I have two questions: those scaling numbers for t11 destro (Sta=0.0324 Int=3.1415 SP=2.3398 Hit=2.3744 Crit=1.1974 Haste=0.6201 Mastery=1.0180) are for mastery 672, crit 585, haste 2731 and i understand that the haste scaling went down because we get another tick for immolate. but what are scaling factors/DPS before this?
Because this is the best equip, but we come so slowly to this situation, and i dont think its good to stack haste when i can reach only 2000 haste. Isnt better for worst gear to reforge to crit and after we can break 2700+ than reforge to haste?
Lets assume crit +haste + mastery is the same -> for this lvl of gear its 3988
1. crit 900 / haste 2188/ mastery 900
2. crit 1300 /haste 1788 /mastery 900
Could you please rerun simcraft for these stats and share the scaling and DPS numbers?
Second: i see that soulfire buff is 81 percent + bloodlust 13 percent = 94 percent for haste buf uptime
I was looking into my logs and my SF uptime was around 50-70, depending on boss, im not a machine . So even i break the 2700 haste many immolate wouldnt get another tick. In numbers it looks fine, but ingame we cant be that good. I think in "real" raid environment is haste overrated and shouldnt be that good
(sorry for my english, not my main language)
You do realize that the tool he is using is available for anyone to use? Theres no reason for you to ask him to do anything, just download the tool and run it yourself. Be thankful that he has put together a BIS pre-raid and after-raid list, but it really is on you to figure out individual gearing decisions.
I don't think this is true. I have a log from last night that shows Magmatron getting a shield at 21:25:16.320. Subsequently, Bane of Havoc from the other warlock in the raid hits magmatron and is shown as an absorb on the shield. This is same way all other dmg is reflected, so its hard to see that BoH damage is treated as a special case.
Admittedly a less than optimal view of what I'm talking about, but for those good with WoL you will be able to filter and and see this effect (both where magmatron gets the shield as well as all the damage absorbs on the shield afterwards). 21:25:16.756 is a good example of the warlock (Shamaryk's) BoH hitting the shield.
I think what may be happening in top guilds is that they figure that Warlock's BoH's alone won't do enough dmg to break the shield, and since all other players can be trusted to switch, they allow the warlocks to take advantage of the BoH for extra damage. If someone has another explanation or if I'm interpreting the log incorrectly please educate me.
Thanks for the log analysis turturin, I updated my original post to include the dangers of using BoH on Magmatron. I was primarily responding to the question of whether or not BoH would set off the Power Conversion, Unstable Shield, and Poison Soaked Shell effects, but you make a good point.
For Shaithis. Is there anyway you might be able to upload the cata entry level gear list in another format. White smoke translator isn't working for me, not besides the fact that getting the full version isn't free. Maybe an excel file or something that works with open office?
Isn't the reason that you can be very liberal with your mana also that (it seems like) you are actually spending more time dps'ing than healing. It's not even close to the best two points either, because you have to give up some other really good talents for it (Either at least 2% crit, or the 10% damage reduction)
This is purely theoretical, but I also highly doubt there will be alot of time to spent on dps'ing during the heroic versions of the bosses
Most people don't drop either talent you stated for TC, it's NORMALLY (as this has been being argued in the thread) a trade of between 2/2 TC and 2/2 Ancestral Swiftness. Most people don't even spec into the damage reduction, and anyone thinking about taking out of crit when you clearly have something like Ancestral Swift, just needs to see what they can do better.
Even in all given specs in this thread, the damage reduct spec isn't even considered a really good talent.
That, and TC is not meant to mean that you DPS more than you heal. Any person who runs with TC correctly, ONLY will LB when damage is at a minimum or none is going out. And yes, it does happen. More so in heroics than raids I imagine.
I don't know what I would hit in raids, but as I said previously, LB costs 1405, I don't know how much I would hit (as I have my damage turned into very small font via addons), but my mana return was anywhere from 1780 to 3300. Which IS a gain. In heroics, there were PLENTY of times where damage was at a very bare minimum, certain boss fights had heal downtime, so instead of just sitting there sucking up mana regen, I could LB myself back up to 90% mana before needing to heal again. No one died and mana management was at it's high.
That, and I doubt anyone is thinking about heroic raid bosses atm. It's a wonderful skill if used right in heroics, but Heroic raids aren't even something to try to conceieve right now.
Just saying, I think maybe if we got some numberson the hit:miss ratio, the whole TC > instaGW and vice versa thing might come to and end. ;D
Could someone explain how mastery ticks? For example, lets say when I directly heal the tank for 8k, he gets the shield for 800 hp over 8 seconds, or 100hp/s. If right after that I use an instant heal which is bigger or smaller, does the tank get one tick of the shield anyways or does it get refreshed/overridden without even one tick? I'm trying to figure out how useful mastery is when you are spamming one target.
Mastery is not a HoT. It is an absorb shield, so I'm afraid I don't really understand what your asking with ticks. An 8k heal applies a 800 shield. Before the shield is used or expires, you heal the target for 2k. The larger shields duration is refreshed. You now heal the target for 25k, an new 2.5k shield will be placed on target, overwriting the smaller one.
Edit: Mastery has a unique effect per spec, Illuminated Healing produces a shield for a base of 10% on most paladin heals with an additional 1.25% per Mastery, which is not to be confused with Mastery Rating. This shield lasts 8 seconds and is refreshed by smaller shields from mastery, and overwritten by larger ones. If we assume these shields are 100% effective, Mastery will be less output then haste, but significantly more compared to crit. These illuminated healing shield are produced by FoL, HL, DL, HS, WoG, LoD, and LoH.
YOu should probably read the post before asking questions, this is a pretty clear outline of mastery mechanics.
Let's talk about Archangel/Atonement.
Smiting to a 5 stack costs less mana each cast and does 100% of the damage as healing over 5 targets.
It is a ‘smart’ heal, so it chooses the lowest health targets within a very short range, including hunter pets
and temporary pets like shadowfiend. A 5-stack consumed will return slightly less mana than you spent,
and boost your healing (+3% per stack) for 18 seconds.
As a note, Atonement heals are not influenced by Archangel, so when you activate Archangel the Atonement
heals will be smaller than when you were just maintaining the 5 stacks of Evangelism. Atonement heals
are also not affected by the presence of Grace on their target.
The main purpose of Evangelism is to provide Archangel for the times when you need the healing boost.
The smite-to-heal mechanic is a conservation technique to keep putting out a base amount of healing
while spending (overall) very little mana during lower damage phases of the fight. A non-Archangel/Atonement
spec would use Heal for this purpose.
Is the spell power coefficient for Pyroblast! 42.86% because it's instant or does it count as (I think) 115%. Also, I'm sure it's does, but Glyph of Pyroblast affects this right? I mean, it doesn't have the exclimation point, but it must count for both, right?
Yes the glyph does effect Pyroblast!, It's two different spells same damage same coefficient just mana cost that is changed.
Does anyone know the exact hit rating cap for hunters? I'm currently at 1028 with 0% miss chance on level 88/skulls, and was wondering if I can reforge some of my hit away without breaking the cap. I'd experiment myself but sadly that would cost me a lot of gold...
Are there any details on the choice of glyphs? I'd like to know about the choice of Tiger's Fury over Savage Roar in particular, which is a pretty complicated thing after all (well, TF is), and I'd not trust the known tools to handle that 100% correctly. Anybody got any insight?
I haven't done the mathmatics so this is all theory. I would assume the SR glyph would be better increasing with the more haste you have. We Auto-Attack consistantly and should have SR uptime pretty consistant as well. Personally I think that's going to be a better dps increase then 1/10th the time off a 30 sec cd.
Also, the more haste means the more auto-attacks we get out. So it might be better to use TF with very little haste and as you start to gain more move to SR. As I said though, this is all an opinion and I have not done the mathmatics.
The simple fact that this thread seemed to die off alot since the release of cata has me worried about Arcs viability. Kinda seems like everyone is off theory crafting Fire instead. From my results I can't blame them. Current DPS/Damage meter results have my feelings hurt. My guild downed Heroic 25m LK 3 weeks before Cata dropped. A fight in which on the kill with all but 5 BiS gear peices (behind most of my guildies) I was 3rd overall on the meters. Now that included being just above 2 (what I consider to be good) Fire mages. Now understanding that given the time I have to devote to the game and the fact that I had to switch to an older computer I expected to be a little low on the meters... however.. dead last, just above 2 tanks and UNDER!!! our warrior tank... When the Fire mage in the party was 3rd... am I that bad at life? Or is it time to go fire again...
Theres my rant... I posted this in another thread so just copying / pasting something I noticed with POM -
Just something I noticed for anyone still playing arc. Not like its a huge game changer or anything but you can activate your POM procing your Arcane Potency before the pull, click off your POM and you will keep the Arcane Potency up allowing your POM CD to refresh and have again when wanted. So an extra little chance for your first two spells to crit. Not a big forum junkie so this has prolly been spotted already but there ya go.
And just a comment about an earlier post. Flame orb deffinately procs AM ALOT!!.. I have considered using this to help with a regen phase however how good is AM now.. is it worth doing this? Is this gonna be a big DPS loss straight AM spaming?