Originally Posted by Kyriani:
Would returning Arcane Barrage's cooldown to its previous 3 seconds fix the issue you see?
Originally posted by Logix:
It most certainly would, however, 3 seconds may be too much since it would trivialize some gameplay.
At 3 seconds, AB1 ABr would become an easily attainable, stable, reliable rotation. It would also allow us to have a reliable mana positive rotation, which is something that I feel blizzard does not want.
Instead, I feel blizzard wants your "mana positive" rotation to be something which is inherently unreliable, but something we gain access to by capitalizing on "good RNG".
What is "good RNG"? Say you find that you are getting lucky with AM procs, you can use AB1 AM AB1 ABr cycles to gain some mana (every so slightly). This is good gameplay.
In short, I feel a reduction of ABrs cooldown to 4 seconds is probably the best bet, since it does not allow AB1 ABr to be a reliable rotation in realistic scenarios.
Either that, or have ABr's cooldown be affected by haste so that even with 4pc t11, AB2 ABr remains reliable.
It appears that Blizzard has listened to Logix and Kavan and reduced the cooldown on ABarr to 4 sec.
Btw, you two have done great job working the numbers; I enjoy the back and forth analysis, even if it's way above me.
Last edited by rm_temptress : 11/10/10 at 6:49 AM.
Reason: Adding a quote
Hi again DK's, recently hit 80 on my own DK and i am looking to gear myself up for tanking but a bit unsure how to gear it. My main questio is about geming/reforging, should i just slap full stamina in every socket regardless of bonus? And when it comes to reforging how should i be doing that, do i want to reforge avoidance into mastery, or possibly into reaching hit or expertise caps? Thanks in advance for any helpfulness y'all might be able to contribute.
I'm sure you all know that many people use this site for their up-to-date info. I think I speak for many users when I say that there are more people reading this site that are NOT wearing BiS. I know you are end-game theorycrafting, and end-game does imply BiS....but help me out gang, I am having some issues with my DK.
According to this forum, DW frost Hit Rating is roughly 250, 150 if you have 3/3 NoCS. Now that Bliz is showing our actual miss rates, I am finding this very hard to believe. How is a 15% white-hit miss chance on a lvl 80 a good thing?
I have faithfully scoured the pages of this thread to try to find an updated answer, but it appears everyone is satisfied with this figure. Am I to believe a 15% miss rate is now acceptable?
As of this post, i have 8.53% white hit % and a 27 expertise. I am currently wearing t9 4pc with t10 shoulders. I am happy to provide and and all gear info as necessary.
Again, thank you for all of your hard work, and I will continue to faithfully use this site, regardless of how much you bash my gear and my post.
I am at a dead end, I have tried using the DK sim and it won't work for me, I don't know what is up with my computer. I've been trying to find out which trinket combo would be best for me. DBW and Death's Choice, or DBW and Herkuml War Token. I know with being unholy haste has a strong EP now, but I am concerned with the ramp up time with HWT.
Is mana gonna be that big of an issue in the raids? It looks like we give up a lot of good healing modifiers for some mana ones. Also what is the haste needed to get lowest global cooldown on reju with and without the swift rejuvenation talent at lvl 85? Are you basing this of average gear that you will have when you start raiding or at the gear that the premade chars have?
Simply put, the majority of your damage is not white damage. Simply looking at a combat log will tell you how much of your dps is white and the rest is special attacks. That means hit value drops rapidly after getting capped for strikes. There is more to it of course, but you need to simply calculate the value of other stats such as strength/haste/mastery against how much dps you would get via more hit that extra white hits would bring.
Basically, I reforged all mastery to hit, if not possible, Crit to Hit. After that, Crit to Haste.
DPR unbuffed was as follows:
0,5 for BT
0,4 for HS
0.66 for RB
Slam is free, so infinite :P
I pretty much agree with the posts above.
RB>BT>HS as general rule, but with the introduction of Colossus Smash and Inner Rage, the rotation is a lot more complex in my opinion.
We probably will want to maximize the amount of buttons you push while Smash is on, its a very big difference in DPR while its up.
CS + BT + RB + BT + Slam = 80 rage
You probably want to stack 80 rage before hitting any button on a pull, that means you must wait a couple seconds to get there at the start of a fight. Now I'm not the math-wiz here, but I would like to see a comparison between hitting everything on cool-down or waiting to crumb things into the Smash debuff.
At the same time, you probably should save your Berserker Rage to when you have Smash available so you make sure your RB will go in while it is up.
Some lose notes:
Trinket Crushing Weight seems to have 75s internal cooldown. Perhaps its not the best out there for fury warr.
Deep Wounds is making barely 4% of my damage, that is no doubt connected to the fact that I have 11% crit, its not always ticking, not by a long shot.
The same applies to Flurry, its uptime is really really low.
If anyone has a suggestion on a different reforging/gemming, I can try it out.
Hi, so i haven't posted much on EJ, mostly just peruze your compendiums and such. But i am having much trouble finding a suggestion for a post 4.0 Weapon enchant for my alt Feral Bear Druid. just got h distant land and need enchant for it. My original thought was mongoose because thats what it always was because of the dodge and such, but now with that gone, is there a better enchant out there whether it be threat or mitigation, i looked at blood draining, didn't seem that great to me but if i am wrong please correct me or direct me in the way of the post that will explain this for 4.0.