Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 10/28/10, 1:15 AM   #20506
ojetex
Glass Joe
 
Tauren Druid
 
Boulderfist
I dont know if this has been discussed before, if it has been I apologize.

Which would be the best enchant for a weapon as of 4.0?

Offline
Old 10/28/10, 1:37 AM   #20507
ComMcNeil
Von Kaiser
 
Tauren Warrior
 
Azshara (EU)
Originally Posted by Wax On Danielsohn View Post
Loss of 5% cleave damage, and 5% on...0,1 or 2 slams? per boss fight. Flurry uptime at this crit rate might be a non-issue, I am btwn 92-95% flurry uptime on stand-still fights, not sure if that will change, I suppose it should be a few % pts higher.

Would someone care to comment on how raid buff scaling would affect these results pls.
First, 92-95% is your mathematical uptime for this kind of crit %, so that should be ok, I use this formula 1 - (1 - 0.46)^4.5 (I only use 4.5 attacks during Flurry uptime, as I find that more realistic)

Secondly, when you say completly unbuffed, you also mean without battle shout I assume? If so, your crit % seems rather high, do you still wear leather items? Regardless, the only thing that gives you crit now other than Rampage (which you already have as Fury) is Battle Shout/Strength of Earth/Horn of Winter. If I am not mistaken, you get 155 STR and AGI of this buff, 155 AGI translate in ~2.48% crit. Thats basically it, so you would hover around 48.5% crit, which would push your flurry uptime up about 1%.

Offline
Old 10/28/10, 2:06 AM   #20508
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Wow, I just tested efflorescence on Beta, and the ticks do in fact crit. I actually had a 20% crit on them looking at overall from our raid testing, which is about what my crit should have been raid buffed. Which means it is actually double dipping on our crit, because they are 50% larger if SM crits, and then if that crits it's another 50%.

So while the average (non crit) ticks were 1276, if the swiftmend crit, and then the ticks crit, its up to 2957. With the average crit being 1941.

Which makes crit worth a bit more, though I'm still going with Int>haste>mastery>crit>spirit at the moment. Since effloresence (on beta) is double dipping from crit, but apparently still unaffected by mastery, if it was a high % of your healing, such as in a 25 man encounter where you can stack, then crit would be better than mastery.

However I'm finding I can use my mastery 50-80+% of the time which will make it better then crit in all other cases. Unless they "fix" it to where it works like GC said it would of course.

Still no crits on live though.

Last edited by Greentouch : 10/28/10 at 2:13 AM.

Offline
Old 10/28/10, 2:10 AM   #20509
Abyssalhand
Glass Joe
 
Abyssalhand
Undead Rogue
 
Non-US/EU Server
From a blue post, Blizzard tuned the Masteries for all 3 specs.

For assassination, it now starts at 28%, as well as each point of Mastery increasing the damage by 3.5%.

It changed from 2.5% to 3.5%, a roughly 40% improvement. Since it is a flat increment, could I assume that the EP of mastery for assassination spec changed from 1.9 to 2.66(1.9 * 1.4)?

Last edited by Abyssalhand : 10/28/10 at 2:12 AM. Reason: to correct typo

Offline
Old 10/28/10, 2:31 AM   #20510
Wax On Danielsohn
Glass Joe
 
Human Warrior
 
Zangarmarsh
Originally Posted by ComMcNeil View Post
First, 92-95% is your mathematical uptime for this kind of crit %, so that should be ok, I use this formula 1 - (1 - 0.46)^4.5 (I only use 4.5 attacks during Flurry uptime, as I find that more realistic)

Secondly, when you say completly unbuffed, you also mean without battle shout I assume? If so, your crit % seems rather high, do you still wear leather items? Regardless, the only thing that gives you crit now other than Rampage (which you already have as Fury) is Battle Shout/Strength of Earth/Horn of Winter. If I am not mistaken, you get 155 STR and AGI of this buff, 155 AGI translate in ~2.48% crit. Thats basically it, so you would hover around 48.5% crit, which would push your flurry uptime up about 1%.
Correct, without battle shout. 48.52% with battle shout, I should have used it, but didn't. No, that's all plate.

Ok, so as long as you are not in that area where the extra 1% flurry from Battle Shout benefits the 3 pt War Academy build, but puts you over 100% flurry for the 3 pt incite build, the results will hold with all other raid buffs?

Does 10% attack power make the harder hitting 3 pt war academy build stronger than it makes the higher critting 3 point incite build?

If so, it just leaves deciding on the worth the extra 5% cleave for valks in LK, Deathwhisper, & Putricide.

This was just a preliminary recount check to see if 3 pts incite had legs. I suppose now it will take looking at a parse on world of logs to check for things like flurry uptime during a full rotation, etc.

Last edited by Wax On Danielsohn : 10/28/10 at 2:59 AM.

Offline
Old 10/28/10, 3:20 AM   #20511
Grandmasterf
Glass Joe
 
Troll Hunter
 
Kazzak (EU)
Hey guys.
1st i want to say that i read elitistjeks allot and this is my 1st time that i registered and respond in a thread. (that due the huge change in hunters)

From my own math and theory craft i learned that the base focus regeneration is 4.255 (focus/sec or FRPS) every 1% of haste (32.75 haste rating) increase the regeneration by ~0.038 (FRPS), also when u shoot a SS ull get 9 focus.

I decided that the more FRPS i got i will be able to regenerate I will have more time to shoot rotation shoots (AS primly), so i set myself at 30% haste (983 Haste) that means that now my FRPS is 5.4.

Personally i think Haste is good cause 3 reasons
a. Focus regeneration.
b. U will shoot SS faster that will help maintain Focus for rotation shoots.
c. It will increase Auto shot demege.

I hope to get some opinions to that idea from ur own Exp with it and im sorry if i said stuff that allready been said. (cause i didnt read the whole thread)

Cheers Grandmasterf

Offline
Old 10/28/10, 8:41 AM   #20512
Raxxamillion
Glass Joe
 
Draenei Shaman
 
Vek'nilash (EU)
I have been testing a new build on Beta that could be quite promising.

WoW Talent Calculator - Sigrie.

It uses the premise that during a dark transformation you minimise your Death oil useage to only spend Sudden Doom procs and avoid capping out on RP.

The net result of this is very little Dark Transformation downtime. As soon as one ends you can pretty much have it up again within a few GCD's.

It relies on the fact that Death Coil doesnt stack Shadow Infusion during a dark transformation, so you want to maximise this effect when Dark Transformation ends, with a SD proc at the end of Dark Transformation you can spam off 5 death coils and have it back up again almost imediately. As rune regen will be slower during this time it is a perfect time to use Blood Tap

In My practice runs Over 1m personal damage, my ghoul is making another 750,000 damage on top. personal DPS 6865 pet DPS 5135

Comparing to using the other spec and rotation personal DPS 6689 pet DPS 4437.

Obviously I will test this more in a raid environement when fully buffed, as we know Dummies can be a bit buggy but it is food for thought.

Offline
Old 10/28/10, 11:39 AM   #20513
Knorro
Glass Joe
 
Undead Mage
 
Gul'dan (EU)
I really don't understand how using Fireblast should be a DPS-Upgrade outside of Multitarget-Fights with impact.

For me (on Beta in full 346 heroic gear+gems etc.) Fireblast is doing significantly less DPS than Scorch (+as instantcast it has the same coefficient) and even less than Fireball ofc. The only advantage of Fireblast vs. Scorch is 8% more crit but imo it's not enough to compensate the ~10% DPS more that scorch is doing (+the zero mana thing) or even to compete with fireball.

And yes you are right... playing Fire (or Mage in general) on live and beta are two completely different stories. While Mage on Live rocks and can be called "imba" it feels like one of the weakest DPS-Classes on Beta.
The fact that mages are great on live and weak on beta also makes me think, that we will get better and better the more gear we get... but how long will it take to compete with warlocks for example who seem to be the better mages in nearly every aspect right now. Will we have to wait till "T12" or will it take 2 years until we have 277-equivalent gear in cataclysm?

Offline
Old 10/28/10, 11:40 AM   #20514
chicago28
Glass Joe
 
Night Elf Priest
 
Dawnbringer
The stat information at the beginning of this thread is unclear to me. In the original "Frost" thread, Darkside did a good job translating the numbers. This thread, for example, lists hit at 3.37, expertise at 3.27. These numbers do not resemble in-game numbers. (My hit, in-game, is listed at 8.68, rating 267).

What's the best way to make sense of the stats as listed?

Offline
Old 10/28/10, 12:05 PM   #20515
reuben72004
 
Night Elf Priest
 
Tanaris
Shadow Priests

Does anyone know the rotation for shadow priests cause i can't seem to fidgure it out since the latest patch... as b4 the patch i was doing around 5k dps and now only doing around 1500

Offline
Old 10/28/10, 1:08 PM   #20516
Sixcore
Glass Joe
 
Draenei Paladin
 
Dalaran
It doesn't really belong in htis thread, but if 23 is to soft cap expertise at lvl 80 then what expertise level is hte hard cap. GC said that enemies dodge and parry less, so it stands to reason that the expertise hard cap would be less than 56. Any word on that?

Offline
Old 10/28/10, 1:39 PM   #20517
Itachipr
 
Night Elf Hunter
 
Nathrezim
In single target boss fights im pulling more than 12k but in aoe im doing really low is there something that im doing wrong? im spamming multishot and have tried putting some explosive traps but still really low compared to when we had volley.

Offline
Old 10/28/10, 1:54 PM   #20518
Sixcore
Glass Joe
 
Draenei Paladin
 
Dalaran
Ok, so there are rumors that for level 80 the expertise level required to take dodge off the table has been lowered. A blue post from GC apparently confirmed this (see Ret 4.0.1 thread), saying tha tat level 80 the expertise soft cap is 23 instead of 26, which it was before. My question is if anyone knows whether or not the expertise HARD CAP, aka how much expertise you need to get to take both dodge and parry off the table, has been changed as well. I asked this on the Ret forum in response to the post I'm referring to and it got deleted and sent to the Dung Heap...fun times. I've searched extensively in hte forums and have found no mention of this. Before I start ranting about how pissed that made me, let's get back on topic. THe expertise hard cap is believed to be 55, as it was before the new patch. Does anyone (tanks, because no one else stands in front of bosses) have any evidence of getting no parries from bosses at expertise below this level? I'm gonna reforge my gear to expertise soon and I don't want to waste any other stat on unneeded expertise.

Offline
Old 10/28/10, 2:13 PM   #20519
Dek
Glass Joe
 
Gnome Rogue
 
Bleeding Hollow
From GhostCrawler

Due to recalibrating expertise for Cataclysm, level 80-83 creatures (which includes bosses) dodge and parry less, so you need less expertise, 23, to be exact. Sorry we didn't announce this. I would classify it as an unintended consequence (though not unknown) and not a desired change on our part.

At level 85, you will need 26 again.
So the exp cap isn't a bug, and it won't be hotfixed.

Offline
Old 10/28/10, 2:38 PM   #20520
Maxeemo
 
Orc Rogue
 
Crushridge (EU)
Hello, I'm a noob dk.. i wanted to ask of you who are more experienced than me if I reforge crit in mastery in basic even though I only have 27% crit.

Sry for bad english ^^

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »