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Old 10/20/10, 9:34 AM   #20221
Difool
Von Kaiser
 
Night Elf Hunter
 
Llane
Today MMO-Champ posted some catch up news, including the statement that only the lvl-277 arena weapons had a ratings requirement. I'd seen this mentioned in other threads as well.

This AM I checked the arena vendors in Dalaran and Area-52 (just to be safe), and either the information is wrong, or more likely, out off date. The 277 gear (not just weapons) have ratings requirements, 2400 I believe. The 264 gear, including weapons, have a lower, 1800, requirement as well. For both the rating is now either Arena OR rated BGs.

*edit* What I wrote above is true, in that the items are shown with their requirements, and show as red, but apparently you can still go ahead and buy them. Also apparently, you cannot return them if you make a mistake, so be careful out there. I'd test this myself, but already bought a bunch of gems, and need to build up points again

Last edited by Difool : 10/20/10 at 9:44 AM.

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Old 10/20/10, 9:44 AM   #20222
Brekk
Piston Honda
 
Human Priest
 
Zul'Jin
What is the viability of using the Selfless Healer talent for a DPS boost? It would seem during the use of AW and Zealotry an extra 12% damage for 10 seconds at the cost of 1 GCD to pop WoG would be worth it.

Also in the glyph section. Glyph of Hammer of Wrath is not linked. I was also wondering about the Consecration glyph, in the section it says none of the Major Glyphs are a DPS gain. Obviously there is the mana benefit from the increased duration, but doesn't the longer duration and less frequent casting free up extra GCD's giving you a potential DPS increase?

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Old 10/20/10, 9:54 AM   #20223
nadoo
Glass Joe
 
Gnome Warrior
 
Eonar (EU)
A. Nadoo to prove my point have you A. Tried what I said out at all on a Target Dummy and or Boss fights?
B. The answer is probably no and how much are you doing on the Target Dummy and or Boss fights right now doing it your way?
C. I will guarantee you not as much as I am.
D. HS is your number #1 Priority obviously you can que it up with BT and other abilities only if you have the required rage to do so. But if you stop telling me I'm wrong and actually try it you're gonna see the difference.
A. yes i use a very similar setup and am very happy with this.
B/C. our gear is not the same so this is irrelevant.
D.
All im saying is that you are working on the basis that everyone has unlimited rage. I always have HS, BT and RB on CD as i stated before, however I realise that if I didnt have the rage then BT and RB would take priority.
HS is 30 rage, BT and RB are 20. So in terms of rage cost: 2HS=3BT or RB.
2HS does not hit harder than any 3 combination of BT and RB (i.e. 3 BT).

Also I know a lot of people are going Expertise to 26 but I have been messing around a bit and I've went around 22-25 and with being at 22 I had 2 parries within 1 million damage, with 25 I had zero I am still testing this so feel free to do so yourself.
2 parries would only be expected if you were infront which you would get anyway unless you have the hard exp cap.
There is testing in the cataclysm warrior changes sticky, and i also have not had any dodges with 22 exp 174 rating for me although apparently it might be 173 or 172.

In general I agree with your guide.

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Old 10/20/10, 9:55 AM   #20224
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
Originally Posted by Difool View Post
Today MMO-Champ posted some catch up news, including the statement that only the lvl-277 arena weapons had a ratings requirement. I'd seen this mentioned in other threads as well.

This AM I checked the arena vendors in Dalaran and Area-52 (just to be safe), and either the information is wrong, or more likely, out off date. The 277 gear (not just weapons) have ratings requirements, 2400 I believe. The 264 gear, including weapons, have a lower, 1800, requirement as well. For both the rating is now either Arena OR rated BGs.

*edit* What I wrote above is true, in that the items are shown with their requirements, and show as red, but apparently you can still go ahead and buy them. Also apparently, you cannot return them if you make a mistake, so be careful out there. I'd test this myself, but already bought a bunch of gems, and need to build up points again
Blue posters said a few days ago that they intended that all of the sub-2000 arena rating-required wrathful items to be buyable for everyone. This basically includes everything except shoulders, T2 weapons, and the tabard, they just haven't taken the opportunity to update the tooltip.

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Old 10/20/10, 9:56 AM   #20225
Robthebob
 
Orc Warlock
 
Grim Batol (EU)
Haste stats

Just wondering with the new stats on the reforged and regemmed gear downgrading the importance of haste. I presume that this is due to the bis gear pushing haste over 1400 rating cap and thereby gaining very little benefit from it.

Currently I have 1089 haste rating, should I be prioritising getting haste up to 1269 rating for the next immolate tick and then getting to the cap of 1401 before switching to other stats.

Also do the haste rating caps take into consideration the mind quickening haste raid buff that will be generally available to all raiders so that one would not necessarily require a personal rating of 1400 for a raid but have the haste rating augmented by the mind quickening buff?

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Old 10/20/10, 10:09 AM   #20226
armiq
Glass Joe
 
Orc Death Knight
 
Drak'thul (EU)
Originally Posted by Consider View Post
Just a small detail. I see plague strike with pestilance tooltip there


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Old 10/20/10, 10:12 AM   #20227
Pigfat
Glass Joe
 
Orc Warrior
 
Lethon
I do not have the numbers with me because I'm at work, but with 26.93% Hit and Haste > Crit, I was able to generate enough rage without using any abilities what so ever to use RB, HS, BT and SLAM without ever being rage starved.

I use a one button macro for RB, HS and BT. The macro uses RB over BT in priority. It also uses RB before HS in the case that I would be rage starved and HS before BT in the same situation. I have slam on a different button. The only problem with the macro is that I can't see every independant ability CD, meaning I might use BT some times with 0.1 seconds left on RB CD.

Slam increases dps by about 300 when not rage starved.

For anyone who has yet to figure it out, execute is #1 priority as soon as you can use it.

RB hits 2 times everytime you use it (once with each weapon in hand).

HS hits harder then BT no matter what, because of the double Crit effect you get through talents.

Furthermore, when using abilities other then attacks, I chain Beserker Rage and Deathwish at all times insted of using them at the same time to have a higher RB uptime (you can only use RB when you are enraged). Alone chaining these two abilities raised my dps by about 150.

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Old 10/20/10, 10:24 AM   #20228
Ineedtofu
Glass Joe
 
Goblin Mage
 
Barthilas
Originally Posted by Brekk View Post
What is the viability of using the Selfless Healer talent for a DPS boost? It would seem during the use of AW and Zealotry an extra 12% damage for 10 seconds at the cost of 1 GCD to pop WoG would be worth it.

Also in the glyph section. Glyph of Hammer of Wrath is not linked. I was also wondering about the Consecration glyph, in the section it says none of the Major Glyphs are a DPS gain. Obviously there is the mana benefit from the increased duration, but doesn't the longer duration and less frequent casting free up extra GCD's giving you a potential DPS increase?
Both of these questions have been answered in previous posts. But the answer to the first question was that Selfless Healer DPS boost would not overcome the TV you would miss out on unless you are moving or as a clutch heal which the raid would need etc.

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Old 10/20/10, 11:20 AM   #20229
Ellimere
Glass Joe
 
Night Elf Priest
 
Kul Tiras (EU)
Had my ICC run earlier this week and it seems holy priests are able to push a ridiculous amount of healing at this point.
Tried out stacking mastery up to it's max and basically juggle with chakra on each boss.
There are a few things I walked against how ever in the holy tree.

- SOL is underwhelming it is just to random to be any good how ever the alternative spirit of redemption isn't much either.
I am aware that priests will be using heal more in Cata but I doubt it will justify the 6%.

- As far as I know there is no macro available that allows people to target/use with out losing their target.
That means lightwell suffers from the same problems as before.
It is hard to see and you basically ask others to know when it is smart to use the lightwell.
In some situations it might be good but in general the mechanic remains clunky.

- Holy priests spiritual healing is 15% at this moment , just questioning when ever the scaling will kick in.

- Test of faith gives me mixed feelings.
Bursting raids up is not the aim in Cata how ever test if faith shines on these fights.
The other thing is first you have to pick between underwhelming talents to get to the next tier while TOF forces you to chose between adding one point in holy or get talents out of disc/shadow.


- Currently I am running oom rather fast compared to other classes.
At this point we are still 80 and the game is hardly balance and it is acceptable but the question remains if this will change?


- Chakra/Revelations could use a bit of a rework at this point, mainly the activations are rather expensive.

1:Activating chakra should not cost mana

2: Activating chakra's single target ability should just trigger on gheal as well.
Refreshing or activating is tricky with heal since it is a weak heal.

3: Chakra should not be activated by POH but rather by COH.
Reason being is that the AOE heal does grand a nice buff but POH is extremely expensive.
If you expect a huge burst you basically pre cast it which is a bit silly.
If you do not pre cast you end up being behind if the burst damage is high and you basically don't heal up the first big hit.

4: Serenity and aspire feel a bit weak.


At this point holy priests seem quite fine but there are some things that require fixing.
They are borderline overpowered at this point but that does not take away that there are some clunky mechanics and poor designed talents.

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Old 10/20/10, 11:25 AM   #20230
AeonNightmare
Von Kaiser
 
Troll Rogue
 
Earthen Ring
Has there been any change with rune strike and other abilities in the sense of macroing them together? for some reason it seems I am having difficulty for my ability macros to use rune strike at times.

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Old 10/20/10, 11:26 AM   #20231
Eruyome
 
Troll Death Knight
 
Tyrande (EU)
Originally Posted by Alphapix View Post
I'm having trouble believing hit is as great it is said to be past the 8% mark for DW'ers. I know you didn't just pull it out of your hat, but hear me out:

- I did some testing on the "boss" dummy in Ebon Hold with 10% hit and got repeateadly 7k. I reforged to get up to 23% hit, and lost 1k on the dummy. Random factors?

- If you get EP's with Kahorie, it confirms hit should be the most important thing. But when I just simulate a run with non-reforged DW gear (~10% hit) and then reforge them to get over 20%, I get a drop in DPS. Couldn't there possibly be a problem with EP calculation?

- Even if hit is the best stat, it only affects (directly anyway) melee attacks, ie single-target damage. Knowing frost DKs shine in AOE, wouldn't hit be better to go for mastery above all to increase that trend?
Well, it's actually the best stat, but only if you are under the 8% cap. Over it, for DW, strenght becomes the best stat, after capping expertise too. Hit isn't a linear stat as strenght.

It's just like haste in 2h: after the soft cap, it's just less valuable than stenght or mastery due to stat scaling.

Last edited by Eruyome : 10/20/10 at 11:38 AM.

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Old 10/20/10, 11:51 AM   #20232
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Originally Posted by Kyth View Post
I just went and read the last few pages of the cataclysm thread with Vontre and some mage I've never heard of arguing that scorch is a good model "because it's good" basically.

It's making me wonder if I'm just completely missing what's so compelling about the fire tree not being able to sustain its mana and giving up more AE points so we can also pick up improved scorch (at that point, are we better off ignoring arcane concentration and maybe even MoE?) -- is it just another nuke, and FB/FFB weaving isn't enough?

Arcane has tools for managing mana and gets rewarded for different mana levels. Fire just doesn't feel a compelling mana game. What is the difference between fire and the other non-arcane casters? All of the rest of them play exactly like fire, except they either don't go OOM or they have an on-demand useful mana-regen tool that acts as a decent boost.

I get that scorch is our "boost" without the boost part, it's just a "delay the inevitable", but what is compelling about this "guess how long the fight is!" game? I gather some people really like that aspect to arcane. Do you also like it in fire where you're really not rewarded for guessing right, you're just punished for guessing wrong? Where you need to guess which 3 minutes of the fight you'll do fireball in, and then spam scorch the rest of the time?

(am I just approaching this way too negatively because I really really hate the "guess the fight length" game, and prefer my planning on the 5-30 second time horizon?)


This isn't rhetorical, I'm actually curious if someone can come up with better arguments/explanations than are going on in the beta forums mage thread right now, since "because I like it!" isn't really persuasive, nor does it answer the questions in my mind.

I was surprised to find two people on the beta forums so vehemently arguing in favor of scorch as good design (but without really compelling reasons, unfortunately.) I would love to hear someone talking coherently here in favor of the design. Sometimes all it takes is a bit of logic to help you see something in a different way and remove some frustration.



I agree with you, but with another, different reason. What attracted me to the mage class is that our gameplay was based more on pressing a few buttons at the right time, instead of having a ton of situational attacks. I'm not a tall guy with long fingers so I find that having too many spells in my rotation is quite awkward. Right now, 2-4 for me is fireball, pyroblast and living bomb. I have fireblast on 1 and scorch on 5 and I already find it awkward to press those two buttons while moving. It already feels like I'm stretching my fingers and having to contort them a bit.

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Old 10/20/10, 11:52 AM   #20233
artyfarty
 
Human Warlock
 
Вечная Песня (EU)
Originally Posted by faight View Post
Okay wow, adding in Wrath of Air changes things greatly.
37%-42% .9 - .5

Mediocre to Bad: 1234 - 1405 (gets worse closer to 1405)
Hi everyone. I'm playing as a demo-lock and have 1230 haste unbuffed, and I want to testify on that HoG-haste case.

Without the 5% buff everything is absolutely ok, you can even stuff a shadowbolt after HoG's cooldown reset. If you recast HoG immediately, the DoT will be renewed with about 4 seconds left.

With 5% buff things are less comfortable, but I was still performing pretty well in ICC25 last week and I can't say that renewing immo with hog was very frustrating experience.

I just tried it again with a random shaman on a training dummy. It was about 2 seconds left of immo left when HoG renewed it — enough to safely finish casting of the previous spell.

However this really feels dangerous — a second of hestitaion and i'll be forced to recast immo.

upd: I use ForteXorcist for DoT timers and there is a probability that it displays timers incorrectly. However, I've never encountered a situation when Immo shoud be refreshed according to fx timers, but didn't refresh in reality.
I am also sorry for my engrish, it's not my native language.

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Old 10/20/10, 11:59 AM   #20234
zwartekoning
Glass Joe
 
Blood Elf Rogue
 
Kael'thas
Originally Posted by ieatpaperbag View Post
A big part of what you're seeing is, unless you're in a group with other players generating crits, you're missing out on a substantial number of combo points through HAT by DPSing a dummy solo. This is probably making it difficult to attempt the recommended “rotation” in the original post.
ok, thank you very much for the response. so basically this is probably best on a stationary target (Raid situations). in dungeons now a days with a DK or Mage...bosses arent lasting long enough to do much of a rotation.

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Old 10/20/10, 12:02 PM   #20235
Voric
Glass Joe
 
Human Warrior
 
Burning Blade
Originally Posted by Serivola View Post
I don't get your point...

And because I forgot to ask...
Did you also tried Haste for Crit?

I don't know how much more clear I can be?

I tried taking Crit away for hit and Haste away for Crit . Taking Crit away and keeping Haste I found a dps increase.
I have around 41% Crit and almost 800 Haste. Think about haste here the more haste you have the quicker you swing your weapons the quicker you swing your weapons the more hits you're gonna get off hence more rage.

Originally Posted by nadoo View Post
A. yes i use a very similar setup and am very happy with this.
B/C. our gear is not the same so this is irrelevant.
D.
All im saying is that you are working on the basis that everyone has unlimited rage. I always have HS, BT and RB on CD as i stated before, however I realise that if I didnt have the rage then BT and RB would take priority.
HS is 30 rage, BT and RB are 20. So in terms of rage cost: 2HS=3BT or RB.
2HS does not hit harder than any 3 combination of BT and RB (i.e. 3 BT).


2 parries would only be expected if you were infront which you would get anyway unless you have the hard exp cap.
There is testing in the cataclysm warrior changes sticky, and i also have not had any dodges with 22 exp 174 rating for me although apparently it might be 173 or 172.

In general I agree with your guide.

What kind of gear are you using? My guide is for people who have top end gear pretty much if not then if you're getting Rage Starved then do HS when you have 60+ Rage.

Originally Posted by Pigfat View Post
I do not have the numbers with me because I'm at work, but with 26.93% Hit and Haste > Crit, I was able to generate enough rage without using any abilities what so ever to use RB, HS, BT and SLAM without ever being rage starved.

I use a one button macro for RB, HS and BT. The macro uses RB over BT in priority. It also uses RB before HS in the case that I would be rage starved and HS before BT in the same situation. I have slam on a different button. The only problem with the macro is that I can't see every independant ability CD, meaning I might use BT some times with 0.1 seconds left on RB CD.

Slam increases dps by about 300 when not rage starved.

For anyone who has yet to figure it out, execute is #1 priority as soon as you can use it.

RB hits 2 times everytime you use it (once with each weapon in hand).

HS hits harder then BT no matter what, because of the double Crit effect you get through talents.

Furthermore, when using abilities other then attacks, I chain Beserker Rage and Deathwish at all times insted of using them at the same time to have a higher RB uptime (you can only use RB when you are enraged). Alone chaining these two abilities raised my dps by about 150.
I really don't understand why you're using Rb and BT over HS? I mean unless from my previous post where I said If you don't have the greatest gear then you probably are going to have to wait for HS until you're 60 Rage +. But you should never have to really wait for Berserker Rage and Deathwish as a chain because RB is pretty much always up and if you have the gear for it you should be doing HS>BT>RB if not then I suppose BT>RB>BT>HS. I always use Berserker Rage and Bshout when they're up for more rage obviously and I use Recklessness and Death Wish at the same time when I have 4-6 Procs = Way more Damage.

Last edited by Aldriana : 10/20/10 at 1:52 PM.

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