crit/haste so long as you're reforging to mastery on everything that you can possibly do and gemming agility whenever you can. I suspect that the strongest strategy is to gear for hit/expertise over crit/haste and then reforge everything, trying to stay at or close to caps.
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Except nah. The more mastery you get, the less important hit/exp become (and they're pretty unimportant to begin with unless you're critcapping).
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10/19/10, 4:50 PM
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#20159
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Blood Elf Paladin
Eitrigg
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Haste soft cap
Both Cayseth and Ulothar suggest that 16-17% is the soft haste cap. I am guessing this is only the case for DW? Consider mentioned that 2-Hand frost should be around the 900 rating mark at level 80. Just wanting confirmation before I go on a reforging and gem buying binge.
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10/19/10, 4:55 PM
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#20160
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Von Kaiser
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Originally Posted by Cartavian
I've been mulling over this idea today and wanted to get some input from the community on the soundness of it. From what I understand we took on the slow MH/ fast OH idea from the 3. patches due to being able to take the poison talents from the assassination tree: deadly procs MH poison etc. As I understand we also kept a slow weapon in our MH due to it providing more damage through Sinister Strike.
Since the new patch, we no longer have access to those poison talents. Therefor is it feasable for combat rogues to switch the slow weapon to the OH, fast to MH, put deadly poison on MH, wound on OH, and the reforge for mastery? I understand we would lose a bit of dps from having a fast weapon using Sinister Strike, but exactly how much would we lose? Would we benefit more from mastery than having a slow hitting Sinister Strike weapon?
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I tried this for fun to see. I reforged EVERYTHING to mastery (iirc got up to 20ish) after hit/expr cap, and fast MH/slow oh, and it was a massive, massive DPS loss. Not remotely viable. Same with slow/slow, tried that also. The proc rate is just garbage even at high mastery, and the loss of SS damage/combat potency procs is not worth it.
I could try again to see if anything has changed, but I doubt it. Even at a 100% proc rate I'm not sure it'd be a DPS gain, due to loss of combat potency and SS damage.
Edit: This was on PTR, when I know mastery was not procing combat potency or poison, but I don't think they've made it a guaranteed proc yet.
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