No I don't believe you are wrong in thinking that haste will become our weakest stat. I am having a hard time justifying haste with the way healing mechanics have change back to vanilla wow. In wrath it was about piping off heals as fast as possible, no worries about mana or overhealing. Now with resource having to be monitor its about right heal heals at right time. Meaning quality of heals not abundance of heals I can get off before next riptide. Also the extra ticks on hots for amount of haste needed seem too expensive. My gear priority right now is pretty much the same as you. Int/spirit > crit > mastery > haste. I been reforging mastery/haste for right now to spirit. Also socket bonus are really done well, so I try to follow socket color. Going for int, crit, and spirit gems.
I believe we will get to a point where we will hit a spirit cap. Meaning mana regen is at a good level. Thus making spirit lower in priority.
Haste effects combine multiplicatively, and all sources of rating add together to form one of those haste effects. Boomkin and WoA are the same buff - they don't stack. The haste threshold for 1 second Flashes is then at h = 1.5/1.03/1.09/1.05 - 1 = 27.244% from haste rating. From Combat Ratings at Level 85, the haste conversion is 128.0571, so you would need 27.244 * 128.0571 ~= 3489 rating to hit that cap. 3399 with buff food
Given how the new spell queuing system works, latency should not impede your ability to cast even GCD-limited spells.
3399 - So 1sec FoL are now impossible? I don't think its possible to stack that much haste. I'm sure the jump cant be 2500+ required to hit cap.
Initially I focused on stacking mastery, since it seemed intuitive that at all times there was a health deficit, and in some fights you can never hope to top people off again.
I changed my focus to haste recently to give it a try after noticing that Riptide is easily my highest performing heal, at least in 5 mans, which isn't affected by mastery. I literally halved my mastery from 1200 to 500 and I only lost 5% increased healing, and the full effect of that 5% only applies to targets nearly dead. This seems to me to be the underlying flaw to mastery that you gain so little by stacking it, and even then the benefits are diminished by being an effective healer in the first place.
By stacking haste I shaved another 0.3s off my HW/CH/etc and added 2 more ticks to my Riptides. Basically I'm focusing solely on Spirit/Haste gear, and when I feel I have enough regeneration I'll reforge the spirit to crit, which after refocusing from mastery to haste, my crit actually went up fortunately while reitemizing.
My crit has already reached 20% in 5 mans without even putting much effort in focusing on it, so I feel it doesn't need to be our greatest priority, especially when it's one of those mechanics that is only "sometimes" there, especially in the beginning of an expansion.
With the priority list currently implemented in SimCraft, here is the timeline you get for a 5 minute Patchwerk fight:
1 - burn your mana until 38% (approx 1 minute)
2 - use Evocation to go back to 100%
3 - burn your mana again until around 40% (approx 1 minute)
4 - weave scorch and FB to stay around 40% mana
5 - when the time left before the kill is below 1 minute, you burn all your mana with FB
6 - you should be at 0% mana when the boss dies
First I am going to apologize for what may sound "newbish". I just leveled a mage fairly recently. Would it be safe to assume that (for the most part) if your NOT out of mana at the end of a boss fight you didn't use all the DPS you have?
Riptide is naturally overemphasized in 5mans, but what's more interesting is when you look at logs of the highest HPS shamans, a large portion of that seems to be coming from earthliving, implying they are stacking haste. However, the utility of that kind of healing may be questionable, leading me to think that it'd be worth while to try and hit say the first haste plateu (242 haste), reforge for crit and gem for int, picking up spi/crit pieces whenever possible.
While haste is technically an inverse to mana regeneration, the haste will also allow you to squeeze possibly more LB's out so you can get to the healing forefront faster, assuming TC remains unchanged in the near future.
Also in 10 mans, I would assume you would gain synergy with your other healers who would allow HoTs like Riptide, which can easily be rotated along specific players, to run their course in favor of mana conservation. Haste also just allows you to pump out an entirely extra heal during intense moments where mana is the least of your concern in light of survival.
I haven't tried a crit focus yet, so I'm currently just theorizing, though.
Not a fan of running a Telluric Currents spec and pushing Lightning Bolts, with more haste I'd instead be more inclined to squeeze in more Healing Waves for spothealing, reducing the need for bigger, less mana-efficient spells, particularly on the tank.
We'll see how that pans out though, if it becomes apparent that on a number of fights my additional damage contribution would help turn a wipe into a kill, or that they'll allow TC to remain a major mana regen mechanic going forward (perhaps by rebalancing it for average geared players, allowing high end raiders to keep on abusing it), then I'll reconsider.
For the time being though, while we are still learning fights and are a bit undergeared, I don't really feel I'd get great utility out of TC as opposed to increased healing output/reduced damage taken.
5-man instance healing in Cata as Disc... Currently in normal... Starting to worry about heroics...
I'm having to eat mana-cake after EVERY trash pack fight (30% mana or less), and go OOM (needing Shadowfield & Hymn of Hope) on every boss fight unless it goes perfectly. Is this 'normal' for Cata, or am I healing 'wrong'?
PoM on cooldown. Shield tank. Pretty much have to spam GH to keep tank up, although just Heal if tank has things under control. Pennance if I need something 'quick'.
Pain Suppression on Tank & PI on me when things get messy but tank has aggro, with a PW:B if location controlled.
If all else fails I do Inner Focus/Divine Hymn as a 'hope to keep party alive' when everyone has aggro.
I quite expected tougher fights, and welcome them as I'm very used to the old Vanilla fights. I just want to be sure that what I'm seeing is me healing 'wrong', or 'them' not DPSing/Tanking 'right'.
I can just about keep the tank up if things go well, but if the party start taking damage, I'm in serious OOM issues, as AoE healing seems a littel futile, even with Aegis guaranteed.
So, is this 'normal' at the moment? Is it just the nature of 5-man groups adapting to Cata-style instances? Or do I need to adapt more?
Is completely correct, in order for UE to be useful in a rotation, the damage it does plus the bonus damage it applise to LvB or FS has to be greater than a LB. That is very hard to do since FS and UE do not benefit from mastery, and LB generally hits harder.
On a side note, is the stat priotization correct for Cata? Last I had checked mastery was ahead of haste as something to reforge and look for on gear and possibly gem.
I can't give you any hard evidence, but I was told haste was going to play a much bigger factor in Cata, but obviously you would think mastery, being a new stat, would also. Still, atm I am following this stat priotization to see if it is indeed correct. After I play with it more I'll update this.