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Old 12/23/10, 9:55 AM   #21736
SMeltn
Glass Joe
 
SMeltn's Avatar
 
Draenei Mage
 
Nazgrel
Great posts guys. My question to add though is, what about enchants not from rep/professions? What should we focus on? Hurricane or spell power for Staff? Crit/Mastery/hit on gloves, etc. What are your thoughts?

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Old 12/23/10, 10:16 AM   #21737
Killercrank
Glass Joe
 
Troll Mage
 
Cho'gall
Originally Posted by Soulgix View Post

So, if we dont crit our mastery works only for LIving Bomb and the low-dmg Combustion.

.
I never really thought about that. Good point. After looking through all of the classes mastery, it does seem like we are one of the only classes not getting a direct increase from mastery at this point in time as it only effect Living Bomb and Combustion. This just adds to the evidence that with gear we will scale better but a decent change would be a direct damage increase from mastery that effects damage across the board.

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Old 12/23/10, 10:30 AM   #21738
Naqaj
Glass Joe
 
Human Mage
 
Emerald Dream (EU)
Originally Posted by Killercrank View Post
I never really thought about that. Good point. After looking through all of the classes mastery, it does seem like we are one of the only classes not getting a direct increase from mastery at this point in time as it only effect Living Bomb and Combustion. This just adds to the evidence that with gear we will scale better but a decent change would be a direct damage increase from mastery that effects damage across the board.
Sorry, but aren't you exaggerating quite a bit here? Just because we have to deal with lower crit rates doesn't mean you should just leave Ignite and the Pyro dot off that list completely.
Besides, can you point out a specc that actually has a Mastery that affects their damage across the board?

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Old 12/23/10, 10:47 AM   #21739
DeadpeopleRising
Glass Joe
 
Tauren Warrior
 
Shadowmoon
I have a question as well. if i were to spec into safegaurd being a tank obviously can i intervene all the time or is there a limit or a cd on the talent ? i know it reduces damage taken by 30 % but if we kept our mastery up and got the 30% buff on that and then tanked with another warrior that would be another 30% right ?



sorry i hope this question isnt redundant

also what should a warrior be at as far as expertise and hit right now ?

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Old 12/23/10, 11:00 AM   #21740
Soulgix
Glass Joe
 
Human Mage
 
Antonidas (EU)
Originally Posted by Naqaj View Post
Sorry, but aren't you exaggerating quite a bit here? Just because we have to deal with lower crit rates doesn't mean you should just leave Ignite and the Pyro dot off that list completely.
Besides, can you point out a specc that actually has a Mastery that affects their damage across the board?
Mage - Frost
Mage -Arcane
Warlock - Destruction
Warlock - Demonology
Warlock - Affliction
Rogue - Subtlety
Etc. Etc.

Also check

Hunter - Marksmanship

And other masteries like this 1.

it doesnt provide a steady dmg % increase but is always active and so is a dps increase, while ours is not.

If you read my post i said that with low crits mastery works for like 1/6 of the fight (not actual numbers but u get what i mean)

Plus, consider this:

You get a crit from fireball and so get an ignite.
Ignite wears off since u dont have any other crit to renew it (happens all the times with me)
You mastery granted you a bonus % of your 3-4-5k ignite for 4 seconds, then stopped working, while other classes, and even other mage specs, have it on 100% of the fight.

Fire mastery is subpar compared to the others and while on WOTLK worked rly good cos of 60% or more crit chance, now that our crit is so low.....well it's pretty bad

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Old 12/23/10, 11:06 AM   #21741
weenietot
Glass Joe
 
Gnome Mage
 
Sen'jin
Redundant post, I said what Kvaern said, but didn't refresh the page before posting, please delete.

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Old 12/23/10, 11:09 AM   #21742
mahimar
 
Tauren Warrior
 
Mal'Ganis
Originally Posted by brynn217 View Post
One additonal note, since Fire Blast is an Instant Spell and is also available to be buffed with a talent point, I have been mixing it into my rotations on the 2nd and 3rd phase of a fight. It has been proc'ing AM alot. When I do throw it in, being keybound, I hit that then Barrage almost instantly if I don't see the proc from Missiles. That gives me 2 spell chances before going back to AB again.

I believe using this will work out better than mixing in Flame Orb.
Nothing beats Flame Orb for getting AM procs. I start my conservation rotation with a Flame Orb cast and allows me to do ABx3/AM for its duration without any worries. After that I usually go to an ABx2/AM or AB rotation until I can start another burn phase.

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Old 12/23/10, 11:10 AM   #21743
Fröstler
Glass Joe
 
Undead Mage
 
Wrathbringer (EU)
Did anybody also noticed that casting frostbolts triggers sometimes an extra frostbolt?
I saw the animation and flying frostbolt, but i did not cast it.

I had no logging addon active as is saw this.

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Old 12/23/10, 11:12 AM   #21744
pipus
 
Night Elf Rogue
 
Kirin Tor
Thank you for the guide. I have still some question. It might already have been said but i just whant to make sure i have my priority straight.

The order os stats in priority are Agi, hit...then what...Expertise or mastery ? Im nost sure what i should cap afterward. Ill probably reforged alot of item i just whant to be sure. What is best. Expertise or mastery.

Thanks

//Sorry for the duplication post.//

Last edited by pipus : 12/23/10 at 11:21 AM.

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Old 12/23/10, 11:16 AM   #21745
pipus
 
Night Elf Rogue
 
Kirin Tor
Thank you very much for the guide. I still have a question. Im sure it was mention but i dont seem to find it.

The priority stat wise fot gear should be Agi, hit(until cap) then what ?? Expertise or mastery ? I will reforge many item i just whant to know what is best. To hit more or be dodge less. And is there a cap to any of those 2 stats ? Thanks you all.

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Old 12/23/10, 11:40 AM   #21746
Naqaj
Glass Joe
 
Human Mage
 
Emerald Dream (EU)
What do you mean with "not always active"? It is always active for LB, Pyro, Combustion and FFB. For the remaining spells, it's basically a scaling bonus to the crit multiplier.

If your argument is that it's not doing enough damage right now, that's a good point to make. But the mechanic itself is consistent with many other classes' Mastery, in that it affects only a specific part of the damage.

Last edited by Naqaj : 12/23/10 at 11:47 AM.

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Old 12/23/10, 11:59 AM   #21747
Fogkin
Glass Joe
 
Orc Rogue
 
Deathwing
Originally Posted by pipus View Post
Thank you for the guide. I have still some question. It might already have been said but i just whant to make sure i have my priority straight.

The order os stats in priority are Agi, hit...then what...Expertise or mastery ? Im nost sure what i should cap afterward. Ill probably reforged alot of item i just whant to be sure. What is best. Expertise or mastery.

Thanks

//Sorry for the duplication post.//
For combat mastery is one of the worst stats to stack.(Look at the EP charts) For stats you're going to want to get hit over yellow hit cap then exp cap then haste. As far as hitting yellow hit cap, you will hit this easily since a lot of the gear has hit built into it already. I think I'm sitting around 700 hit without even trying to. So You will want to reforge stats like crit and mastery to get exp capped then go for haste.

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Old 12/23/10, 12:19 PM   #21748
Medeor
 
Dwarf Shaman
 
Trollbane
MH Caster Wep and FT

It looks like there is some discrepancy between what I'm reading in the comments and the original post (which is an awesome help btw). Which brings up a couple of questions...

Is the caster MH something I should be running after, or should I stick with the +agility/2.6 weapons?

Also, does this mean that if I'm swinging a caster MH I should use FT, and vice-versa a +agility/2.6 weapon should have WF on it?

edit: I just realized that I haven't posted in years (if ever!) so my profile is all gorked, I'll update.

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Old 12/23/10, 12:28 PM   #21749
nofo007
 
Blood Elf Death Knight
 
Twisting Nether (EU)
DPS

Which makes more DPS feral-cat spec or Balance. Btw a friend of mine told me that feral-cats are over powered. Is it true

Thank you

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Old 12/23/10, 12:34 PM   #21750
Soulgix
Glass Joe
 
Human Mage
 
Antonidas (EU)
Originally Posted by Naqaj View Post
What do you mean with "not always active"? It is always active for LB, Pyro, Combustion and FFB. For the remaining spells, it's basically a scaling bonus to the crit multiplier.

If your argument is that it's not doing enough damage right now, that's a good point to make. But the mechanic itself is consistent with many other classes' Mastery, in that it affects only a specific part of the damage.
What i mean is that this mastery power is the % increase on High dmg combustion and Ignites. No1 would ever consider such a thing only for LB.

If we dont have an Ignite on target, the effect of master is so low that it rly doesnt matter if we have it or not.

Compared to every other class, that can use the FULL mastery bonus right way, we end up with a mastery that in most of the cases reads

"Increase the dmg of your Living Bomb Spell by X%"

I agree with you that when we get better gear, we get more crit, our dmg will scale better and so on.

But until then (and know that to have full new gear u need several weeks/months/luck) we are stuck with a mastery that affects only our living bomb.

When i said "not active" i meant that is not working with ignite cos ignite is not on the boss. And i seriously doubt blizard designed this spell to increase living Bomb dmg ONLY.

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