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Old 10/28/10, 3:22 PM   #20521
Mengus
Piston Honda
 
Orc Shaman
 
Zul'Jin
Originally Posted by Rouncer View Post
Just did some testing on the live servers. Flametongue is definitely scaling with mastery rating.

8.81 mastery - 37 mastery rating - over 200 flametongue procs with no trinkets or weapon enchants - average damage 474.

15.69 mastery - 353 mastery rating - also over 200 flametongue procs - average damage 541

PvP gear used so all the mastery was reforged from crit rating.

That equates to approximately a 14% flametongue damage increase from mastery, although at a reduced crit rating with the reforging. I suspect double FT might be quite viable, sadly.

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Old 10/28/10, 4:33 PM   #20522
Scuz
Banned
 
Gnome Rogue
 
Outland (EU)
Expertise Cap
Originally Posted by Ghostcrawler
Due to recalibrating expertise for Cataclysm, level 80-83 creatures (which includes bosses) dodge and parry less, so you need less expertise, 23, to be exact. Sorry we didn't announce this. I would classify it as an unintended consequence (though not unknown) and not a desired change on our part.

At level 85, you will need 26 again.
Well it's official now.

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Old 10/28/10, 5:07 PM   #20523
Raxxamillion
Glass Joe
 
Draenei Shaman
 
Vek'nilash (EU)
Originally Posted by Nifty01 View Post
Why would your personal dps increase when you spam deathcoils at the end of every transformation losing significatly in runic corruption uptime? Your method of testing seems pretty flawed.
I think they call it RNG, I havent said it is perfect I even indicated it was flawed, Personal DPS is very dependant on SD procs.

What I am trying to see is if there is a big increase in pet DPS that makes it worth using this spec.

The previous tests were conducted with a passive pet, ie without a /cast claw macro to eliminate any differences coming about from different button spamming.

I don't actually think I lost that much Runic Corruption due to SD procs and also using Blood Tap during dark transformation.

At the end of the day I am just offering an alternative spec and playstyle, I am sure Consider and the other theorycrafters can run the theoretical numbers way better than me.

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Old 10/28/10, 5:16 PM   #20524
remanis
Von Kaiser
 
Night Elf Druid
 
Terenas (EU)
Can someone point me to Ã* direction where i can read about what rotations to use with the new assasination and combat specs?

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Old 10/28/10, 7:02 PM   #20525
mrfire
Glass Joe
 
Troll Rogue
 
Warsong
Originally Posted by tronyx View Post
I can attest that using backstab over mutilate at 35% target hp is much more effective than mutilate, especially when glyphed backstab.
Here is a log from a ICC10(H) Saurfang: World of Logs - Real Time Raid Analysis

Note that mutilate damage for that particular fight was roughly 8.3%.
Backstab amounted to 8.9%.

Bloodlust may have been active for execute phase in addition to popping some additional cooldowns. However if you check additional fights backstab at 35%hp is clearly better.

I don't think you should be this sure about the backstab rotation. Theoretically right now ppl tend to agree that there is a DPS increase, but I'm still not sure about that. While it's impossible to test it in dummies, my experience while raiding gives me the feeling that the dps increase is minimal or it doesn't exist and because of certain encounters circumstances when it's difficult to stay 100% of the time behind the boss I rather use mutilate + vendetta glyph.

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Old 10/28/10, 7:06 PM   #20526
Trencal
Glass Joe
 
Night Elf Druid
 
Area 52
Originally Posted by Hamlet View Post
It's in seconds, so 200ms would be 0.2. But your actual casting delay (the gap between successive spells) will be much less than latency, due to the queueing system. In fact, with the new queueing system in place, it's possible that 0 is really best estimate for this, though that needs to be looked into a little more.

yeah nvm

i am really not that far off, It sounds like 0 is a good estimate.

Only about 400 dps off of what it shows, which is pretty good imo. 9.7k vs 10.1k


Edit: WAIT WAIT WAIT

I enabled target dummy mode, and I'm somehow outdpsing the model? I'm doing 9.7k, it shows 9.3k...

Oh yes, you have nature's grace not working yet.

K, nvm.


Ty for the model, so many differing opinions on druid forums, here's just straight 'GEM THIS FOR THIS MUCH DPS.'

I love it.

Last edited by Trencal : 10/28/10 at 7:14 PM.

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Old 10/28/10, 7:56 PM   #20527
Onanni
Glass Joe
 
Undead Death Knight
 
Echo Isles
Originally Posted by chicago28 View Post
The stat information at the beginning of this thread is unclear to me. In the original "Frost" thread, Darkside did a good job translating the numbers. This thread, for example, lists hit at 3.37, expertise at 3.27. These numbers do not resemble in-game numbers. (My hit, in-game, is listed at 8.68, rating 267).

What's the best way to make sense of the stats as listed?
The numbers you are quoting
(hit at 3.37, expertise at 3.27)
are "stat weights" and not hit / expertise cap, which means how important these stats are compared to other stats.

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Old 10/28/10, 11:16 PM   #20528
Omedus
Glass Joe
 
Omedus's Avatar
 
Orc Death Knight
 
Thrall
I'm sorry if this isn't the correct thread to put this, but is there a difference between 2H Unholy and 2H Frost as far as damage output is concerned? Is one significantly superior to the other? I seem to be pulling ridiculous numbers in Unholy at the moment (20k+ on most fights), and am hearing several suggestions that Frost is the way to go now. Anyone have any light to shed on these accusations?

Last edited by Omedus : 10/28/10 at 11:22 PM.

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Old 10/29/10, 12:40 AM   #20529
Devexus
 
Undead Rogue
 
Tichondrius
Just want to say that I love the new web interface. You guys do an amazing job making this stuff

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Old 10/29/10, 1:05 AM   #20530
kinghappo
Glass Joe
 
Draenei Shaman
 
Burning Legion
has black magic weapon enchant gone up in dps value with the new stat system?
if i remember right, black magic's equiv haste increase is around 71 (250 Haste / 35 sec ICD / 10 sec duration) vs the standard 63 spellpower enchant

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Old 10/29/10, 1:45 AM   #20531
Nich
Von Kaiser
 
Nich's Avatar
 
Night Elf Druid
 
Dreadmaul
Oh right, ofcourse. At least they finally gave paladins something to compete with critical blocks!

I'd like to offer moral support, but I have questionable morals

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Old 10/29/10, 2:35 AM   #20532
Ericcson
 
Night Elf Hunter
 
Uldum
Weapon Speed(s)

Fast or Slow Weapon Speed(s)? Explain/Detail. Also, Any Best in Slot (BiS) changes or suggestions?

To quote an earlier thread "The speed of your weapon is relatively inconsequential. Slower weapons have slightly better properties for parrying (both yours and your target's) and for using HotR with Seal of Righteousness. Fast weapons allow you to stack Seal of Vengeance slightly faster. Neither of these effects is significant enough for weapon speed to be a factor in your gear decisions. Choose the weapon that has the highest dps or the best stats."

However, as many things have changed (Spells, Abilities, Talents, Etc.)...Is there an updated and correct answer to this seemingly neverending question?

Last edited by Ericcson : 10/29/10 at 3:18 AM. Reason: Detailed Edit

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Old 10/29/10, 4:13 AM   #20533
Nal
Von Kaiser
 
Gnome Warlock
 
Alexstrasza
Slower weapons do more crusader strike damage since that ability is not normalized. Slower than 2.0 weapon speed is best for reckoning.

I think the point is mostly moot as all the one handed strength weapons I've seen are 2.6 speed (in cataclysm).

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Old 10/29/10, 4:29 AM   #20534
pesko
 
Blood Elf Priest
 
Tarren Mill (EU)
Can anyone tell me efficency of stats, such as Int, Spi, haste etc. for both Single target and raid wide healing?

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Old 10/29/10, 5:24 AM   #20535
Kinmaul
Piston Honda
 
Kinmaul's Avatar
 
Blood Elf Paladin
 
Illidan
@Sixcore

When you attack a boss, or any mob, from behind they cannot parry your attacks. Considering the amount of bad things that can happen when you are standing in front of the boss (parry hasting the tank, cleave, breath, any sort of frontal AoE) there's no good reason to be dps'ing from the front. That is why your post was deleted and sent to the Dung Heap. Asking that question in the Ret thread served no purpose at all in relation to ret dps. If you would have asked the question in the Prot thread it would have at least been related to tanking (threat generation and parry hasting).

If the hard cap did change (which I don't know for sure, but would assume) then napkin math would put it somewhere around ~49.5 exp.

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