It is my understanding (feel free to correct me if I'm wrong) that you only need to enable Righteous Fury to become block capped. Does that also require protection spec? Would I be able to be in ret while leveling in Cata and switch on RF to make the mobs unable to crit me? In short, how exactly does the crit immunity of RF work?
I just wanted to say thank you to all the researchers and compilers who made this thread possible. I am new to WoW, and the warlock is my first and only character I've gotten past 20. At level 75 following the destruction spec instructions with the imp. It didn't make sense at first but I got everything set up with the runes and stats and I think I more than doubled my damage and am now showing at #1 or #2 in the group ranking when i do dungeons, instead of placing just above the healer. It always amazes me what number crunchers do and I really appreciate it when it's all laid out. I hadn't even figured out the previous version yet and then when they changed it on me there wasn't any other site that actually made any sense of it except this one. I did make one exception to the rotation and that is I pull out the infernal during fights, I don't know if this is a waste of time or not.
I haven't seen much about the actual crit cap. I know that crit isn't very important, but i am noticing that during a raid, I hover around 55% - 60%. and that's reforging the crit on any item it is on to something else.
Sure, so they just have to tweak Shield of the Templar maybe by making it 2pts. A little bit out of confusion is Guardian of the Ancient Kings for Ret a 5 min or 2 min cooldown? I see no talent related to it in our tree.
I would greatly appreciate such an change, becauce DS and Ret AoE feels pretty lackluster now. To much ramp up time and TV being so powerful that you would need at least 4 targets for DS to catch up.
What I like the most is that our AoE rotation would be really different from single target dps (one of the goals for blizzard), today it's pretty much the same with the exception of another finisher. There is only our lacking consecration on the bottom of our fillers left (even in an AoE situation) which is so weak that it would need 14 targets to beat Holy Wrath and to climb up to the second last spot.
I would like to see a change between divine storm and holy wrath. Make divine storm damage meteor style, and holy wrath pure aoe spell.
hi to all...I've been reading this forum for a very long time...almost 3 years and find everything very useful but only now I decided to register and ask some questions...
...I have a combat rogue not very pleased of 4.0.1 since I fell from the top of dps charts...I ve reading all the threads a lot and the blue notes and I want to ask if things I got scattered are correct...
1. MH WP...OF DP... thrown IP
2. weapon ench Mongoose/Mongoose
3. Rogues Mastery is no worth reforgin since after hit/exp caps(289/ 26) haste is the main prio
4.agi once agin beats all
5. rotation... rupturless or not?
this si something I read a lot but didnt found solid answer to it... I prefer rupturless cause its simpler and I'm an old man... but I would like an answer to that... and if someone has calculated the loss between the two rotations
1) Thrown weapon should be WP as well, as a sideeffect it also applies savage combat to the mobs.
5) You can edit Lightshadow's spreadsheet to do an Evis-only cycle (at least I think you can - set the Rupture/Minute row (B27 to J27) to 0 in the Calcs sheet). The loss for my gear would be about 250 DPS. Not an awful lot, but everything counts, doesn't it?
Suggesting I was in full pvp gear, there isn't alot to reforge to mastery. In saying that what should I be looking at reforging away from to get a fair amount of mastery for those 'big ol' eviscerate crits?
Also, is it viable to use wrathful daggers until an upgrade is found?
Hey guys, my blood dk tank got [Ramaladni's Blade of Culling] yesterday and I just dunno if I should switch off my [Bryntroll, the Bone Arbiter] for it. With 4.0.1 ramaladni´s got a sh..load of stamina, but testings show that I do constant 200 dps less with it and thus far less threat, and I can't compare the health with the proc .. any ideas about this? I´d really like to hear some arguments.