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10/25/10, 3:14 PM
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#20431
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Glass Joe
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Originally Posted by Adex
What about while you're under the effect of Rapid Fire? Also, one instant Aimed Shot proc will probably ruin your nicely done rotation.
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rapid fire i would step down to steady x2 and then bleed off arcanes with chimera used on cooldown.
when my aimed shots proc.. i generally toss them in after the 2 arcanes and before the chimera. so as long as im not using steady while aimed is proc'd i wont be wasting any potential stacks. if im in the middle of my rotation ill just toss it in after which ever steady im casting.
Last edited by Skrape : 10/25/10 at 3:20 PM.
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10/25/10, 5:25 PM
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#20432
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Glass Joe
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Taken from Kody's blog on MMO champ's coverage of Blizzcon
Q: The dps for rogues, Mutilate is great but Combat and Subtlety are way behind right now. Especially Combat, where's that at?
A: Combat needs help. Next beta build, the mastery for Combat is being roughly quadrupled. One of their passive damage spec bonuses will be brought up too. We want it to be up there with Assassination.
The overall intended design of Combat is the macro specialization, paying attention to Bandit's Guile in conjunction with trinkets, etc.
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10/25/10, 8:55 PM
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#20433
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Night Elf Death Knight
Shattered Halls
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unholy duel weilding
Thank you for all your helpful tip. With haste being such a big stat now, would going duel weilding be more benifitial. Taking into concideration that there isnt a weapon that has str/stam as its primary stats.
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10/26/10, 3:45 AM
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#20434
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Holy paladin stats
Is it worth going inot mastery at all for a holy paladin ? Atm my stat order is int > spirit > haster > crit and none in mastery? should i change at all this has been bugging me for awhile.
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10/26/10, 4:16 AM
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#20435
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Draenei Death Knight
Wyrmrest Accord
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I know in the original post it was said that the chatioc skyflare diamond was the best meta at 80, but recently I have put Thundering Skyflare Diamond - Item - World of Warcraft Thundering Skyflare diamond into my meta socket. I noticed a 400 dps increase (mind you this was against the heroic training dummy). This meta gem net me more dps then the csd, is this a good alternative or not?
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10/26/10, 7:06 AM
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#20436
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Glass Joe
Blood Elf Paladin
Sunstrider (EU)
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At the moment id better Brimtroll or Cryptmaker? After patch 4.0.1 my dps dropped a lot and I think is cause of the 3.40 speed of Brimtroll (aka lower wepon dmg than a slower one). Any suggestion about my gear is really appreciated. Tnx
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10/26/10, 8:47 AM
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#20437
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Glass Joe
Goblin Death Knight
Stormscale (EU)
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Originally Posted by Dankz
Would like some help in writing this script for Pitbull4.
Shows 4 Blue dots ". . . ."
The dots represent Ignite, LB, Pyroblast Dot, and combustion is off CD. If one of the dots are not on your target, of combustion is on CD, then that dot is Red. . . . .
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Hm, you could very easily set up something like that with power auras.
Cant help with pitbull though, sorry.
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10/26/10, 9:27 AM
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#20438
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just a litle FYI for combat
Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.
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10/26/10, 9:30 AM
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#20439
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Originally Posted by Raoulduke
I believe this was answered further up. Ideally you want a 1.4 dagger as OH, but it is probably not worth dropping down a tier to get it, so Scourgebourne Waraxe HC should be better than any 264 dagger. I am stuck with that myself and am pulling decent numbers all things considered.
That said, you may want to take a look at the blue post thread here on the forums. Combat is due to receive a buff to the value of mastery, which should put it back on par with assassination.
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now im REALLY confused your talking daggers and when CATA comes out there talking ....
Combat will be all about swords, maces, fist weapons, axes, and being engaged toe-to-toe with your enemies. A Combat rogue will be able to survive longer without needing to rely on Stealth and evasion mechanics.
with mongoose added????
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10/26/10, 9:38 AM
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#20440
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Glass Joe
Night Elf Hunter
Ghostlands (EU)
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Originally Posted by Duw
Hunter focus bar is a decent focus bar addon, which also tracks important buffs, such as ISS duration, frenzy stacks, and lock n load. Shift click to reposition, /hfb config to change settings such as height and width.
I do however find myself still staring at my character portrait to track focus, despite having a nice central bar to track it  I personally still use Power Auras also, its flexibility is brilliant, allowing you to track almost anything with visuals, sounds, and timers.
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ISS is the only useful buff which hunterfocusbar is tracking, for MM at least. Serpent Sting timer and Rapid Fire should be added. Well, as u said, Power Aura rocks.
Stayfocused is good too, no buff tracking but with color settings for different focus statuses (3 intervals).
But with Acherus, first, the Triangle layout is pure genius imo, and we can set colors for 5 focus intervals:
The default settings works great, can also tweak the numbers in Lua
| 1-20 | moar Steady | | 20-40 | 1 AS | | 40-60 | 1 CS or 2 AS | | 60-80 | 1 CS 1 AS or 3 AS | | 80+ | 1 CS 2 AS or 4 AS |
with the intuitive layout and color settings, I don't have to stare at the focus number anymore, thus results better situation awareness in Raids
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10/26/10, 9:46 AM
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#20441
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Glass Joe
Tauren Shaman
Xavius (EU)
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I see the restoration shaman Mastery bonus, as most of the posters here, the best thing -- or worst thing, depending on the hp% of the target. While Blizzard developers could have given us a flat increase in healing or shielding targets, they decided to give us a dynamic bonus, one that would help in times of need but that would totally fade out if the raid overgears the encounter. Because of this I would not even try to get a "ratio" between Mastery and the benefits of other stats, like crit and haste.
It is impossible to do a math model that could take into consideration the tank damage, all incoming heals and the Personal Decision of the shaman healer. ( impossible = not within the grasp of someone that doesn't work on the math models of the ITER fusion reactor .. ). And since it's not possible to model all the incoming damage, heals and shields on a tank or raid, I don't think it's even worth the effort to try. The sum of all the variables that have to be "converted" to a constant in order to make a model viable would simply take the model over the acceptable limits of error and won't deliver accurate data.
What I would see possible is obtaining a relation between the benefits of mastery rating and those of crit and haste rating, based on the target's given hp%. The resulting graph should give mastery a large margin when healing a target at 1hp ( starting up from decimate effect ) and no benefits for healing someone at 90%+ hp. The relation between mastery and crit/haste should be interpreted by the amount of predicted damage in a raid and adequate reforging could be done depending on each fight's characteristics in order to maximize healing. Even if we know what to expect from a boss encounter, there are too many variables in the game that limit the precision of the guess we make when deciding to go the mastery way or the crit/haste way for a given fight.
I would like to make an additional comment, slightly off-topic, but an argument in favor of Mastery rating as the main stat for restoration shamans. Here goes:
If we are to analyze the bonus of mastery for the other 4 healer classes I think that the conclusion is clear : shamans "almost" win at overall utility of the mastery bonus and are clear winners when it comes to landing that huge GHW on a 10k hp tank.
Druid - Symbiosis is only better than Deep Healing if the target is above 50% hp, but when the target's are above 50% it's not critical to heal them and cheap, mana efficient heals can be used, thus crit and haste might be more helpful.
Discipline Priest - Shield Discipline benefits just a part of the spell arsenal, but the mastery bonus does not end up in overhealing and this is why the Discipline Priests are probably the winners of the "my mastery bonus is better" contest.
Holy Priest - Echo of Light heals for 10% of the direct heal over 6seconds - it's the same as the druid bonus, but slightly worse, since the target will probably get to 100% and the bonus healing is just wasted. In relation to a shaman this bonus is only better if the target is above 50% hp, a situation that makes the priests HoT more susceptible to overhealing.
Holy Paladin - Illuminate Healing - the bonus was probably put in place as a shield in order to limit the obscene amounts of overhealing the paladins did in WoTLK. This bonus will probably not save the tank if it's a close call, but the shield will prove very useful for normal situations where the tank is taking steady damage. The effective damage absorbed is similar to the bonus healing a shaman would get if the target is at around 60% hp.
Considering that all healers have a heavy spell - that costs about 30% base mana and has a base healing of around 7500-8000 I could conclude that in a progression raid, when raids are not on "farm status", the situations when the healers have to bring a tank or another raid member up from near death will be countless and the Mastery Bonus of the shamans will shine far more than that of the other classes ( that's while considering all healers have similar gear + skill, and that's the case in progression oriented guilds)
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10/26/10, 10:10 AM
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#20442
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Glass Joe
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Originally Posted by Grunge
Lich King Valkyries.
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ahh /nod
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10/26/10, 11:53 AM
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#20443
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Glass Joe
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i have a question. current theory is that we would reach expertise cap and hit cap before reforging the rest to haste right? i have seen some rogues, or rather quite a number of rogues are actually not hit capped, but they give an almost equal dps to me who is hit capped. though their dps isn't as high as mine, i'd probably say it was due to gears, but could it be that reforging to mastery gives a better result compared to hit cap?
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10/26/10, 12:30 PM
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#20444
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Glass Joe
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Originally Posted by Dark-Empty
I believe what you are looking for is on the first page of this thread. Aldriana's post.
But what is says is expertise cap and spell hit cap (not white), then haste and hit only where you can't put haste.
Note this is combat only.
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hmmm,
Stat Assass. Combat
Agi 2.8 2.88
Crit 1.55 1.62
Spell Hit 3.2 2.38
White Hit 1.8 1.69
Expertise 2.6 2.20
Haste 2.2 2.25
Mastery 1.9 0.60
according to the EP value, mastery seems to be the better option, but iirc there were suggestions to go for white hit cap than mastery, either i saw it in EJ, or pverogues.blogspot.com.
however, does mastery only becomes superior at a certain rating?
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10/26/10, 12:31 PM
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#20445
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Blood Elf Paladin
Gnomeregan
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I have got everything under control and love the changes with the ret spec, i was doing 16.5k in raid, but one thing that i have not saw a answer to is would the Ashen Band of Endless Might now be better than the Ashen Band of Endless Vengeance, i mean the AGI still gives us crit right? and should i keep my relentless meta over a caotic? I have saw a few people ask these questions, but never with a good response, so some good feed back would be greatly appreciated.
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