Blizzard cost 11k, flamestrike 5k. Having 90k mana pool... Well, it hurts, hurts a lot. Also, I think blizzard overtuned a bit the mana cost of our main spells comparing them to base stats from wotlk. In wotlk they were fine since our base mana was low. But since the base stats going up in cata this is a little overkill for us. We can use chain mana potion,gem,evo. We used that in wotlk aswell (except the mana pot :P). I don't think it should be like that. Locks are doing way better dmg/dps while having no mana problems at all. Hunters became imba dpsers now with their new scaling. Shadowpriests even. On most fights you need to move and as we know, moving for mage was never good for his dps. I was doing pre 4.0.1 high damage in fire on lk 25 hc aswell as on halion 25hc. I had to use cds with gems/evo. But everything was fine with our dps. It's sad that in Fire our "proc" is a lot, lot lower than in arcane.
I am sad to be honest now for the very first time playing a fire mage..
Lets not take an offtopic here. There is a lot of things blizzard need to see with fire mage. Our main problem is mana issue. Yes, we can do scorch waving but then answer yourself. Is that really the way we should dps? We will never maintain good dps while scorching and then back to standard rotation. I don't belive that im bad with mage myself. I am always open to new things in game and my class. But when new things make me be a little more above the tank and as the last on the table that is wrong. I know, someone has to be last. I only don't understand why locks are always at the top. Every damn expansion they always there. In crap-raw gear or bis. With mages it takes skill to do dps in raw gear for example. The funny thing is both simcraft and rawr are taking my stats away from crit for the haste. Crit becomes only good with full 359 gear. While haste is a lot better than mastery/crit in pre-t11 gear. At least for my char and his gear.