
Originally Posted by Dominoris
Here are my thoughts on the orbs.
1 - Orb generation is random. We can not chose when we get anothre one like a rogue's combo points or a paladin's holy power. They come or not with the RNG
2 - The added damage per orb is static. Each orb adds the same amount of damage. There is no scaling involved here.
3 - Even without the orbs, Mind Blast is a strong contender and causes more damage for its cast time than Mind Flay so should be worked in when it is up.
Since each orb adds the same amount of damage, you can separate them out. Think of them as little damage bombs you get randomly that can only be applied with a MB. But there can only be 3 orbs up at one time, max. If you have 3 up you can not generate any more orbs. Because of this, I use MB any time it is up to clear my orbs and make room for more. When you hit 3 orbs and the hot button flashes, that is a warning, not a green light meaning ready to cast. It means you could be accruing more orbs but there is no room.
Put another way, say over length of time, you generate 12 orbs total. That's 4 Mind Blast at 3 orbs each. Or 6 Mind Blast at 2 orbs each. The total damage done by the orbs does not change in either case. If a Mind Blast does 5000 damage, each orb will do 34% of that or 1700 damage each for 20.4K total damage from 12 orbs. Meanwhile, the first choice of all 3 orb Mind Blast nets 20K from the spells, but the second scenario yields 30K damage.
So .. bottom line, don't wait for 3 orbs. Cast Mind Blast when it is up and let the orbs come with the RNG. Getting in more MB casts > fewer MB at max orbs.
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Mind Flay is greater DPS than MB no matter what your metaphoric explanation says.
Shadowfiend is currently doing about 8-15% of our dps, if you can't comprehend that 3 orbs is needed to make a MB more worthy than a MF then jesus christ.
Shadowfiend cooldown is 180 seconds, everytime you crit with your mindflay you pull 10 seconds off it. Any decently geared shadowpriest should have close to 50% crit which means every mindflay apart from averaging 15k dps (Mind Blast is better for my priest IF I crit with 3 orbs, worse if I don't.) you'll also in addition reset your entire shadowfiend cooldown over the course of 10 mind flays if you would average the model of "one crit one hit" (50% crit) that means that on top of these 15k mindflays you can split 6000 DPS (thats what an average fiend for me does) down by 17 seconds for an average for 352 dps added into mindflay (still better than a non-crit 3x Mind Blast).
Why do you bother casting mind blast then?
Because tecnicly every second mind blast I cast on 3x Orbs will do close to double the amount of dps of my Mind Flay, if you break it down it's going to be a bare minimum dps gain casting on 3x, and a waste of time casting on <2x.
This is going to change when cata comes out and our t10 gear goes to sht but until then, read my following post if you want to maximize your dps.