Poor choice of words. I didn't understand what they were getting at.
reforge into Mastery - smoothing damage intake.
This is what I was looking for. More of an explanation as to why reforging mastery over adding a stat like Dodge or Parry.
I want to expand on that because not everyone was around back when healer mana was a real concern in raiding. It may not be obvious to all that even if you take more dmg overall, if the incoming dmg curve is smoother and more predictable you actually cost less mana to keep alive. Predictable curve translate to less spikes / less reactive healing and that translates to;
- Improved mana efficiency by using slower but more HPM efficient spells.
- Reduced need to be toped off at all times, thus lowering overhealing and letting HoTs tick for actual healing. Again, being more efficient on mana.
So even if your DTPS (dmg taken per second) is higher than the next tank, you can be easier to heal and more efficient on your healers mana.
This is also very useful. Thank you both for your replies. I try to follow along, but sometimes it's hard to keep the conversation straight. Thank you for adding the clarification I was looking for.
Hello there. Mostly just checking to see if you all are nearing a BETA version of this yet. I have used the ALPHA a few times, but, hoping for the updates and changes to start coming as we near Cata release date.
So they finally acknowledged that 60% weapon damage was ridiculously low...I suppose that's something. However, they still need to bump it some more, plus they should remove Divine Storm from Divine Purpose proc chance and give it a flat 100% HP gain, since it will now be an alternative to CS, meaning if we press DS we can't press CS again for the next 4.5-3 seconds.
Can anyone figure out how much this first weapon damage buff to DS would help, in terms of profitable use with a certain number of targets?
An interessent way to up DS => Not physical, but Holy Damage.
So no armor reduction, and buffed by Inquisition.
Blizzard posters have clearly said that manually targeting a totem and hitting it, either with a wand or caster weapon, is enough of an opportunity cost that it's the intended design. What they don't want is someone making a macro that will command a pet to automatically kill all important totems with no thought and no cost. The penalty we pay for having flexible buffs is we have vulnerable buffs.
Buffs are buffs no matter how you look at them. Blizzard said that the cost of dispelling buffs would be greatly increased in cataclysm, and they did so by increasing the mana cost of dispels. It takes the same amount of time and effort to dispel a totem buff as it did in 3.X. It's hypocritical to leave our totems as vulnerable as they are. Can anyone really argue that tabbing to a totem they are standing on top of is something other than "no thought and no cost?"
definetly not. On live you'd be wasting all the holy power that could be used for Templar's Verdict which hits far harder.
On beta, with the shared cooldown with CS, well... if one is on cooldown, the other is too, so it makes no sense.
Big fan of the affliction thread! In reference to getting the run speed/stam boot enchant, since afflic locks can't spec into 3% hit and may not be able to depend on having a boomkin in raid. the crit/hit boot enchant may be more viable if efficient movement is addressed. Also having engineering boots may be enough to forget about the speed/stam enchant.
In every fight in ICC (except for gunship for obvious reasons) it is important to have good portal placement, and will cut down on a lot of time unnecessary movement. Also, when movement is optional you can spend 1 second moving when using a global cd (ex. curse, bane, nightfall proc, lifetap, soul swap).
While this may seem small I find myself moving very seldom and sacrificing casting downtime. Anyone feel this is viable or useful? FR
Hello there, I'm sorry if this has been asked already - I just downloaded the warlock 4.0.1 spreadsheet (I play demo) and as standard it's set to 0/31/5 (with 3/3 bane and 2/2 imp immolate) is 2/2 immolate superior to 2/3 shadow and flame? (current spec is 3/3 bane 2/3 SNF)
Huge simple mess up on my behalf, sorry. Just realised SetPoint never registered the key release which was actually important, because what it did yesterday for me is pressed the key and was holding it for infinite time until I press something else.
Didn't check out the Custom Lag Tolerance with correct settings, but judging by the feedback, it's working well. Apologies again.
been reading up on pvp rogues here on elitist and i wounder what to gem--i know its only 14 days to cata, but just an heads up for me are there any major changes on the 4,01 patch or is it as it was before ---what to gem
i basiclly dont know--i ma a sub rogue 1300 resilience
Last edited by deusjulius : 11/18/10 at 7:07 AM.
Reason: wrong spelling