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Old 11/13/10, 1:26 PM   #20806
Neiji
Glass Joe
 
Human Death Knight
 
Kirin Tor (EU)
Anyway, I just looked at the Horde Racial especially the Orc's one, I feel a little bit depressed :/
- +5% pet damage
- Increases attack power by (Level*4)+2 per character level (322 at 80). Lasts 15 sec.

It's so amazing and I feel a little bit like alliances races aren't equal in passive damage.

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Old 11/13/10, 5:39 PM   #20807
Kalarm
Glass Joe
 
Tauren Shaman
 
Firetree
Hello, I just want to say that today I found something that could use some more testing. While trying things on the target dummy *I use the ebon hold one since HB doesn't affect anything else then the dummy*, I found out that if I put razorice on my 2Hander, I actually get a big DPS increase. I pretty much went from 4.3K to 5K. While DW was around 5K.

Any thoughts on that? Was I just lucky? Was it already tested?

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Old 11/13/10, 8:09 PM   #20808
Valestik
Glass Joe
 
Valestik's Avatar
 
Worgen Death Knight
 
Anvilmar
Originally Posted by Kalarm View Post
Hello, I just want to say that today I found something that could use some more testing. While trying things on the target dummy *I use the ebon hold one since HB doesn't affect anything else then the dummy*, I found out that if I put razorice on my 2Hander, I actually get a big DPS increase. I pretty much went from 4.3K to 5K. While DW was around 5K.

Any thoughts on that? Was I just lucky? Was it already tested?
I'm not sure on the exact numbers but through simple math you could say that frost damage, while a large part of our overall dps, is still not 100% of it, so using Razorice would only increase what I would say is averagely 40% of your damage, while Fallen Crusader and enough strength would be an increase to all of your damage.

Also I'd assume you should still use Razor ice on the main hand for the very same reason, it stacks the debuff on your target faster, though it's only a very slight increase, every little bit counts. Right now I'm using the old RI MH/FC OH and i'm still keeping around a 90-ish (sometimes higher, sometimes lower) % uptime on FC.

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Old 11/14/10, 5:05 AM   #20809
Lyseria
Glass Joe
 
Riviera
Blood Elf Death Knight
 
Aerie Peak
Just throwing this out there, but would the old Judgments of the Pure damage bonus stack additively with Seal of Truth/Vengeance, or multiplicatively?

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Old 11/14/10, 8:56 AM   #20810
DirectMage
 
DirectMage's Avatar
 
Gnome Mage
 
Silvermoon (EU)
I approve.

I have one question though, which is the most important gem to socket? Is it SPELL HIT? If so is it so important that I need to socket HIT in virtually every slot? e.g. socketing 'Lightning Forest Emerald' (+8 Hit Rating and +8 Haste Rating) in a yellow socket.

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Old 11/14/10, 11:11 AM   #20811
Dflekt
 
Tauren Warrior
 
Mug'thol

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Old 11/14/10, 11:27 AM   #20812
ViktorSN
 
Blood Elf Paladin
 
Emeriss (EU)
Hello guys, do you think it is possible that if you use an exorcism before a 3 HP TV it could actually be a DPS increase provided the GCD is 1 second for spells (i.e. exorcism) and if you of course have The Art of War proc ?

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Old 11/14/10, 11:53 AM   #20813
Syaistynia
 
Troll Priest
 
Thrall (EU)
Upload?

Originally Posted by Lizzie View Post
My UI, I use it for pretty much every character of mine with minor variations between classes. I've been using this UI (in some shape or form) since BC, and i find it to be pretty effective while remaining minimal and not cluttered. I play on a small screen (1440x900), so screen real estate is important.

Idle




Party




Addons Pictured:
Aloft
Bartender4
ButtonFacade
Chatter
Chinchilla
Forte Xorcist
Grid
GridStatusHots
GridSideIndicators
GraidStatusRaidDebuff
kgPanels
Mik's Scrolling Battle Text
NibPointDisplay
Omen
Pitbull45
Quartz
Satrina Buff Frame
SharedMedia
Skada
TipTac

Not Pictured:
Bagnon
DXE
Bindpad
Clique
xLoot
OPie
Hey Lizzie,

can you upload your UI? That would be really nice.

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Old 11/14/10, 7:39 PM   #20814
Taelons
Glass Joe
 
Human Mage
 
Bloodhoof (EU)
Been testing a lot of abilities and talents in patch13277. Here are some of the results that are more relevent for Arcane theory crafting.

Originally Posted by Taelon's document
Tests in Patch build: 13277
Arcane Potency
- 1 charge of Arcane Potency effects all missiles of Arcane Missiles (consumes 1)

Clearcasting
- Clearcasting is being consumed by Free Scorch
- Clearscasting is being consumed by Hotstreak
- Clearcasting is not being consumed by Arcane missiles
- Clearcasting is not being consumed by BrainFreeze

- Clearcasting proc chance is lower than 10%?? (requires further testing)

Clearcasting proc info:
-Recently it was reported that Arcane Concentration didn't proc per hit anymore to prevent a high proc chance with Arcane Explosion in AoE encounters.
-What I noticed during my testing of Arcane Concentration and Hotstreak is that I had Impact and Hotstreak proc more often than Arcane Concentration. This might just be a coincidence so I hope someone can test this further on beta (or analyse new raid logs)


Invocation
-Invocation talent says it gives 10% dmg buf, the buff tooltip says 12% and the actually dmg seems to be around 13% (this is not because of mastery), the dmg gain has been tested through the tooltip of Ablast, look down for more info)
-(Fixed)Now shows a buff with tooltip when you succesfully interrupt a spell.

Invocation statistics:
Note: these are based on the Tooltip of Arcane Blast, I didn't test the actual dmg
1. Arcane specced, 100% mana
Masteryskill = 12,48
Ablast Tooltip= 12571 dmg
Ablast + invocation Tooltip= 14204

2. Frostspecced
Ablast Tooltip= 8223
Ablast +invocation Tooltip= 9293
It might now be very attractive to use Arcane Missiles when clearcasting procs because of Arcane Potency.

PS: I didn't know which of the 2 Arcane topics I needed to post.
Edit: added clearcasting proc chance

Last edited by Taelons : 11/15/10 at 5:16 AM.

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Old 11/15/10, 5:19 AM   #20815
Vlammenzee
 
Vlammenzee's Avatar
 
Human Mage
 
Bronzebeard (EU)
As for Arcane Rotation during a avg 25 Heroic encounter,85-95% of ure Total Damg is [Arcane Blast].wich makes our Spell Rotation extremely boring.myself im using a 2x AB + Abarr / am rotation during Non Burst phases.to keep mana at 90-100% uptime.used poweraura to setup Cd icons to knw when to switch to Burst Phase ( Ab4spam 32%-evoc ).

The only thing that keeps me mostly busy is Mastery as Arcane.im still not convinced that goin for full mastery is the way to go.especially at Lvl 80.a fine balance between haste/mastery seems to give better numbers on avg.Most fights are really short.where Burst specced Classes get in more damg.

What i feel like.and also other arcane mages ive spoken about.is that [Arcane Empowerment] the pre [4.0.1] talent shld had stayed in our Talent Build.they could had just tweaked it a bit for [4.0.1] to make it more balanced.id rather do 50% [Arcane Blast] / 50% [Arcane Missiles].

Increases the damage of your Arcane Missiles spell by an amount equal to 45% of your spell power and the damage of your Arcane Blast by 9% of your spell power.

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Old 11/15/10, 7:44 AM   #20816
Grymoire
Von Kaiser
 
Grymoire's Avatar
 
Draenei Shaman
 
Sylvanas (EU)
Mastery gem had not been introduced yet, if Mastery is a blue stat it could solve the problem for Chaotic

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Old 11/15/10, 9:48 AM   #20817
needmoardeeps
 
Human Death Knight
 
Whisperwind
Hit and Haste.

I have seen Death knights with 27% haste, and the rune re-charge is crazy, also i have heard controversial beliefs on 8% and 27% hit for DW Build DKs can anyone clear that up for me?

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Old 11/15/10, 9:58 AM   #20818
CraziiSword
Glass Joe
 
Orc Warrior
 
Nathrezim
I have a simple question for anyone who has been lucky enough to get into the beta.

Going into cata, what is our stat priority looking like? Is hit going to be top dog?

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Old 11/15/10, 10:08 AM   #20819
gomjabar
Banned
 
Draenei Hunter
 
Agamaggan
Since we have no macro section I thought id post this here. Mainly a pvp macro and wanted a Rend while in Battle stance and im fury. If you improve on it plz post.

#showtooltip [combat] Intercept; Charge
/dismount
/cast [nostance:1,nocombat] battle Stance
/cast [stance:1,nocombat] Charge
/castsequence [stance:1,combat] Rend, Berserker Stance
/castsequence reset=10 [stance:3,combat] Intercept, Heroic Fury, Intercept

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Old 11/15/10, 12:01 PM   #20820
Milkdeznuts
Banned
 
Tauren Druid
 
Mal'Ganis
Hey guys, I have a quick question. With all the mastery being given from t11 sets, will it make combat viable or still useless and make mutilate win in dps? Are we going to repeat naxxramas all over again until blizz decides to buff us up like starting of ulduar.

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