
Originally Posted by Nooska
The intuitively correct choice is to reforge crit or haste depending on which stat you have the most of (and using that). For this example I define haste as better than crit, and mastery as better than both (the last part is already true).
Item A has 100 crit and 60 haste. Item B has 120 Haste and 80 crit. Reforging both to mastery gives us 2 choices, converting all crit to mastery (because haste is better than haste for this example), converting the highest stat to mastery. Method 1 gives us a total of 72 Mastery rating, 180 haste rating and 108 crit rating. Method 2 gives us 88 mastery rating, 140 crit and 132 haste over the 2 items. Since Mastery is better than crit or haste, without a doubt, then the skewing for haste in method 1 needs to be better than slightly more mastery (16 rating), more crit (32 rating) and less haste (48 rating) - or the loss from 48 rating has to be larger than the gain from the 16 (in this case) mastery rating and the lower loss of crit (in this example).
If we accept that mastery is the best rating stat for us currently, then the obvious thing to do is to reforge whichever is the higher stat, regardless of their individual weights, as the probability of them hitting a threshold is very low.
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Thank you, Nooska, that's the summary I think I needed to hear. I've gone back through some of this thread, especially the last 6 days of posts, and couldn't find such a succinct summary as provided here by Nooska.
I get overwhelmed thinking about gear levels and how they affect shot and stat priorities. Being a relative noob to this DPS game, I'm just over 5.6k GS and when I'm reading about people doing 21k damage, let alone 15k or even 12k, I get worried that I'm doing something wrong.
Last night my guild had (for most of us) our 2nd attempt at LK ever (we're late bloomers!) and when we downed him, I had 6.9k DPS. I'd like to think this could be higher when we learn the movements and aren't progression-sloppy, and I can hammer down a shot priority and forging strategy. But as it is, I was forged excess hit -> mastery, and I'm not sure if it was haste->mastery or base stats on the rest of my gear. I also didn't have Tainted Twig of Nordrassil for the fight, obviously, and was using Quel'delar.
My next hope, which might be helpful to noobs like me (and please, if this is strictly for advanced theory class and the pre-school is in a different thread, let me know) is to post a general understanding of expected DPS for gear levels (assuming perfect execution). Most of the hearsay is that hunters got gimped in the DPS department. EJ talks about higher than pre-patch numbers. It's hard to gauge where we should fall these days, and how one might compare to the norm.
I can't find "Geoph" on the armory, but I'd imagine at 21k DPS he's ~6.1k GS. So the upper tier could be 15-21k for 6k+ GS, 10-15k for 5.8-6.0k GS, etc. Is that possible to generalize? Would ~7k DPS at 5.6kGS on a movement fight like LK be sub-par, on-par, or (I doubt it) fantastically great?
edit: Femaledwarf analyzing my character (forging off the top of my head, and probably wrong) shows I should get just over 8.5k DPS (with Nordrassil), topping off at 8,691 DPS with only excess hit to mastery, everything remains stock. So subtract a slight increase from Twig of Nordrassil, and factor in sloppy shooting while learning the fight, I can see I'm not too far away from max.
Is female dwarf to be trusted when it comes to analyzing DPS and forging? Should I not forge anything else after getting excess hit to mastery?