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Old 12/12/10, 6:11 PM   #21271
xmlviking
Glass Joe
 
Blood Elf Paladin
 
Nordrassil
CombustionHelper - DoA

Originally Posted by angayelle View Post
If you have the warning message then you are refreshing, my addon doesn't check guid of the mob because there is no need to do so :


if (spellId == 44457) and (event == "SPELL_AURA_REFRESH") and (comburefreshmode == true)
                    then combulbrefresh = combulbrefresh + 1
                         print(format("|cffff0000 -- You refreshed your Living bomb on |cffffffff%s |cffff0000too early. --|r",destName))
 end
the event SPELL_AURA_REFRESH only happens when there is an actual refresh, if there was no LB on the mob then SPELL_AURA_APPLIED would occur. Are you sure you're not seeing a refresh upon using impact ? Because then with no more than 3 targets, the previous LB would be reapplied by impact...

About showing which spell caused the ignite, it's just impossible to know that from ignite debuff. We can show if a spell have caused ignite but this is only but recording criticals, then calculating expected ignite damage. Note that i said "expected" because with ignite munching we have no way to know if the expected ignite is acutal ignite...

My combustionHelper just stopped working about the time cata came out. Is this a known issue or perhaps I have a conflicting addon?

Thanks

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Old 12/12/10, 6:54 PM   #21272
isendims
Glass Joe
 
Night Elf Death Knight
 
Gorefiend
Originally Posted by Cochice View Post
The Spell-hit cap is what you need to worry about, not the specials cap, which is 1742 rating for non-draenei.
I was just stating that the numbers were quite off. Currently with 1030 hit as a draenei I am 0.05% over the spell hit cap.

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Old 12/12/10, 7:01 PM   #21273
Kalani
 
Night Elf Rogue
 
Thrall (EU)
What are the highest Dps Jobs in Cata?

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Old 12/12/10, 7:31 PM   #21274
Saanu
Glass Joe
 
Blood Elf Priest
 
Ner'zhul
Originally Posted by isendims View Post
I was just stating that the numbers were quite off. Currently with 1030 hit as a draenei I am 0.05% over the spell hit cap.
The numbers posted are for level 88 (raid boss) mobs.

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Old 12/12/10, 8:23 PM   #21275
Beska
Von Kaiser
 
Beska's Avatar
 
Human Mage
 
The Venture Co (EU)
Originally Posted by xmlviking View Post
My combustionHelper just stopped working about the time cata came out. Is this a known issue or perhaps I have a conflicting addon?

Thanks
Must be a conflicting addon - mine works fine.

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Old 12/12/10, 9:10 PM   #21276
Tchernobyl
 
Blood Elf Death Knight
 
Stormrage
I figured this was a better spot to ask than in either of the dps threads (not sure how random gear questions are looked upon )...

I am an engineer, and I was wondering if I should go for the engineering helms ( Reinforced Bio-Optic Killshades - Item - World of Warcraft ). If yes, what cogwheels to use for it and/or what reforging is to be done or any such details to maximise the item

thanks!

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Old 12/12/10, 10:27 PM   #21277
Deathnotes
Glass Joe
 
Human Warlock
 
Eredar
I'm curious as to why ShadowFlame is on the priority list. Wouldn't using Shadowflame result in a dps loss?

Also I think you might be under-valuing mastery by a little bit. Considering the uptime of Metamorphosis it would seem to me it's the strong stat besides hit and intellect.


Besides whats the point of using Shadow Bolt (besides the 5% crit debuff) if Incinerate is a faster cast with Emberstorm?

Last edited by Deathnotes : 12/12/10 at 11:14 PM.

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Old 12/12/10, 11:33 PM   #21278
Ninjineered
 
Draenei Death Knight
 
Alterac Mountains
Professions that offer the most Raid DPS for Mage

I have been trying to discover which professions are best for a Raiding Mage, and I've come up with the following values:

Tailoring - Chance on Cast: +580 Intellect for 15 seconds.
Engineering - +480 Intellect for 12 seconds (1 min. Cooldown)
Enchanting - +80 Intellect
Jewelcrafting - +81 Intellect
Blacksmithing - +80 Intellect
Leatherworking - +130 Intellect
Inscription - +80 Intellect
Alchemy - Nothing that I can see. Maybe I am missing something.

And the gathering professions cannot even compete.

Do the figures seem accurate? How would one go about evaluating the Tailoring boon? Engineering seems equivalent to +96 Intellect in the long run, perhaps that isn't accurate.

I read that the Embroidery has an internal cooldown of 45s. If that is correct, then theoretically at best, it could be up for 15 seconds of every minute. So could we then evaluate it theoretically equal to a static +145 Intellect?

If so, Mage's ideal profession would be Tailoring and Leatherworking. For someone who preferred a set increase in performance that would always be present, Jewelcrafting and Leatherworking prevail.

Thoughts?

Last edited by Ninjineered : 12/13/10 at 12:38 AM.

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Old 12/13/10, 12:15 AM   #21279
TallanX
Glass Joe
 
Orc Shaman
 
Twisting Nether
I am talking the 1700 Hit cap for spells, not the Melee. The melee one you need to get 2% hit raiting because the 6% from your Talent does not show on your Character Stats screen.

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Old 12/13/10, 12:25 AM   #21280
Neurosisxeno
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Originally Posted by Killme888 View Post
I'd assume [ZZOLDDesign: Thundering Skyflare Diamond] until they patch [Relentless Earthsiege Diamond] requirement back to the way it was, it's what I'm using anyways. As for mutilate it's probably better to use [Fleet Shadowspirit Diamond] provided that someone actually got that pattern which is probably unlikely at least for a few more days when more people can do the JC daily and get the less important cuts.
Correct me if I'm wrong but weren't they changing RED and [Chaotic Shadowspirit Diamond] to the previous requirements meaning the latter of the two would be the new reccomended BiS Meta for Rogues?

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Old 12/13/10, 1:09 AM   #21281
Kronics
 
Night Elf Priest
 
Turalyon (EU)
Just a lil tester

I seem to have an alright rotation at the moment

1. Vampiric Touch
2. Devouring Plague
3. SW : Pain

4. I start with these and then use Mindflay 3x ticks, 2x ticks

5. Mind Blast

then I use ArchAngel and nuke MindSpike until ArchAngel is gone

followed by MindBlast in between.

I then return to 1- 5, if mana is low I use both (low as in 10k region - Shadowfiend + Dispersion whilst dots are still running)

etc..

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Old 12/13/10, 1:17 AM   #21282
TallanX
Glass Joe
 
Orc Shaman
 
Twisting Nether
Well, I have under 1700 spell hit, I have yet to miss a single spell at this time. So till I notice that I need the extra hit for any reason at all, I am going to be putting it in mastery instead. Heroic level Bosses and Raid bosses. Not a single miss yet at 8% spell hit.

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Old 12/13/10, 1:36 AM   #21283
Rouncer
Deeper Shade of Blue
 
Rouncer's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by TallanX View Post
Well, I have under 1700 spell hit, I have yet to miss a single spell at this time. So till I notice that I need the extra hit for any reason at all, I am going to be putting it in mastery instead. Heroic level Bosses and Raid bosses. Not a single miss yet at 8% spell hit.
You can do whatever you want but keep up with the attitude and your time here will be short.

DW is not giving any spell hit. This is very easy to confirm. Get naked, grab a weapon without any hit rating, stick FT on it and hit a level 85 dummy. Even con mobs have a 4% spell miss rate. If DW is giving 6% then it would be impossible for you to see a miss. Except when I did it 2 minutes ago after Cochice asked me about it that's exactly what I saw, misses.

Heroic bosses are level 87s. You only need 6% spell hit to cap out for them. Thing is we don't theorycraft for heroic bosses here, we do it for raid bosses and they are the ones that need 17% spell hit to cap out.

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Old 12/13/10, 2:23 AM   #21284
Swanson
 
Goblin Mage
 
Bloodfeather (EU)
I'd say that Leatherworking and Jewelcrafting would be the best two professions. Alot of the new encounters in Cataclysm involves alot of moving and add handling, which may result in you not making full use of the procc profession enchants, like tailoring. Engineering on the other hand is controlable, but you might not see it usefull to use it as soon as it gets off cooldown, thus not making full use of it.

A consistant +211 Intellect (130 + 81) sounds like the optimal choice, since RNG can be a bitch sometimes.

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Old 12/13/10, 2:36 AM   #21285
Peste
Glass Joe
 
Orc Death Knight
 
Argent Dawn
Originally Posted by Deathnotes View Post
I'm curious as to why ShadowFlame is on the priority list. Wouldn't using Shadowflame result in a dps loss?

Also I think you might be under-valuing mastery by a little bit. Considering the uptime of Metamorphosis it would seem to me it's the strong stat besides hit and intellect.


Besides whats the point of using Shadow Bolt (besides the 5% crit debuff) if Incinerate is a faster cast with Emberstorm?
If you consider 1% haste or crit is 1% dps increase (reality is haste is slightly more than that due to molten core) and our mastery only gives us 2.5% increase per point during an average 30% up time than mastery gives over all a less than 1% increase in dps increase per point throughout a full fight.

It can be argued that due to increased pet damage would help hedge the dps increase closer to 1%, but scaling will cause it to count less and less as our gear gets better because of the disparity between caster and pet damage.


In any fight that is only going to last a short time like 2 min or so mastery will seem the better star because of the increased contribution of metamorphosis during that fight.


Mastery will be a great stat for pvp, however, but still after int and haste.



As for SB vs Incin. I believe it's because of the better scaling of SB with spell power due to longer base casting time it will always hit harder without the Destruct mastery or molten core.

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