I wanted to ask a few questions first is it worth reforging for threat stats such as expertise and hit . currently i reforged pretty much all my dodge and a lil bit of my parry to get expertise soft cap and pretty closeto the hit soft cap. the only thing about this is that my avoidance got kinda gimped 9.55% dodge 12.14% parry i havent reforged anything to mastery just yet because i wanted to get my threat stats up so my single target threat gem would just be monster. so my block chance is 41.69% only being 14.16 mastery. heres a link to my armoryCencen @ Frostwolf - World of Warcraft i wanna see if maybe i could get some insight from other sources. and dont judge my spec lol im gonna be using the single target threat deepwounds spec when the servers come up. thanx in advance for your help
I find that using Garrote > SnD > Mut to 4-5 > Rupture > Envenom with 1 CP from Ruthlessness or 1 Mut gives me the best start. The big problem is, it relies on luck way too much. If I proc Relentless or Ruthlessness then it's smooth sailing, if I don't proc anything I end up with my pants down.
I feel like the entire Muti rotation is too much based on chance as it is now. I didn't like the Envenom spam of WotLK but having to rely on 60% procs from talents like Ruthlessness and Venomous Wounds isn't a better alternative. I also have problems with Rupture because of the way you can or can't overwrite it.
I was wondering, why not spec 2 points in Aura of Foreboding, since Demonic Aegis and Fel synergy are probably less usefull in dungeons where u might counter aoe packs. And demon already has 90% avoidance.
Then over to the destruction tree, A wild guess tells me a lot of people use soulfire in combination with soulburn, even precast it before the fight maybe? So why put points in emberstorm, when u can max out Shadow and Flame, which also boosts your shadowbolt.
I am trying to understand why your best in slot list shows crit gear to be more beneficial than gear with mastery on it. Or is your intent to have the crit gear and then reforge to have mastery, so that you receive both stats?
Perhaps its becuase I have relied on shadowpanther.net as an excellent guild on general gear ranking and it is currently still being updated, but I am very lost on gear ranking in Cata to date. Does anyone have a link/website that has an up to date listing per gear slot? Many thanks.
If Lhivera's simcrafts are correct (and I do think so), then Arcane will need some serious tweaking in order to be "viable" - it falls back heavily even in "static" fights once you are T 11 geared and things get worse when Adds/movement are around.
With all due respect to Lhivera, who does good work, I don't expect the current iteration of Simcraft's arcane to be accurate (I'm not sure he would say otherwise); the priority list does not represent optimal arcane behavior. In general, arcane's structure is somewhat resistant to brute-force simulation methods, since there isn't a straightforward way to prioritize spells.
That being said, it's quite likely that the optimal behavior is not all that much better than Simcraft's best guess, so arcane may well need buffs. I'll be curious to see what a finalized version of RAWR, which is better able to computer optimal arcane cycle shifts, has to say about spec balance.
Arcane now looks almost exactly equal to Frost. Which is still not quite ideal, because (a) Fire is still much higher than both, and (b) Arcane doesn't degrade as well as Frost as we deviate from Patchwerk parameters, but it's still considerably better than it used to be.
I'm slightly skeptical that simulation is a natural way to compare arcane to the other specs, both because (at present) its priority list does not represent optimal rotation shifting and (more important) it'll be hellish to code in the on-the-fly alteration in behavior in response to MPS fluctuations that I imagine is necessary to get the most of out arcane. I think theorycraft dealing in averaged quantities, and specifically in averaged rotation DPS and MPS, is more likely to accurately represent "perfect" arcane play.
Now, I doubt that whatever gap exists between Simcraft's behavior and the arcane ideal is large enough to put the spec on par with fire, but it's worth noting, I think, that "real" arcane will be X% higher than simcraft's output, even if X is a pretty small number.
How do we figure out what the most desirable stat ratio's are? With the big range of gear choices & the option to reforge all our gear as well, we should be able to construct an ideal set for each spec right?
I'm sure everyone agrees that getting hit capped and stacking int is the main thing to do. After that we usually go by whatever the regular stat weights tell us, but not for example: getting crit & mastery gear only and reforging all haste on the gear pieces that do have haste obviously isn't optimal.
Is there a breakdown of the relative value of the different combat ratings for Frost in the same way as they are presented in the Fire thread? Knowing what the 'ranking' or 'priority' of the ratings is one thing, but is 2 haste better than 1 crit, etc? Exact numbers would be very helpful in evaluating gear choices until we can start getting towards BIS gear.
To the best of my knowledge buffs that increase stats by 5% (Kings & Mark) Spirit would be raised by the same portion. In that effect would (as one of these buffs would be available in all/most raid comps) it be wise to gem spirit in lieu of hit and aiming for 5% less the hit cap to allow for more Mastery and Haste be a wise decision? The 5% is a vague number for the sake of posing the question as having all hit come from Spirit is unlikely, but if say half of Hit is via Spirit one could free up 43.55 hit rating (2.5% of 1742 spell hit cap).
Also, regarding UE, outside of the direct damage being less than LB for the GcD, the 30% increase to the next fire spell's damage (assuming FT imbue) would make a DPS wash, if not a gain over LB if LVB is cast immediately after UE. The caveat being that casting UE on it's own when LvB is not or may not be available immediately aftarward would still be a loss, in which case LB takes priority.