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Old 12/14/10, 7:28 AM   #21346
Fongs
Glass Joe
 
Orc Death Knight
 
Twisting Nether
I'm throwing together a DW UH spec to test out for tomorrow's raid and after looking through the BiS lists I've found that all the 1H weapons in the lists are swords. I recently picked up a 1H axe and mace from heroic deadmines and was wondering if they were viable, or if only 1H swords are. I know that the stats on them aren't optimal (hit/expertise, hit/mastery) but I'd like to test it out to see if it's pulling decent enough numbers that I can stay DW, or if I should just stay 2H until I'm all epic'd out.

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Old 12/14/10, 8:28 AM   #21347
Envý
Glass Joe
 
Orc Warlock
 
Der Rat von Dalaran (EU)
I'm not quite sure what the status for our Soul Stone as a battle-res replacement is now. Is it meant so you can use your SS on an already dead player and bring him back to combat, or should it only work like it always did?

At the moment if you try to use it on a corpse you get the CD and animation just like it worked but the target still doesn't get ressurected.

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Old 12/14/10, 9:02 AM   #21348
Arthalasa
 
Dwarf Death Knight
 
Sargeras
You have a minor glyph linked as a prime glyph

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Old 12/14/10, 9:05 AM   #21349
padcoe
Glass Joe
 
Blood Elf Warlock
 
Warsong
stats?

Hey warlocks!

I'm looking for the stats that are important for each talent tree. What's your opinion about stats on destro tree? Hit > haste > mastery > critical?

Thanks

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Old 12/14/10, 9:16 AM   #21350
Cyfir
Von Kaiser
 
Troll Shaman
 
Kargath
Originally Posted by Corunix View Post
I believe that your spreadsheet contains a computational error or you do not take into account the fact that 1 mastery point equals 2,5% bonus.
13% crit, 20% mastery (baseline), 6500 non-crit HW on 100% target.
Let's assume 90% bonus for crit (50% from crit and 27% from AA) and try to add 5% crit or mastery at the expense of the same amount of rating (1% crit costs as much rating as 1 point of mastery does).

80% hp target:
crit-powered heal = 6500 * (1 + 0,18 * 0,9) * (1 + 0,2 * 0,2) = 7855
mastery-powered heal = 6500 * (1 + 0,13 * 0,9) * (1 + 0,325 * 0,2) = 7732

So, if your targets are lower than ~60% HP, mastery is better than crit for direct heals in terms of HPS with zero overhealing (up to 5% bonus for 5%-equivalent rating spent).
Of course, the regen and utility of IWS and AF should be taken into account, along with the fact that indirect healing (hots) now contribute much larger amount of our healing, being affected by crit but unaffected by mastery.
I can see right now that it does have a math error, but I'm pretty sick right now, and I can't think straight to fix it. I'm sorry.

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Old 12/14/10, 9:21 AM   #21351
beleg_strongbow
Glass Joe
 
Night Elf Druid
 
Blackhand (EU)
Originally Posted by Pyrates View Post
Thanks, but that's clear.
What I don't understand is what does increased STAM have anything to do to with SD?

Originally Posted by skeldi View Post
more stam = larger possible vengeance = larger absorb from mastery = greater possible mitigation?
It isn't the 1st time I read a connection between stam and SD so I think that there might be someone who can explain it.

Last edited by beleg_strongbow : 12/14/10 at 9:27 AM.

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Old 12/14/10, 9:24 AM   #21352
Pyrates
Piston Honda
 
Pyrates's Avatar
 
Night Elf Druid
 
Nozdormu (EU)
Originally Posted by beleg_strongbow View Post
Thanks, but that's clear.
What I don't understand is, why does increased STAM have anything to do to with SD?



It isn't the 1st time I read a connection between stam and SD so I think that there might be someone who can explain it.

Well, Stamina increases the maximum attack power gained from vengeance. More attack power means more absorbs from SD. So more stamina leads to more SD absorbs as long as you assume your vengeance gets maxed out at some point.

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Old 12/14/10, 9:25 AM   #21353
Vaccine
Mr. Sandman
 
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Night Elf Druid
 
Argent Dawn (EU)
efb


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Old 12/14/10, 10:05 AM   #21354
Atherio
 
Blood Elf Death Knight
 
Outland (EU)
Best overall damage

Hi there! I have been reading the other threads about different talent-trees but could'nt really come to any conclusion.

What specc would be best for overall instance damage? atm I'm mostly playing 5-man instances but in the narrow future i will eventuelly go for the 10-man raids aswell.

From what i understood it's either the 2h-Unholy tree or the DW-Frost three (that i'm currently in)? Im simply looking for best damage output, if there is any significant differences etc.


Got a bit messy, hope you understand

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Old 12/14/10, 10:24 AM   #21355
FalconX09
Glass Joe
 
Orc Death Knight
 
Cho'gall
"2H Unholy > DW Frost = DW Unholy > 2H Frost, with 2H Unholy being ~1.5% ahead, DW Frost and DW Unholy being within 0.5% of one another, and 2H Frost being ~10% behind the middle. For reference's sake, the approximate dps at this gear level is 19k-20k."

Can someone explain this a little more to me. I may be right on in my understanding of it but want to confirm... So 2H Unholy is better than DW Unholy but is equal to DW Unholy. I guess this is what confuses me. So DW Unholy is just as good as the first too. So, 2H Unholy and DW Unholy and equal?

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Old 12/14/10, 10:27 AM   #21356
wele
 
Human Priest
 
Dunemaul
I'm looking into DK tanking and there's definitely been a lot of help already! Thank you all.

Question though: (I seriously just got back into playing since ulduar sorry if this is a noob ques, i just couldn't find an answer)

Is there a a cap/soft cap or whatever for dodge/parry?

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Old 12/14/10, 10:51 AM   #21357
wandarla
 
Human Rogue
 
Zul'Jin
Originally Posted by Aldriana View Post

Re: expertise and interrupts. If I recall correctly mobs can't dodge while casting spells, and if you're interrupting they're by definition casting, so that's actually mostly a nonissue.

Is this certain?

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Old 12/14/10, 11:00 AM   #21358
Strasner
Glass Joe
 
Strasner's Avatar
 
Goblin Mage
 
Bloodfeather (EU)
Picture with me, if you will, a scene whereby a mage is in a fight with so much movement that it becomes impractical to stand still for more than 2 casts.

In this situation, would be preferential to have a scorch based rotation, by which you cast scorch constantly and top up LB when needed and hit Pyroblast when it procs? Imagine the sand camel boss in HoO, sitting on a camel running round the boss while still casting, But doing this on your own feet.

A build similar to Talent Calculator - World of Warcraft (which has 2 roaming points to be placed somewhere) i think would be all a mage of this insanity would need.

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Old 12/14/10, 11:10 AM   #21359
Estha
Von Kaiser
 
Goblin Warlock
 
Mal'Ganis (EU)
Haste Tresholds and addiotional Dot Ticks

Hello, I've got a question relating to haste tresholds and additional dot ticks. How can I calculate how much haste is needed and which is the formula behind it? As far as I know, the needed haste rating is as follows: (X/(1,15*1,03*1,05))*128,057=haste rating

Immolate gets an addiotional tick @10%, 30%, 50%, and 70%. How about (glyphed as well) bane of agony, corruption?

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Old 12/14/10, 11:38 AM   #21360
Insolence
Von Kaiser
 
Insolence's Avatar
 
Orc Death Knight
 
Draenor (EU)
Originally Posted by wele View Post
I'm looking into DK tanking and there's definitely been a lot of help already! Thank you all.

Question though: (I seriously just got back into playing since ulduar sorry if this is a noob ques, i just couldn't find an answer)

Is there a a cap/soft cap or whatever for dodge/parry?

With the 4.0 change to Dodge and Parry making them both have equal stacking I believe the Cap for both is 60% each. Not 100% sure however.

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