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Old 11/05/10, 6:03 AM   #20671
Ortund
 
Human Warrior
 
Spinebreaker (EU)
Originally Posted by Krashnack View Post
MaxDPS is a good source to see a list of all items available.

home - chardev.org is a nice character planner. It does not calculate your DPS however you have a chance to save&edit your character. What is missing at the moment is reforging.
I don't know if anybody already knows but the Armory also doesn't seem to take reforging into account either... Just FYI

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Old 11/05/10, 6:47 AM   #20672
Vict0r
Glass Joe
 
Undead Warlock
 
Mal'Ganis (EU)
pettarget means the target of the pet. If the Imp has no target, there is no target to cast on.
The first firebolt starts with the petattack macro or with ur first cast that lands on the enemy.
Then the Imp has a target and the macro works.

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Old 11/05/10, 7:19 AM   #20673
nesukun
Glass Joe
 
nesukun's Avatar
 
Troll Shaman
 
Sanguino (EU)
So much attention to the searing totem got me thinking, does still flametonge bring greater raid DPS than searing totem as long as there is no one else present that can bring the buff?

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Old 11/05/10, 7:32 AM   #20674
Icelink89
Glass Joe
 
Night Elf Druid
 
Boulderfist (EU)
Now with the changes, am I right when I say that combat and assassination will gem the same? (Always going for the socket bonus?)

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Old 11/05/10, 8:04 AM   #20675
Xodiv
Glass Joe
 
Night Elf Warrior
 
Proudmoore
Flurry Proc/Consume Testing

I have been doing some dummy testing in order to check/confirm some assumptions about haste and Flurry. I would like it if the experienced theorycrafters could pick over my tests and conclusions.

This is on 4.0.1, I don't have beta access.

I have done all the tests with this 2/31/3 spec and glyphs, in Berserker stance, wearing gear with 0% haste and dual wielding Rock Hammer 3.7 (identical) speed maces. (In case any of that is relevant.)

Conjecture #1:
Flurry haste speeds up swings in progress.

Test #1:
Walk up to the dummy and engage combat from melee range to desync weapons. Record the time between MELEE_SWING/MELEE_MISSED events in pairs of two. These are affected by latency but should average out to 1/2 swing. Manually hit a special in between the MH and OH hits as often as possible, and never between the OH and MH hits.

Expectation #1:
If Flurry haste applies to in-progress swings, the two values should remain averaged to 1/2 swing time. If Flurry haste is only applied to swings begun while the aura is active then the greater number of OH hits with flurry active caused by the specials should reduce the OH->MH time and increase the MH->OH time.

Observation #1:
The MH->OH and OH->MH times both remain averaged to 1/2 swing time.

Conclusion #1:
Proven. Flurry haste applies to swings in progress, the same as it did when dr_ALLCOM3 tested it originally.


Conjecture #2:
Simultaneous melee hits only consume 1 charge of Flurry.

Test #2:
Attack the dummy until Flurry procs and then back away/spin around with 3 Flurry charges active. Move back into combat to activate a simultaneous melee hit and observe the number of charges remaining. (This is much easier to do if you sync your weapons as you have 3.7 seconds to back off.)

Observation #2:
In every attempt two flurry charges were consumed.

Conclusion #2:
Falsified. Simultaneous melee hits consume 2 charges of Flurry, not 1.


As an addendum to #2, it would appear that in the synced weapons case, if it is the first of the two hits that procs flurry, the second hit will consume a charge. I didn't do enough testing definitively confirm this though.

Comments, confirmation, testing on beta, or explanations of why my tests are flawed greatly appreciated.

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Old 11/05/10, 10:05 AM   #20676
Perchik
Glass Joe
 
Undead Mage
 
Mal'Ganis
Originally Posted by Shaithis View Post
Anyway, looks like the nerf has been reversed, so we can all breathe easy. Not like we needed another shaft.
I believe that a lot of the "nerfs" are only from levels 1-79, reducing damage at lower levels, but staying the same from 80-85. So there was never a nerf at level 80, just a change to the spells so that they scale with level, starting from the lower percentage and capping out at the current max.

GC's post:
World of Warcraft - English (NA) Forums -> Rogues -- yes Nerf more.

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Old 11/05/10, 10:28 AM   #20677
Winterblüte
Glass Joe
 
Tauren Druid
 
Nathrezim (EU)
Great work...

... but a littlebit to much numbers for me :-)

Question: I couldn't find a decent guide for a warri-noob like me. Do you guys here have a clue for me?
I'm needing something like: YOU need x% Hit, y% Expert, z%Crit and so on. reforge that way, regem this way...

Could you help?

Thanks

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Old 11/05/10, 12:34 PM   #20678
Luckyspoon
Glass Joe
 
Night Elf Rogue
 
Darkspear
Originally Posted by Icelink89 View Post
Now with the changes, am I right when I say that combat and assassination will gem the same? (Always going for the socket bonus?)
According to the Post in 4.0.1 Rogue FAQ,
"What stats are good?
Agi is probably your best stat. Haste is probably pretty good as well. You will likely be short on hit. Current theory is that you want to get all socket bonuses, socketing agi, agi/haste, and agi/hit to match the socket bonuses. Crit is probably weak-ish for all specs right now, particularly for Assassination.
"

I believe all Rogue builds are the same atm.

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Old 11/05/10, 4:49 PM   #20679
rogralla
 
Undead Mage
 
Shadowmoon
Scorch spam spec

On my current rotaiton i prefer to use Scorch instead of Fire Ball. i have tested it, changed specs/gems and in the end my Scorch spam has risen to the top of my meters. However i am unable to find anything where anyone has actually tested this except me. I was wondering if anyone else agree's that Scorch spam is better than Fire Ball.

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Old 11/05/10, 4:55 PM   #20680
Dankz
Von Kaiser
 
Dankz's Avatar
 
Undead Mage
 
Caelestrasz
Originally Posted by rogralla View Post
On my current rotaiton i prefer to use Scorch instead of Fire Ball. i have tested it, changed specs/gems and in the end my Scorch spam has risen to the top of my meters. However i am unable to find anything where anyone has actually tested this except me. I was wondering if anyone else agree's that Scorch spam is better than Fire Ball.
Just because your able to top the meters in your raids spamming scorch, does not mean its better than fireball. The math has been done, tested and proven that FB and FFb are better nukes.

It comes down to Coefficients, FB simply get more from Spell Power and Haste than Scorch does.


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Old 11/05/10, 5:18 PM   #20681
sammie
Glass Joe
 
Human Paladin
 
Lordaeron (EU)
We still have no crit^^, 5,8% crit on premade with full 359 epic :-). Want Leather back.

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Old 11/05/10, 6:18 PM   #20682
Wayfinder
Glass Joe
 
Draenei Hunter
 
Neptulon (EU)
Thanks a bunch !

Now I have another retarded question. Here goes nothing...

Does Culling the Herd stack with itself or is it only a one time increase ?
I mean if my pet crits 2 times does this give me 2 times the dmg bonus ?

Also I plan on using this on my Hunter :

Talent Calculator - World of Warcraft

Hunter Pet Calculator - Wowhead

Last edited by Wayfinder : 11/06/10 at 6:06 AM.

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Old 11/05/10, 6:38 PM   #20683
flipz
Glass Joe
 
Blood Elf Warlock
 
Thrall
Protection Tanking

I am currently using the

Avenger Shield Pull > AS proc > Hammer of Righteousness > Holy Wraith > Judgement > Cons > all else Priority System

I have looked through the Protection 4.0.1 Thread and seeing as though I should be using crusader strike which i am thinking that is for the retribution Paladin as a primay means of building Holy Power.

The question at hand: Should I be using Crusader strike as a primary means for building holy power as a tank?

My own answer to my question: No, you want to be using hammer of righteousness because of the added damage to primary target and all other targets around that.

What I think: It seems as though hammer of righteousness is better for aoe tanking (technically dead after the patch) and crusader strike is better for single target tanking (i.e. lvl 83 boss threat )

Does anyone have threat values for hammer of righteousness vs crusader strike while in protection tree spec?
Does it (crusader strike) generate better threat than that of hammer of righteousness on a single target mob?
(seeing as though greed threat hogs (i.e. supergeared elitists that want to break recount) are relentless during pulls)

thank you for your time and consideration

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Old 11/05/10, 8:00 PM   #20684
Bickins
Glass Joe
 
Gnome Warrior
 
Burning Legion
PVP weapon?

Prior to 4.0.1 I was using my Shadow's Edge, as it kept me at ArP Hard-cap. Post-patch, would it be better to switch the Shadow's Edge up for a Wrathful 2-hander? The stats would be more or less the same, more or less trading 36 weapon dmg for 92 resil (roughly 2.7% extra damage reduction).

I'm sitting at about 1150 resil without the Wrathful weapon, I'm assuming the Wrathful is the way to go, given as I'd only be losing 50ish dmg off my MS / etc, but wanted to check what others thought.

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Old 11/06/10, 12:34 AM   #20685
Agraendal
Glass Joe
 
Blood Elf Mage
 
Drak'thul
I wanted to post in regards to using fire blast in single target dps, simply sharing maybe a little insight.

There is, indeed, a raid level target dummy in Silvermoon that is separated from the surrounding dummies just enough so that a living bomb explosion won't spread and impact won't spread existing dots to any other dummies.

With that said I wanted to post that I get on average about 1200 dps more when I include fire blast in my rotation of living bomb, fireball, hot streak pyro. I tested it five different times, each time behaving like the dummy was a stationary raid boss fight. Meaning I used mirrors, combustion, mana gems (as well as my belf arcane torrent) and evocation (you have to clip the end of your evocation or you'll accidentally remove yourself from combat)

I believe the increase in dps is due to the improved fire blast talent. I have self buffed a 45% chance to crit and the fireblast spell itself has a 53% chance instead. I found that if I watched for when a fireball crit and followed it immediately with a fireblast it would proc hot streak much more than simply chain casting fireballs. More hot streak procs meant a higher uptime of the 2pT10 buff. It felt I was getting hot streaks the way I used to before the patch when living bomb would help proc them more. Often I could get them back to back.

Whether this is simple RNG good luck or something else, I'm afraid to say, but I would ask that other mages examine the situation.

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