I speak to the GM of the leading Alliance Raiding guild on our server regularly and he had this to say about Rogues who worry about Trash DPS. "I am not interested in Rogues who worry about it, their job is to do the best DPS they can on Bosses".
Before dual-speccing goes live, considering specs to maximise Trash DPS over Boss DPS is completely missing the point.
then please tell me again why blizzard changed game mechanics in wotlk making rogues losing the battle of best dps on bosses. if they gonna balance pve dps of all classes, then trash dps too!
btw, just did a naxx10, really focussed on the trash part. IT ROCKS!
pop tricks, pop AR, and wtfspam FOK. if its a big pull, you can easily do 10k+ trash dps. it owns. im a happy rogue.
Ok, thanks for all of the fast replies, guys. I think I'll pick up Subversion with those three extra points, and drop the two from Anticipation to grab full GoG and FS. Hopefully I'll be able to get some Heroics or maybe a 10-man Naxx run in soon and be able to report back with some useful info.
For those of you who are frustrated only using custom events in SCT or something similar for Drain Soul, the addon ForteXorcist can be setup to predict all the ticks. This is obviously much easier as we are able to predict the event rather than react to it.
I have it setup like this:
It does have full dot timers like DoTimer, however I found it frustrating having the DoT ticks for all of my spells being shown so I decided to combine the two.
was wondering how u onli made it display drain soul? care to teach? =)
I'm typing this on my iPod, so please dont mind typos. I recently made a dk (level 60 now) and was using a unholy spec, but since the patch I got really confused about how to play my dk correctly, so I would really appreciate it if someone could give me a nice leveling build, glyph suggestions, most effective single and AOE rotations, DW or 2h, most important stats and the best proffs for a DPS dk. Sorry for keeping it so simple, but again I'm typing this from my iPod. Thanks in advance!
There were several posts regarding "where is the crit cap?" so I'll just summarize everything in this post instead of responding to specific posts.
Yellow attacks and white auto-attacks work completely differently and shouldn't be treated alike. Yellow attacks use a two-roll system, very similar to the way spells work. White auto-attacks however use a one-roll system. The most important thing to take from this, as it pertains to the question asked, is that the crit cap for specials is not affected by avoidances like dodge, parry, miss, etc. Therefore:
The extra 4.8% is there to counter the observed 4.8% crit chance reduction when attacking boss level mobs. Also, since the question was asked above: No, yellow special attacks cannot glance.
Since white auto-attacks are single roll, the crit cap for them would be affected by avoidances. Therefore, you could calculate the crit cap by subtracting your combined avoidance chance (miss + dodge + parry + glance + block) from 104.8%. As long as you are behind the mob, parry and block are 0%. Glance is always 24%. Therefore:
Would it be a good idea to have an addon (1) that shows all your common shots (Explosive, Aimed, Serpent, Steady, and possibly Kill Shot (2)) as a row of icons, and then highlights the one you should be hitting next.
I would be even more awesome if the icons would slide towards a line when you have to press it guitar hero style...
hmm, a guitar controller, some keymapping software and its time to rock the dps charts