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Old 10/26/10, 12:51 PM   #20446
Akotirous
Glass Joe
 
Troll Rogue
 
Frostmane (EU)
Dagger

I know this question has been asked before, but as far as I can tell it has yet to be answered. Some of us assassination rogues are so unfortunate we havn't killed LKhc yet, which leaves us with the Mh dagger choice between Ripspreader and heartpierce.
My question is simply: which one is better?
Before the patch heartpierce was a bit ahead, but after the patch Im not so sure simply because of our massive energy regen from time to time won't allow us to fully benefit from the heartpierce proc. In other words I think Ripspreader might be a tad better, but as previcousely stated I only base this on common sense and not calculations, which is why I'm asking.

Thanks
//Ako

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Old 10/26/10, 1:17 PM   #20447
Naeb
Glass Joe
 
Gnome Warlock
 
Kael'thas
Quick quest about stat weights, it says that int is the highest dps increase for affliction warlocks? so should we be stacking int? or since every1 is going on about haste should we be looking for a certain ammount of int and then move to haste? (or other way arround?) also as the sim craft now shows the drain life/soul technique now does more dps, should mastery not have a higher weighting?

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Old 10/26/10, 1:20 PM   #20448
x1o8x
Glass Joe
 
Undead Rogue
 
Thaurissan
Originally Posted by AeonNightmare View Post
No, I meant that the only time you should consider trying to reach the white cap is when your hit is already close to it, sort of like your example, but you shouldn't be reforging to mastery as combat. Currently mastery is very weak for combat, hence the .6 EP rating. From reforging you should be reforging expertise over the cap and crit to haste. Unless the piece of gear already has haste, then you should reforge it to hit. Also, note that the EP value of haste is higher than white hit, so if you have a piece of gear with large amount of hit and that piece of gear doesn't have haste, reforging it to haste would be an upgrade.

Also, to what I have quoted from above, unless it is different that assassination's mastery, 1 point in mastery will indeed increase the damage by 2.5%, but partial points from rating will still increase the damage. Example: 5 mastery would increase the damage by 12.5%, 5.65 mastery would increase the damage by 14.125%(5.65 * 2.5).
Originally Posted by Kroyfel View Post
Every point of mastery rating gives full benefit. You don't have to worry about specific amounts.

As for hit rating, if you are at 561 hit before reforging, you don't have to worry about getting any more hit. Expertise is still the best stat to reforge to, then haste -> mastery (for mutilate) -> hit -> crit.
i see, looks like i might have to reforge everything again. i'll be able to find out if its better for me on my next icc raid. for last week's saurfang and festergut, i did around 16~16.5k dps while at 0 mastery and white hit cap. i just calculated approx how much mastery i could gain and its 387, not sure how much mastery rating is that tho. could prolly use different gears to see which one gives me more mastery+haste+hit

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Old 10/26/10, 1:30 PM   #20449
Dark-Empty
Glass Joe
 
Blood Elf Rogue
 
Nordrassil
@x1o8x Sorry, in my first post I thought you were combat, not mut.

Since you have 561 hit rating and you are at the expertise cap, you will want to reforge as much as you can to haste, and barring haste (it is already on the gear) you want to reforge mastery.

EP rating
Haste 2.2
Mastery 1.9

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Old 10/26/10, 2:26 PM   #20450
chaase
Glass Joe
 
Undead Mage
 
Kirin Tor
Mana Management Tools

I was thinking about a fun/interesting way to handle our mana management. What if we were given the ability to put a stacking buff on the tank. As the person took damage, it built up charges with each charge representing a small amount of mana. The mage would then be able to consume the buff and help refill your mana pool.

Here are some basic details:
The buff has a cast cost of XXX mana, so the mage just can't spam the tank with the buff and then consume it. They would want to let it sit on the target for a bit to get a good return on mana.
The buff has a limited duration, say 45 seconds and if the mage doesn't consume the charges the mana is lost
The buff could have some benefit to target, increased magic resistance, damage reduction which can be enhanced by Glpyhs or Talents.

EDIT: I knew this sounded familiar. It is similar to water shield cast on someone else, not sure if it is unique enough for everyone.

Last edited by chaase : 10/26/10 at 2:46 PM.

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Old 10/26/10, 3:07 PM   #20451
Dorsivad
Glass Joe
 
Night Elf Rogue
 
Korialstrasz
Originally Posted by Cadfael View Post
Huh? Either you are confused or I am now. Shadow Priest mastery increases damage caused by the orbs, not damage caused overall. So a 0 orb MB is exatly the same strength wheter you have 0 mastery rating or 4000 mastery rating. Consequently, your question makes no sense at all.
You are correct and thank you for pointing it out. I was reading the mastery skill as a straight increase to MB not to the orbs.

Thanks for your explanation!

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Old 10/26/10, 3:22 PM   #20452
Alterra
Glass Joe
 
Blood Elf Paladin
 
Dunemaul
Originally Posted by Redbullelf View Post
I have got everything under control and love the changes with the ret spec, i was doing 16.5k in raid, but one thing that i have not saw a answer to is would the Ashen Band of Endless Might now be better than the Ashen Band of Endless Vengeance, i mean the AGI still gives us crit right? and should i keep my relentless meta over a caotic? I have saw a few people ask these questions, but never with a good response, so some good feed back would be greatly appreciated.
Even with the crit from agility, strength still far outweighs it. The agility gear took a hit for us because the attack power stat was removed from it and rolled into agility for agility-based classes. Swap that ring out for the strength one.

As for gemming, we were only ever getting crit from it anyway, so the AP change has no effect on the value of the meta. If you're using at least 2 blue hit or purple str/hit gems, you might consider swapping your meta. There's no need to change your gems around to meet a two blue requirement if you don't already need them, though.

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Old 10/26/10, 4:44 PM   #20453
Blindeye
Glass Joe
 
Orc Hunter
 
Burning Legion
Originally Posted by Nooska View Post
The intuitively correct choice is to reforge crit or haste depending on which stat you have the most of (and using that). For this example I define haste as better than crit, and mastery as better than both (the last part is already true).
Item A has 100 crit and 60 haste. Item B has 120 Haste and 80 crit. Reforging both to mastery gives us 2 choices, converting all crit to mastery (because haste is better than haste for this example), converting the highest stat to mastery. Method 1 gives us a total of 72 Mastery rating, 180 haste rating and 108 crit rating. Method 2 gives us 88 mastery rating, 140 crit and 132 haste over the 2 items. Since Mastery is better than crit or haste, without a doubt, then the skewing for haste in method 1 needs to be better than slightly more mastery (16 rating), more crit (32 rating) and less haste (48 rating) - or the loss from 48 rating has to be larger than the gain from the 16 (in this case) mastery rating and the lower loss of crit (in this example).
If we accept that mastery is the best rating stat for us currently, then the obvious thing to do is to reforge whichever is the higher stat, regardless of their individual weights, as the probability of them hitting a threshold is very low.
Thank you, Nooska, that's the summary I think I needed to hear. I've gone back through some of this thread, especially the last 6 days of posts, and couldn't find such a succinct summary as provided here by Nooska.

I get overwhelmed thinking about gear levels and how they affect shot and stat priorities. Being a relative noob to this DPS game, I'm just over 5.6k GS and when I'm reading about people doing 21k damage, let alone 15k or even 12k, I get worried that I'm doing something wrong.

Last night my guild had (for most of us) our 2nd attempt at LK ever (we're late bloomers!) and when we downed him, I had 6.9k DPS. I'd like to think this could be higher when we learn the movements and aren't progression-sloppy, and I can hammer down a shot priority and forging strategy. But as it is, I was forged excess hit -> mastery, and I'm not sure if it was haste->mastery or base stats on the rest of my gear. I also didn't have Tainted Twig of Nordrassil for the fight, obviously, and was using Quel'delar.

My next hope, which might be helpful to noobs like me (and please, if this is strictly for advanced theory class and the pre-school is in a different thread, let me know) is to post a general understanding of expected DPS for gear levels (assuming perfect execution). Most of the hearsay is that hunters got gimped in the DPS department. EJ talks about higher than pre-patch numbers. It's hard to gauge where we should fall these days, and how one might compare to the norm.

I can't find "Geoph" on the armory, but I'd imagine at 21k DPS he's ~6.1k GS. So the upper tier could be 15-21k for 6k+ GS, 10-15k for 5.8-6.0k GS, etc. Is that possible to generalize? Would ~7k DPS at 5.6kGS on a movement fight like LK be sub-par, on-par, or (I doubt it) fantastically great?

edit: Femaledwarf analyzing my character (forging off the top of my head, and probably wrong) shows I should get just over 8.5k DPS (with Nordrassil), topping off at 8,691 DPS with only excess hit to mastery, everything remains stock. So subtract a slight increase from Twig of Nordrassil, and factor in sloppy shooting while learning the fight, I can see I'm not too far away from max.

Is female dwarf to be trusted when it comes to analyzing DPS and forging? Should I not forge anything else after getting excess hit to mastery?

Last edited by Blindeye : 10/26/10 at 5:34 PM.

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Old 10/26/10, 5:17 PM   #20454
Spikeface
 
Orc Warlock
 
Kilrogg (EU)
Black Magic

I'm a destro warlock and have 1238 haste at the moment. I was wondering if it's worth to change my weapon enchant from Mighty Spellpower to Black Magic to reach the 1406 haste level when it procs. When reading the replies in this topic it makes sense for me to do it.

Last edited by Spikeface : 10/26/10 at 5:37 PM.

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Old 10/26/10, 5:47 PM   #20455
jace5869
Glass Joe
 
Draenei Shaman
 
Icecrown
1. I'm seeing a lot of Enhancement Shamans spec'ing into Totemic Reach instead of Improved Shields lately. How does that selection rank up to putting 2/3 Improved Shields instead?

I know Lightning Shield is a minimal DPS increase and I could see the benefit of having a large range on searing totem, but I would think the very small increase in damage of Lightning shield would be a better option, but I could also be missing the "hard to calculate" DPS increase of Totemic Reach (e.g. like Run speed increase talents or enchants).

O.T. I know a lot people are saying that Maelstrom Weapon stacks to slow, but I've noticed in raids that after a bit of time the stacks seem to flow a lot better and quicker (probably due to Flurry) and really starts to fill out the rotation better. However, I do miss the quickness of the stacking when Haste stacking was king.

What would be the huge downside or OP'ness of giving MW a higher chance to proc and stack? Would it be a better alternative than removing or lowering the Windfury ICD? It seems to me that a lot of people are not happy with the damage of Windfury so having MW proc more seems like a better "fix" or "buff", because lightning bolt will scale with mastery and already hits hard.

I would like for Windfury to do more damage or proc more often, but I don't think Blizzard will consider that idea at all since it's a passive ability, but I guess MW isn't too much different either.

Finally, I just wanted to make sure that the expertise cap of 22 (114 rating) is still in effect since the small patch today. Anyone test or notice anything yet?

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Old 10/26/10, 6:31 PM   #20456
msnja
Glass Joe
 
Draenei Shaman
 
Гордунни (EU)
Removed the Mastery effect from Flametongue weapon. Flametongue weapon was getting effected by the Enhancement Mastery elemental damage bonus, but this isn't happening on Live.
did any1 report this as a bug?

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Old 10/26/10, 6:34 PM   #20457
Jiger
 
Troll Priest
 
Jubei'Thos
i hate lore. no questions

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Old 10/26/10, 6:39 PM   #20458
Jiger
 
Troll Priest
 
Jubei'Thos
i have a quick question: I have around 40% crit with MA and around 3250 SP with AI. I am stacking haste like crazy i have +10 int and +10 haste gems all through my gear. Yet i can only reach 24%ish haste. I see mages around with 3500+ sp and 35%+ crit and over 900 haste rating. Im wondering how they gem their gear to stat balance, i mean my gear isnt bad 6k GS but i am alittle confused about stat balancing.

Lucifur - Jubei'Thos feel free to armory

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Old 10/26/10, 6:43 PM   #20459
Frantik
 
Blood Elf Paladin
 
Illidan
Should holy paladins be meeting socket bonuses now as opposed to gemming for intellect 100% of the time?

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Old 10/26/10, 8:16 PM   #20460
footstomp
Glass Joe
 
footstomp's Avatar
 
Tauren Druid
 
Ysera
This seems minor but has any posts gone into the order of dots? Since the dot that proc mg does not get hasted it seems that during a lunar eclipse it would be more beneficial to cast is then mf. So that mf gets hasted during the lunar phase.

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