I have two questions: those scaling numbers for t11 destro (Sta=0.0324 Int=3.1415 SP=2.3398 Hit=2.3744 Crit=1.1974 Haste=0.6201 Mastery=1.0180) are for mastery 672, crit 585, haste 2731 and i understand that the haste scaling went down because we get another tick for immolate. but what are scaling factors/DPS before this?
Because this is the best equip, but we come so slowly to this situation, and i dont think its good to stack haste when i can reach only 2000 haste. Isnt better for worst gear to reforge to crit and after we can break 2700+ than reforge to haste?
Lets assume crit +haste + mastery is the same -> for this lvl of gear its 3988
1. crit 900 / haste 2188/ mastery 900
2. crit 1300 /haste 1788 /mastery 900
Could you please rerun simcraft for these stats and share the scaling and DPS numbers?
Second: i see that soulfire buff is 81 percent + bloodlust 13 percent = 94 percent for haste buf uptime
I was looking into my logs and my SF uptime was around 50-70, depending on boss, im not a machine . So even i break the 2700 haste many immolate wouldnt get another tick. In numbers it looks fine, but ingame we cant be that good. I think in "real" raid environment is haste overrated and shouldnt be that good
My guild is currently 5/12(10man) 4/12(25man) and we are pushing for 7/12(10man) tonight. The only fight I have used Chain Heal on so far is Magmaw, and I have used it heavily.
However, I do not think that you should drop TC at all, for me it has been an integral part of almost every raid encounter thus far.
Omnitron Defense System - I use it during Arcanotron's pool, deals extra damage while regening mana.
Mag'maw - Exposed head phase, 10%-100% mana every phase.
Conclave of Winds - Both on the Anshal and Rohash platform, you have windows of 10+ seconds where you can LB spam.
Halfus Wyrmrest - 150% damage bonus, a lot of time to regen mana prior to Furious Roar.
Double Dragon - Used much less here, but I have used this occationally during HR CD when raid damage isn't high.
Argaloth - UE+HR every Meteor Slash, LB spam in between.
Having TC allowed me to be very liberal with my mana and I have to say so far from my raiding experience in Cataclysm, it's the best 2 point investment in the resto tree.
Having around 6400 SP in raid, my LB is averaging 5500 a hit, that's returning 800mana assuming the LB hits. Even discounting encounters where you have damage bonus, I have always experienced mana gain spamming LB. For example on Argaloth, if you only use UE+HR for Meteor Slash and exclusively LB in between the CDs, you can almost stay full mana.
Is there anyway that you could get your hit:miss ratio? For personal curiosity, and the curiosity of others. I personally like the idea of us being able to regain mana that way, but depending on how often it hits is the big thing for this.
I haven't been in raid yet, but in heroics, it's awesome, and I don't think I've seen a miss yet, if I have it's maybe one but nothing to big.
Don't know if you could pull up combat logs in the future or anything, (as I'm not much of a statistics person) but I'd love to see the hit:miss ratio.
Q: What's the top DPS spec?
A: If I had to pick a tree, I'd say Assassination, but Combat isn't too far behind. Above 35% Combat does somewhat (~2%) more DPS, but once you get below 35% and Murderous Intent kicks in, Assassination jumps significantly (~15%) ahead. Averaged across the duration of a typical fight Assassination is generally around 4% ahead, but depending on when the "hard" parts of the fight are, it may or may not prove to be superior overall. Also note that Assassination performs better on large-scale AoE and has better utility talents, while Combat has better cooldowns and a very effective "cleave" in Blade Flurry for DPSing small numbers of targets at a time.
Subtlety modeling is less complete so we don't have really good numbers yet, but best guess is that it's going to wind up 5-10% behind the other trees in average damage output. Coupled with the fact that it has a significantly more complicated cycle, I find it hard to recommend the spec at this stage.
As Mew will easily tell you, Primal Madness does give a DPS increase. It's just not very significant amount of DPS increase.
If you want to absolutely maximize your DPS, you should take it, because you will still have talent points leftover.
If you are going for a hybrid bear +cat build, then yes, Primal Madness will be the first talent to drop.
I'll have to take a look at Mew later today to confirm. I think the calculations I was reading were from earlier in beta when Primal Madness only increased your maximum energy by 20, and not your current energy.
Could someone explain how mastery ticks? For example, lets say when I directly heal the tank for 8k, he gets the shield for 800 hp over 8 seconds, or 100hp/s. If right after that I use an instant heal which is bigger or smaller, does the tank get one tick of the shield anyways or does it get refreshed/overridden without even one tick? I'm trying to figure out how useful mastery is when you are spamming one target.
Just something I noticed for anyone still playing arc. Not like its a huge game changer or anything but you can activate your POM procing your Arcane Potency before the pull, click off your POM and you will keep the Arcane Potency up allowing your POM CD to refresh and have again when wanted. So an extra little chance for your first to spells to crit. Not a big forum junkie so this has prolly been spotted already but there ya go.
Do people really need to be told that they should cast Scorch when they are constantly moving? This is an EJ thread, not a newbie's guide to leveling. The op has more than enough information on this topic.
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.