Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 12/08/10, 10:06 AM   #21166
Zabbubare
 
Night Elf Druid
 
Hellscream
As a bear who still actively raids 20 hours a week but doesnt as much extra time to research anymore, I thank you. This is really going to help me prepare for raiding.

Offline
Old 12/08/10, 10:09 AM   #21167
Lo'oris
Glass Joe
 
Blood Elf Warlock
 
Jaedenar (EU)
You forgot listing skinning among the professions.

Oh, don't forget about the (major) [Glyph of Fear]: using it we should finally able to do some effective CC in raids.

Offline
Old 12/08/10, 11:34 AM   #21168
xliv
 
Undead Mage
 
Stormrage
Long time reader and just a recent member.

My question is about the Horde Orc racial: Command, and if that applies to the water elemental now as well. Before Cata, it listed specifically that it worked for Hunter, Warlock and DK pets. As well as it was a 5% increase. Now it doesn't specify either. Of course, I'm assuming that it will also work for our Water Elemental but was curious as to if anyone has tested this yet? I gather this would have been easier on beta, and that I'm late to the party. From a min/max perspective between that and blood fury, that would seem to make orcs the superior race for frost mages on horde side, at least in my opinion. Thanks guys.

Offline
Old 12/08/10, 1:37 PM   #21169
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
From blue post : "Razorgore and Chromaggus in Blackwing Lair will no longer cause an infinite loop of encounter mind control mechanics when pets or companions are present."

Has anyone tested how is the removal of infinite loop of mind control relevant with Razorgore's encounter? Does it essentially enable pet classes to now solo Razorgore (survivability permitting, of course) ?

Offline
Old 12/08/10, 2:40 PM   #21170
Beerguzzler
Von Kaiser
 
Human Paladin
 
Laughing Skull
Can we get updated talent spec links pls.

Offline
Old 12/08/10, 5:23 PM   #21171
Fröstler
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
Originally Posted by Incoherent View Post
Are you testing hasted? The 0.6 seconds reduction is calculated before haste effects, which means the cast time reduction (of EF or any other haste effect) is itself reduced proportionally to haste.
Ok, this was not clear out of the talent descritpion.
Then the description of the talent is wrong, because it is a percentage decrease (like Icy Vein) of the cast time not a absolute number.

Offline
Old 12/08/10, 5:52 PM   #21172
Aptos
 
Human Rogue
 
Gorgonnash
I just picked up a copy of Cataclysm after not playing since WotLK launch, I'm a bit out of the loop on current UI mods and I saw some I like, but couldn't find them in this thread.

Does anyone know what this player is using as his action bars, cast bar, cooldown bar, chat windows, and unit frames?


Offline
Old 12/08/10, 6:04 PM   #21173
xich
 
Blood Elf Mage
 
Burning Legion
so i take that top profession for mages at lvl 85 is still JC and Tailoring?

Offline
Old 12/08/10, 7:20 PM   #21174
fourdots
Von Kaiser
 
fourdots's Avatar
 
Human Rogue
 
Gilneas
Originally Posted by Dyslexicmonkey View Post
It depends. If you use the example given in the first post, you'll see why.
The short answer is that you'll need to calculate the EP differences yourself and make an informed decision.
I think you may be missing the thrust of my question, assuming your post was addressed to me (which it may not have been).

My confusion lies in that in the case of the red and yellow sockets, two different gems with two different ep ratings are shown as options. In the case of the blue socket, however, the same gem is listed twice. So I simply wanted to know if this is intentional.

Of course it's entirely possible that I'm missing something obvious (wouldn't be the first time). Again, thanks for any and all help. Very nice guide, and much appreciated.

Offline
Old 12/08/10, 7:27 PM   #21175
fourdots
Von Kaiser
 
fourdots's Avatar
 
Human Rogue
 
Gilneas
FoK Idea

"Keep in mind that FoK it self hardly does any damage; it’s the poisons that are easily applied from your throwing and melee weapons (via Vile Poisons) that do all the damage. This means that it does take several FoKs before your DP stacks up to 5 so that you can proc substantial IP damage from your MH"

What I do to maximize my FoK damage is to have two 2.6 speed weapons in my bags, and in fights where I know I'll be doing mainly FoK (e.g. early trash pulls in ICC), I'll equip them (a macro makes this a lot easier obviously). These weapons (along with my throwing weapon) have IP on them. Due to the slow speed of the weapons, the IP procs significantly more often than it would with daggers. So rather than having to wait for DP to reach five stacks, instead I'm proccing IP from three weapons right away and doing noticeably more aoe dps than I ever did with daggers.

Offline
Old 12/08/10, 7:35 PM   #21176
fourdots
Von Kaiser
 
fourdots's Avatar
 
Human Rogue
 
Gilneas
Envenom clipping revisited?

edit: moved to more appropriate thread. Would have deleted if I knew how.

Last edited by fourdots : 12/08/10 at 7:41 PM.

Offline
Old 12/08/10, 7:43 PM   #21177
Fractoman
 
Draenei Mage
 
Durotan
Armory links are broken, btw.

Offline
Old 12/08/10, 9:53 PM   #21178
th15
 
Undead Priest
 
Thaurissan
Hi there,

It's my first post, so I hope it's okay to post something that's a bit more general in here, but I think that since regen is such a concern for us now, it's relevant.

In-game, the game shows two values for mana regeneration under the spells category. The first is "Mana Regen" and the second is "Combat Regen".

What determines the value for "Combat Regen"? I understand that meditation adds half of your Spirit regen (what it says when you mouse over your spirit stat) but I don't know where the rest of that value comes from.

The formula at: Mana regeneration - Wowpedia - Your wiki guide to the World of Warcraft
seems to accurately describe the MP5 that spirit will produce, outside of combat. But that formula doesnt account for the rest of the "Mana Regen" value, only the spirit component. For reference, here's some data from my characters


Priest, lvl 70, disc spec, has meditation
Intel 594
Spirit 258 (increases mana regen by 175)
Mana Regen 306
Combat Regen 218

Wowpedia regen formula: MP5 = 5 * (0.001 + sqrt(Intel) * Spirit * Base_Regen) * 0.60
Where Intel = 594, Spirit = 258, Base_Regen = 0.009327
Result: 175.9476882

Since we know that half the difference between Mana Regen and Combat Regen here comes from meditation, we can derive that the baseline regen is 130.


Druid, lvl 73, balance spec, no meditation
Intel 564
Spirit 406 (increases mana regen by 231)
Mana Regen 366
Combat Regen 135

Wowpedia regen formula: MP5 = 5 * (0.001 + sqrt(Intel) * Spirit * Base_Regen) * 0.60
Where Intel = 564, Spirit = 406, Base_Regen = 0.007993
Result: 231.2076973

Since the druid has no meditation, 135 is its baseline regen.

The minor difference between both characters would seem to indicate a baseline regen value that is tied to your character level, though this is insufficient data to draw a general conclusion.

Offline
Old 12/08/10, 10:22 PM   #21179
Visciv
Glass Joe
 
Human Mage
 
Kel'Thuzad
Is everyone aware that Fingers of Frost does not affect Frostfire Bolt and hence "3. Frostfire Bolt, if Brain Freeze is active and Fingers of Frost is active." is inaccurate or am I missing something?

Offline
Old 12/08/10, 10:35 PM   #21180
Exceptional
Glass Joe
 
Tauren Warrior
 
Gul'dan
The second last line of the Brain Freeze talent specifies that an instant-cast FFB will benefit from FoF.

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »