This is a good time for the implementation of Mastery to shine. Take an item like [Blades of the Sable Cross] and reforge the dodge into mastery. It doesn't diminish the value of the item to a tank, but it becomes more attractive to a DPS.
If it's the wasted stats you're worried about, then just reforge something like [Dreamhunter's Carbine] instead of Rowan's.
I always thought stamina was an important stat for a lock, and this is reflected in my placement of Timeless Dreadstones in my blue slots. You seem to be advocating using Veiled Dreadstones, however. Replacing my Dreadstones will give me 60 more int but 60 less stam. How will that affect my play?
I'd say as far as pvp goes yes stamina would be beneficial, yet in a raid environment typically the sta from gear alone is enough. Thus by putting in veiled stones or socketing any hit for that matter opens up the possibility of reforging some hit for another beneficial stat. I myself have been using veiled for blue brilliant for red of course and reckless for yellow, if you are 80 and in t10 ish gear you're already at hit cap with a few odds and ends. Once you are in your end set much more can be tweaked down, for instance say you've put veiled in all yer blue and have reforged all your hit to haste/crit or mastery, it would then seem beneficial to start removing the veiled for brilliant to keep hovering over your 17%.
Last edited by astarothgate : 10/19/10 at 9:31 PM.
Reason: fixing quote tag
I have a possibly dumb question about Weapons currently available. I just got back in 4.0.1 and have fairly crappy weapons... I am able to buy PVP weapons, but lose out about 24 Haste rating... I would how ever have 2 226 weapons opposed to a 196 and a 179 for mutilate.
I ask this because I recall back when 3.0 was fairly new and not many weapons were available, arena weapons were stronger based just on the dps of the weapon alone. Does this still hold true?
Side note: to the guy using his macro as HS -> BT -> RB, every test I've ran shows that damage per rage output order would actually be RB-> BT -> HS.
If you were going for pure damage it would be HS-> RB -> BT. When looking at recount, keep in mind that raging blow shows up as two hits instead of 1 so it's damage is twice what it shows.
I don't claim any great understanding of how the queued action system works but both orders you suggested are netting me less damage with much fewer Bloodthirst attacks
, I see 9.5 to 9.8 k dps on the boss dummy when spammed as a single macro, while the intial order I suggested is netting me 10.3 to 10.5 k dps. The orders suggested work better than the order I have macroed when used as a rotation, but I'm looking for performance in a single button spammable dps rotation so I can focus on CDs and fight mechanics rather than my rotation especially if the difference is only a hundred DPS vs a perfectly time rotation. For reference by hand using HS-> RB -> BT was giving me numbers in the 10.2-10.4 range, if I practice this one I suspect I could get the most out of it but im not sure its worth it to use a rotation if a spam macro nets equal dps.
I don't know if that's really much of an improvement...I don't think it makes the ss/arc rotation obsolete.
If you had a car with horrible handling and a really uncomfortable seat that was a somewhat underpowered does incresing its horsepower by 15-25% make it more usable on anything but a straight line drag race. Or even fun to drive...I think not. To that end buffing CS damage, although nice on targets dummies doesn't fix the problem with the rotation having 0 tolerance for error, being very punishing on movement heavy fights, and in general not fun to play. I still have to MD, Tranq, kite, watch my aggro, stay out fire etc etc while pooling focus on the run to make the buff to CS meaningful. Simply put if CS can't be used effectively it's not going to boost overall DPS more than the well played ss/arc rotation.
The OP claims Shadowburn doesn't scale at all atm, but I am getting as high as 18k crits with it in ICC and thus I would claim it indeed DOES scale. Not to mention that it's a helluva lot of damage per GCD!
One aspect of raiding that hasn't been mentioned much (or I couldn't find it) is AOE damage.
Which spell does the best AOE dps for each of Aff/Demo/Destro?
In particular, the vile spirits achievement on LK is always a good test.
The lack of range on hellfire for demo 'locks is a problem too.
I have only noticed that I get much better dps by just single-targeting everything. AoE on 4 mobs results in about 6.7k dps if I remember correctly whereas single-target is 10k. Thus atleast for me it seems much better use of my time to just single-target nuking everything down.