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04/15/09, 4:16 AM
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#3451
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So, couple questions regarding 3.1 and muti daggers. Slow/fast, slow/slow, fast/slow, or fast/fast? WP/DP, DP/DP, IP/DP, or something else? Which glyphs to use? What builds for PVE?
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04/15/09, 4:22 AM
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#3452
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Bald Bull
Blood Elf Paladin
Echo Isles
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Originally Posted by Fadawah
I'm planning to go as Blood aswell but why don't I see people using Glyph of Disease?
You got to apply diseases only once and for the rest you can use Death Strike to convert Death Runes and spam Heart Strike and when your diseases are about to fall off you just push Pestilence...
Or did the Glyph got removed?
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As I understand it, Glyph of Disease generally isn't considered for single-target DPS because you'd be missing out on the damage from a regular IT+PS refresh. IT may have lost some damage, but PS generally has a bit more oomph now.
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04/15/09, 4:38 AM
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#3453
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Glass Joe
Orc Death Knight
Darkspear (EU)
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Originally Posted by Prinsesa
As I understand it, Glyph of Disease generally isn't considered for single-target DPS because you'd be missing out on the damage from a regular IT+PS refresh. IT may have lost some damage, but PS generally has a bit more oomph now.
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You got a good point but you can get one extra Heart Strike out of it because you refreshing them only requires one Blood/Death Rune whereas a manual refreshement requires a Frost and Unholy Rune.
Would you not agree that with the Glyph of Disease, it makes this spec less punishing to play with? With punishing I mean you can refresh your diseases by the click of 1 button.
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04/15/09, 5:43 AM
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#3454
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Tauren Druid
Stormscale (EU)
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Maybe you have already covered this, but what is going to be your choice of spec and glyphs as a resto druid? (PVE)
I've been thinking something like this: http://talent.mmo-champion.com/?drui...0&version=9767
Could debate whether to put those 3 points in nature's grace in tranquil spirit instead in order to max it. What do you guys think? Nature's grace might be nice in intense moments, when I already have my hots up to spam nourish on randomtargets.
Regarding the glyphs (Wild Growth, Nourish, Swiftmend), Wild Growth glyph will count for a... 2.5-3k extra healing per wild growth, Nourish must be great for mt healing, and swiftmend is a very agile one with still keeping a hot up on the target, good for mt healing and raidhealing as well, depending on what type of fight it is.
This will most likely be the PVE spec and glyphs I'll stick to, and maybe change some glyphs depending on the fights.
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04/15/09, 6:02 AM
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#3455
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Glass Joe
Night Elf Rogue
Neptulon (EU)
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lol, my bad sorry 
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04/15/09, 6:42 AM
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#3456
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Don Flamenco
Blood Elf Death Knight
Moonglade (EU)
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Originally Posted by wogi
Well I'm not expierienced with ulduar fights at all. But I'm still wondering if IUP is that useful... I'm thinking about putting those 2 points into necrosis or dark conviction. Any advice?
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Im sorry but do you even READ this thread ?
There are at least 5 posts on this same page discussing that very same issue.
[e]: The page you posted on. Forgot to refresh
[e²]: You edited your post as well. Anyway the discussion is above. You're still asking for a question thats being discussed literally in the posts above and below yours.
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04/15/09, 6:49 AM
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#3457
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Blood Elf Priest
Twisting Nether (EU)
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3.1 Spec
spec
How about that spec ?
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04/15/09, 7:09 AM
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#3458
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Glass Joe
Orc Death Knight
Teldrassil (EU)
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Since we finally started this new thread could we plz stop spamming it like the last one? i mean this is elitistjerk not some random forum
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04/15/09, 7:48 AM
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#3459
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Glass Joe
Blood Elf Death Knight
Magtheridon (EU)
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I am contemplating a Frost spec for PvP.
I plan to play 2v2 with a Resto Druid, so i feel i can skip Rune Tap.
Talent Calculator - World of Warcraft
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04/15/09, 7:51 AM
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#3460
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Von Kaiser
Orc Death Knight
The Maelstrom (EU)
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Originally Posted by Fadawah
I'm planning to go as Blood aswell but why don't I see people using Glyph of Disease?
You got to apply diseases only once and for the rest you can use Death Strike to convert Death Runes and spam Heart Strike and when your diseases are about to fall off you just push Pestilence...
Or did the Glyph got removed?
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This has been discussed into oblivion in the old thread and even pointed out 2 pages earlier in this thread.
PLEASE, read the threads before posting and use the Search function. Geez, these forums are not what they used to be.
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04/15/09, 8:16 AM
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#3461
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Banned
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i fully understand about the infinite length, but what seems important is, to use a raid spec, if you are in a raid guild you should dual spec, one for a hit cap with a draenei, and one for hit cap without, to me that seems most logical, you can always save your hit cap, but instead of using your gear to make up that hit rating, you can now use a spec which seems very nice to me, i have already used it many times today, while attempting to raid different instances, but too many problems with the patch to really tell for sure if its going to keep working as well in the next week
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04/15/09, 8:19 AM
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#3462
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Glass Joe
Night Elf Rogue
Eonar (EU)
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Originally Posted by Alexsiss
The links in the first post go to a 1x1 pixel image. I am assuming there is some problem with the forum server counting them as image instead of link.
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Same issue here
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04/15/09, 8:32 AM
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#3463
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Banned
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ok now im sorry to say, but that spec line that i just looked at for a sv hunter to me seems completely wrong, for one since when in LK have we been trap dancers, i mean there are 3 wasted points it seems to me because i havent seen any hunter trap dancing in LK at all, i dont do it, and i get the highest dps out of all my friends that are hunters, and we go test our dps together all the time looking for the small improvements that we can get, the spec that i am using at the current moment is this one http://talent.mmo-champion.com/?hunt...6&version=9637
Last edited by Bloudd : 04/15/09 at 8:37 AM.
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04/15/09, 8:37 AM
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#3464
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Any new Builds for 3.1?
Well my DPS went down with my old build. Just wounder if anyone has had the same problem? Need to find out what is going on and what might be a better build. Thanks
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04/15/09, 8:47 AM
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#3465
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Glass Joe
Human Mage
Shadowmoon (EU)
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Why don't you skip morbidity to take blood-caked AND Notd?
+15% to Dc (that should be 10-15% of your total dmg) should be worth less than a maxed out Blood-caked blade 
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04/15/09, 8:49 AM
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#3466
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Glass Joe
Human Death Knight
Bloodhoof (EU)
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Originally Posted by Afabar
Darknae,
The new blood tree now enhance Death Strike with Improved Death Strike and Might of Mograine. You shouldn't use Obliterate.
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Oo Improved Death strike... totally overlooked that one, gonna look into that
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04/15/09, 8:50 AM
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#3467
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Glass Joe
Human Priest
Sylvanas (EU)
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if i were you i'd remove talents from Healing Focus and Holy reach (you have no CoH, and as disc you will hardly ever cast a PoH, letting your tank healingless for 3 seconds) and put them in Focused will, aka 3% free critical chance, which is even better now that DA somehow stacks, following blue posts.
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04/15/09, 9:05 AM
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#3468
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Piston Honda
Blood Elf Paladin
The Sha'tar (EU)
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If it's Trap Mastery you're talking about, it increases the damage of Black Arrow too.
And if you're using a spec without GftT, I don't know what to say.
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04/15/09, 9:41 AM
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#3469
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Piston Honda
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There was a reset this morning, can anyone check to see if arp was hotfixed? I would do it but i'm bad at stuff like that :X
Last edited by Healranktwo : 04/15/09 at 9:51 AM.
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04/15/09, 9:44 AM
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#3470
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Glass Joe
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Its just me or the rest of arcane mages also got very disapointed with changes in mana regem ? First glyph of mage armor is useless (not that it wasnt before but now it is TOTALLY) . When they told that mana regem would be nerfed becouse of healers i tought that it would be mana regem OUT of combat, so people coudnt get oo5s so much.
I had 550 mp5 in combat (with mage armour and glyph) now even with 100% mana regem in combat i can barelly get 300. How arcane mages will handle this? In some fights i had to be very careful to not go oom , im worrried that now it will become almost a obsession on CD to manage it.
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04/15/09, 9:58 AM
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#3471
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Glass Joe
Undead Warlock
Twisting Nether (EU)
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Ah yes, ofc 
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04/15/09, 11:06 AM
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#3472
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Draenei Death Knight
Baelgun
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*must learn to read previous post before posting again*
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04/15/09, 11:34 AM
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#3473
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Glass Joe
Blood Elf Paladin
Jaedenar
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I posted this question in the new 3.1 thread, but I figured this might be a better place - Itemization Question.
Last night I got the Plate helm off of Flame Levi. Currently, I'm using the Val helm and the crude discolored gaunts. I also have Zelicks Gaunts. What I was thinking of running with is the New helm+the Zelicks.
The change in gear would yield:
+20 str
-45 hit
+41 haste
+43 expertise
-43 crit
With my current setup i'm hit capped at like 8.16% or so, I dont know the exact figure for the rating tied to it 268 i think. And my expertise is a little lower at 3%.
Do you guys think sacrificing a little crit rating and hit (and my 4 set, but it's not as good as it once was) is worth the gains in the AP,haste,expertise. I havent done the math due to armory being down, and I will more than likely be very close to hit capped still.
and on a side note, which food are you guys using? is the 40str still the way to go, or do you guys think i should use whatever food that im under the cap on ie hit and expertise.
Using the Weighted Values Red has posted I come up with Iron Helm+Zelick Gaunts=66516 against Val helm+Crude Discolor=63087 (I will also lose my 4piece).
I can probably regem one or two places and still be hit capped as well.
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04/15/09, 11:42 AM
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#3474
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Presses Space to Speak
Sutiru
Undead Warrior
No WoW Account
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Originally Posted by Fadawah
You got a good point but you can get one extra Heart Strike out of it because you refreshing them only requires one Blood/Death Rune whereas a manual refreshement requires a Frost and Unholy Rune.
Would you not agree that with the Glyph of Disease, it makes this spec less punishing to play with? With punishing I mean you can refresh your diseases by the click of 1 button.
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I would agree that it makes the spec less punishing to play. I would disagree that this makes Glyph of Disease worth using. Blood's rotation is not so punishing that it warrants any further simplification. Additionally, Glyph of Disease was shown in the previous thread to be a DPS loss when compared to any of the other DPS glyphs, being only half as good in the best case scenario.
If you're having trouble with your rotation you'll get more from practice than from Glyph of Disease.
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What I lack in intelligence I make up for in verbosity.
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04/15/09, 11:47 AM
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#3475
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Don Flamenco
Pojung
Undead Druid
No WoW Account
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Imp[roved] Imp DPS
The World of Warcraft Armory
The above is my warlock's data sheet.
I plan to stay deep destro regardless of 40/31 being the higher spec and 'feeling more' destro than deep destro itself. My question/statement regards the new imp changes and the corresponding talents required to boost the little guy to being the dmg dealer he now is.
I'm not sure how useful Demonic Power is. My imp goes oom on standard target dummy testing within 2 lifetaps of my own spellcasting. Knowing that how fast he casts has no bearing on how much damage he does over the long haul, I plan to drop 2 points into Destructive Reach and Shadowburn instead.
My question is if this imp going oom senario plays out at cap like i'm noticing for leveling? If so, this will confirm my choice for another burst dps choice and reduced threat.
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