I'm throwing together a DW UH spec to test out for tomorrow's raid and after looking through the BiS lists I've found that all the 1H weapons in the lists are swords. I recently picked up a 1H axe and mace from heroic deadmines and was wondering if they were viable, or if only 1H swords are. I know that the stats on them aren't optimal (hit/expertise, hit/mastery) but I'd like to test it out to see if it's pulling decent enough numbers that I can stay DW, or if I should just stay 2H until I'm all epic'd out.
I'm not quite sure what the status for our Soul Stone as a battle-res replacement is now. Is it meant so you can use your SS on an already dead player and bring him back to combat, or should it only work like it always did?
At the moment if you try to use it on a corpse you get the CD and animation just like it worked but the target still doesn't get ressurected.
I believe that your spreadsheet contains a computational error or you do not take into account the fact that 1 mastery point equals 2,5% bonus.
13% crit, 20% mastery (baseline), 6500 non-crit HW on 100% target.
Let's assume 90% bonus for crit (50% from crit and 27% from AA) and try to add 5% crit or mastery at the expense of the same amount of rating (1% crit costs as much rating as 1 point of mastery does).
So, if your targets are lower than ~60% HP, mastery is better than crit for direct heals in terms of HPS with zero overhealing (up to 5% bonus for 5%-equivalent rating spent).
Of course, the regen and utility of IWS and AF should be taken into account, along with the fact that indirect healing (hots) now contribute much larger amount of our healing, being affected by crit but unaffected by mastery.
I can see right now that it does have a math error, but I'm pretty sick right now, and I can't think straight to fix it. I'm sorry.
Thanks, but that's clear.
What I don't understand is, why does increased STAM have anything to do to with SD?
It isn't the 1st time I read a connection between stam and SD so I think that there might be someone who can explain it.
Well, Stamina increases the maximum attack power gained from vengeance. More attack power means more absorbs from SD. So more stamina leads to more SD absorbs as long as you assume your vengeance gets maxed out at some point.
"2H Unholy > DW Frost = DW Unholy > 2H Frost, with 2H Unholy being ~1.5% ahead, DW Frost and DW Unholy being within 0.5% of one another, and 2H Frost being ~10% behind the middle. For reference's sake, the approximate dps at this gear level is 19k-20k."
Can someone explain this a little more to me. I may be right on in my understanding of it but want to confirm... So 2H Unholy is better than DW Unholy but is equal to DW Unholy. I guess this is what confuses me. So DW Unholy is just as good as the first too. So, 2H Unholy and DW Unholy and equal?
Picture with me, if you will, a scene whereby a mage is in a fight with so much movement that it becomes impractical to stand still for more than 2 casts.
In this situation, would be preferential to have a scorch based rotation, by which you cast scorch constantly and top up LB when needed and hit Pyroblast when it procs? Imagine the sand camel boss in HoO, sitting on a camel running round the boss while still casting, But doing this on your own feet.
Hello, I've got a question relating to haste tresholds and additional dot ticks. How can I calculate how much haste is needed and which is the formula behind it? As far as I know, the needed haste rating is as follows: (X/(1,15*1,03*1,05))*128,057=haste rating
Immolate gets an addiotional tick @10%, 30%, 50%, and 70%. How about (glyphed as well) bane of agony, corruption?