Firstly, Censure dot with the 25% nerf was a huge loss. Censure no longer ticks at the applied haste. i.e. if you take a speed potion, then apply your first Censure, you can hover over your target and watch the tick time change; after the pot wears off, the damage will go back to it's normal tick time. for me, it's every 2.17 seconds. It seems since this huge censure nerf, censure which was my 3rd overall damager in 4.0.1 is now 6th or 7th. This means that Potion of Wild Magic macro'd in with zealotry might be the better route than a haste potion if you have your crusader strike time down close to 3 seconds already. Templar's Verdict took a substantial nerf from 4.0.1 to 4.0.3 as did crusader strike. It seems as if though by the redesigning of Divine Storm, blizzard has nerfed our single target damage too much. Granted it may only be for 11 more days, but it's sickening these last nerfs, especially when looking at an arcane mage's damage with equal gear. And you can delete your rebuke macro's, too.
I'm nearly certain this isn't the right place to post this ... but it appears to be the least wrong (other than not posting at all).
This week we decided to do our last achievement run through ICC25 to get the last group of people their ICC mounts. It sucked giving up HLK25, but for shits and giggles we tried to change the difficulty, and it worked! We where somewhat shortsighted in that we didn't actually attempt/kill him on heroic as our time was short and we wanted to get the 2 mount achievements on him as well.
But we're considering doing on more fast/achievement run next week, and I just wanted to get a confirmation or denial that it was no longer required to kill the end wing bosses on heroic to get HLK.
There's probably a way to make money off of this ... right?
With the recent changes to Bloodsurge, now making slam instant and free, and Slam, I was wondering what everyone's experience with slam is when it comes to priority in the rotation.
This morning I played around with the rotation of Raging Blow > Slam > Bloodthirst instead of Raging Blow > Bloodthirst > Slam and have found that using Slam over Bloodthirst to be roughly a 200-300 dps increase.
I was wondering if anyone else find the same results to be true, and if so, was this a intended change on blizzards part or will Bloodthirst pull ahead of Slam in damage come lvl 85?
Has anyone done any testing of the new block cap? I'm wondering if it's all or nothing, a linear progression or a bell curve? I'm at 82.57% total avoidance now and have made all the investment in reforging I can at present until Mastery gems become available. I would have been much closer but the latest patch removed 15% block chance by changing the mechanics of Holy Shield. Quite frankly I'm a little "puck-shy" given the recent changes and am considering reforging my gear back to it's orginal state until Cataclysm is released and the new block/avoidance mechanism is more clearly understood.
I'm gonna use a single RS/DC macro for Lichborne spec to save couple keybinds. It will cast Rune Strike normally, with alt it will Death Coil my target and with shift it will Death Coil myself.
/cast [mod:alt,@target][mod:shift,@player] Death Coil; Rune Strike
Been searching for updated info since 4.03a patch. I see simulcraft numbers including imp and some talent changes to include points in Dark Arts instead of Bane. Since 12% nerf of 4.0.3a it is appearing the Unstable Affliction was not affected and that Drain Soul seems to be doing better than SB (from casual observation not hard numbers).
Question for Affliction: 1) Pet - Succubus or?
2) Rotation to still include 3 SB before unstable, or perhaps UA earlier in rotation now?
4) Glyph - Keeping Lash of Pain or Improved Imp?
Cataclysm is soom approaching, and the choice of gemming needs to be discussed to its fullest in this thread. I am curious as to what others have in mind for their gemming choicies.
Assuming a full set of mastery & crit gear, looks like off-set shoulders are BIS atm what type of gemming choices, and reforging choices should we be looking at?
What order of significance should we put into these gems?
There are quite a few possible discussion to stem from this, Agility vs Stamina? Is it best to socket a red gem pure agility or a mix of agility/stamina? (As an aside not taking into considerations of the socket bonuses, what type of socket bonus would justify one type of gem over the other?) Same question for a blue socket, pure stamina or pure hit or a purple agility and hit?
Without going through all the combinations I am curious as to what others feel are priorities to get a sense of what the community feels to be BIS for discussion purposes.
Red: Agility and Expertise
Blue: Stamina and Hit
I'm leaning for hit/expertise for SD procs until capped.
From there going with Agility over Stamina and Agility/Crit for Yellow Sockets over Crit/Stamina.
P.S. I am looking at this from a 25 man heroic standpoint.
anyone know what some good boomkin pvp glyphs are.i was buying the glyphs i needed for my feral spec and i was planning on going boomkin for pvp(unless i fail at feral cat dps,then i was gonna go boomkin and probably feral tank or resto for my offspec)but it seems like no one ever notices i asked the question whenever i ask
Hence, the takeaway: do not under any circumstances use numbers you get from the engine for level 80 raiding. Be very very cautious about drawing any major conclusions about level 85 raiding. For instance: right now the tool will tell you that Leatherworking is far and away the strongest profession. And that may or may not turn out to be the case as the model improves. So while it's an interesting thing to make note of... I wouldn't start rerolling professions just yet.
What resourse/spreadsheet/etc. can we use for lvl 80 raiding? I was not able to find anything.