Can someone tell me how much Parry,dodge i need before i go to stacking up mastery? So is there any number like it was before for defense cap? i have 13.22% parry and 12.15 dodge and only 11.71 mastery[666 mastery raiting[+3.71] can i reforge some of my dodge or parry to mastery and what is that amount and do you sugest me to do that?
Don't forget that the dailies are now awarding between 1 and 2 cooking skill points. For (nearly) every new recipe the cook wants to learn, they're also getting at least 3 "material free" skill points.
The new PvP had season startet and you can buy the new PvP equipment.
My question ist, is it worthwile, to geht the new PvP daggers, because they make more DpS than the daggers you can get in the Heroics.
i know, resilence isn´t a great PvE stat, but they make more DpS ^^
So i asked you, what you would do.
I'm just gonna say this.
If your thinkin' about going combat and want pretty high dmg. My advice to you is to do the following;
Enchant hurricane/haste etc, Gem haste
Get high mastery.
Follow your rotation perfect. Belive me this is gonna be the best for us.
But! To achieve dmg as assasa you will ofc need more mastery than 20 ub and 30% ub haste if you ask me.(30% haste from raw haste towards giving you high energy regen aswell).
This is my 2min dmg done with first slow offhand :
melee 1 ; 334034 34,2%
wound poison; 190621 19,5%
sinister strike ; 179281 18.4%
main gauche 108313 11,1%
Fast offhand :
1melee 31,5% 281139
2sinister strike 22,7% 202902
3wound poison 18,3% 163565
main gauceh ; 9.9% 88354
stats: (haste&mastery only) its about 16.5 unbuffed by trinket(use) wiich is 33% or 32.
Aswell as 21% haste ub.
This was uneffected by any extra buffs or other classes dmg inc or w/e on target.
I will look deeper into it as i gear up.
Still gonna advice you to go assasa if your guild needs that more than combat.
If your in my situation you'll have to go combat even tho you rather play assasa :/ but yeah it aint all bad.
It's not about topping dmg except doing progress and benefit others aswell as yourself! :-)
Seems like this new design with proc uptime & internal cd makes on use trinkets competitive with proc trinkets as opposed to the past, which is probably what they were aiming for as well. Especially since you can just pop them with vendetta on every cd and/or save them for burn phases.
Also something I've been wondering about, are the trinket procs now correctly modeled on the ShadowCraft spreadsheet with these new findings?
Did some quick calculations with the values from the FAQ, assuming 100% uptime on Fluid Death/Tia's Grace & 20% uptime on proc trinkets(which is probably too generous)
Looks like the badge trinket is pretty much the best trinket as the uptime on proc trinkets is probably in the 18%~ range which would move it below the badge trinket and you can easily get 100% uptime with Fluid/Tia on all the boss fights currently with a small chance of dropping on the 2 council fights if you're not quick enough. As for [Unheeded Warning], it looks to be terrible for Mut, no idea about combat though.
Just wanna say that yeah. That last item you linked saying you don't know about combat. belive me it'll be the best to have as ocmbat. Especialy as when you go for a slow offhand, you only lack 25% dmg more to get onto the normal dmg as the mainhand making 1st; your mainhand go 25% up(which is the main dmg output) cause of abilitys and such.
Tho. Offhand will go to the normal dmg done, wont feel as a offhand anymore when it proccs.
Making first the offhand auto attacks sweeter :p
and your main gauche way better! Especially with highhaste/high mastery.
Tho i hate the raw agility. Rather go for more haste/agil or hit rating even so your auto hits hit more. and dont become glancing at all preferably.
Also wanted to add in a new thing. Just figured to say it.
Thinking about going QQ in this way ; "But what about low crit chance, you cant easily benefit form the trinkets or some proccs that I am not aware of".
First, trinkets chance on crit usualy have high % chance to proc, and a high internal CD, in an overall its sh!t.
Atleast for us Combats. Not for assasa.
We combats we prefer same stats all the time, keeping no weird boosts just during 10-20 secs, we want it to be raw, not be able to ruin your rotation. In mid combat you get a crit hit proccing i.e. haste, okay, more energy regen you go like okay i got 4 sec b4 i g2 put a new rupture and my snd is high, lets put a eviscreta.
Wait. You do that and then you notice, oh now my rupture will miss 1 proc, be backed down from first ruputre hit by 1-2 secs or more even if unlucky.
Aswell as saying, most trinkets are "chance on hit" nowadays not CRIT.
Crit is overrated comming to combat rogues cause we do not get any high %+ except for the yeah "%wise crit dmg increase", sure crit is nice, but in low level gear such as heroic gear etc you cannot achieve it all, rather go for the crit from the gear and not spend extra jc tokens for 2x diff gems to keep yourself at "high" crit (which will be at like 20%).
and have some haste"probably not even over 11%."
So please, keep it to haste if you really wanna do high output dmg during easy fights, follow your rotation as usual ofc, and keep it sweet.
Gear will come, gear will increase crit, you will even loose the mastery you have ATM in heroic gear, so please, trust me on this one, crit atm isnt that much of a deal for us.
- My prefered stats lookin into the future is this
mastery 16 constant(32/33% per hit)
20%haste from raw haste and the 6% from talent.
crit at about 25% 30% and higher if possible.
I have a question. There seems to be a lot of discussion going on about Assassination, most rogues I've seen have specced accordingly and it's rather rare to see Combat Rogues around these days. I haven't had the opportunity to test Combat myself due to weapons, so my question is - is Combat really that far behind or is it just not viable? I've noticed a lot of boss fights have a lot of mechanics that require movement or switching targets, wouldn't that mean that Combat should pull ahead?