The meta requirements mentioned in the OP are based around the assumption that Blizzard will be doing as they have stated and returning the meta to it's old requirements of 2 blue gems.
Until this is the case, yes, using a different meta would be more beneficial. I would recommend an [Ember Shadowspirit Diamond]. I'll update the OP with this information to prevent any further confusion, as this was also brought up in the Demonology thread to.
I admit I haven't read the demo thread, as my specs of choice have been Aff and Destro since classic. I wasn't aware that it had been noted on changing back. Good to know.
I'm talking strictly about current Cataclysm 10 and 25 man raids - to players who are actually doing them first-hand now.
On my nef25 kill I had the WoL second highest fire parse, I came 10th on our guild meters, literally 5k behind 2 destro warlocks.
I also seem to hit notably weaker for every spell bar fireball on average than the simcraft output for my character with appropriate settings. I think Maje has picked up on this in the Formulation thread
I can never get remotely close to the 130-140k combustions simcraft suggests either.
But do readers feel like the current state of Fire affairs, from first-hand Cataclysm raiding experience, is fine? If not, how would you categorise your sentiment.
There is a section at the bottom of the OP of this thread called, "Current Fire Concerns". Those were the consolidated thoughts from many Beta players several months ago. Are those points still resonating strongly with you on live now? I'm talking strictly about current Cataclysm 10 and 25 man raids - to players who are actually doing them first-hand now.
Fire mages are currently on the low end of the totem pole. You can play absolutely perfect, get a decent amount of hot streak procs, and still be 2-4K behind multiple other classes. When you don't get the hot streak procs it is literally a disaster.
Cooldowns are nonexistant. Combustion is unfortunately a joke in it its current state. Granted there are some things that you can do to try and guarantee your target is "combustion ready" and that impact is up at the same time, but it is still too much RNG.
Overall there needs to be more control. Gear may help with this issue as we all get better stats and crit percentage in general, but for now it is an issue.
You all say pallas should focus on mastery.You're talking focusing on mastery after u get the 20 percent cap of dodge and parry?That would mean focus on mastery before getin the new tire protection gear.Or u talking about from the very begining of cata?Thanks.
I actually did a full haste build in WotLK where I GCD capped my Holy Light (~1.00 seconds, was actually like 1.05), so that was the most extreme I've ever taken my haste to. The build was really solid, completely sustainable if you could manage your Divine Plea / SoW procs - and to be honest, it was probably the most fun I've ever had while healing. I'd like to try stacking critical strike this time around (when I get a bit better gear, I had quite a few more sockets at the end of Wrath than I do this early in Cata) - but I think we'll be looking at a mixture of haste and crit (40/60?), since our cast reduction spell is really powerful this expansion (Infusion of Light - Spell - World of Warcraft - 1.5s on HS reduction of 2.5s spell) as opposed to last expansion (Light's Grace - 0.5s [essentially passive] reduction of a 2.5s spell).
Coupling Infusion of Light with Daybreak, we're going to rely on critical strike to make sure we're getting that Infusion of Light proc, and when it's not active, we're going to be relying on haste to make the most of Divine Light while HS is on cooldown.
You guys say protadin has to focus at mastery (mastery=block).Are you talking about the mastery increase after geting the 20 percent caps at dodge and parry???.Or u focus mastery from the very begining of Cata with dugenon gear?Thanks.
To expand (and apparently challenge) the warriors vs druid tanks theory; we've noticed a substantial difference between damage taken & threat regarding myself and our warrior tank. Even from as far back as heroics all the way to Cho'gall, it has been evident that druids are out-preforming warriors on both threat and damage taken for single target tanking. Savage defense lends itself to absorbing the large hits from bosses, while a warrior's block is going to be better for tanking smaller hits from multiple targets, as in adds. Of course this doesn't take into account player skill or healer attentiveness, but said warrior was the best geared warrior in the world at the time of this testing (according to some silly site.) Both he and I started in full heroic gear, he received an upgrade per boss up until 11/12, while all I picked up was a weapon and much much later a belt and 2P tier. He out-geared me heavily (and still does) throughout our progression.
Clearly this is just one example regarding just two players but I didn't see any posts with these results, so I'm curious if anyone else has made similar observances or if this is just an isolated occurrence. I suppose it is worth nothing that this is 25m normal difficulty in Bastion, Descent & Throne of the Four Winds, I can't speak for 10m encounters.
What I'm more curious about...is that according to alot of other bears, it's reccomended that you reforge into dodge...yet you've reforged into mastery...do you find that 20% pre bear form dodge rating is the supposed "cap" or is it for a specific fight?
I have a PvP related question - With the recent L85 calculations determining haste to be equivalent to crit, for Ret, I've decided to lean heavily towards crit in both my PvE and PvP sets.
I'm not sure if I'm the only one that noticed but when buying PvP gear for Paladins/Warriors/DKs there are only 2 STR based types of bracers available - Haste(Alacrity), Expertise(Proficiency). Lacking the choice of Crit(Cruelty).
Personally I feel that haste is neligible for 2H melee dps in PvP, considering you're being CCd, or kited around, half the time. Your swing timer is the least of your worries.
Expertise I haven't put much thought into PvP wise, I think at most you would land a couple hits that would otherwise be parried or dodged, to what degree that would affect your damage output I haven't the slightest.
Inclusively, any well-structured opinions towards one or the other would be much appreciated and respected.
*I understand that it is nearly impossible to conceive every PvP situation.
Last edited by FoulCarnage : 12/21/10 at 10:19 PM.
This is for the lv 85 pvp rogues, I have heard that in pvp now a rogue cannot kill anything in plate? And that though rogues destroy in lower levels they cannot compete at 85. Is this true? Are rogues seriously gimped at lv 85? Thanks!