Which Meta should i use now, until the right one will be fixed?
Should I go for STR gemming and ignore the meta? Or try to activate the Meta with stupid gemming? Or the third alternative, go for the Mastery/Runspeed meta?
Just a friendly reminder to anyone who hasn’t caught the announcement post that’s been globally stickied on the boards: Most of the current threads on this and other class-specific boards are going to be locked in approximately 24 hours to make room for the shiny new Cataclysm era. If you have any last-minute posts you’d like to add or discussions you’d like to wrap up, now is the time to do so.
Ok then what should a warrior go for if his stats are 2281Hit(+%18.99), 802Haste(%6.26) 1212Crit(+%6.76) and 797Expertise(+26). Try to go for more hit? Or lower the hit and go for some haste or crit? I really need some advise. And if you may, i want to ask one last question, wasn't Glancing Attack removed from the game? (When they removed wep and def skill)
Until now noone has discovered the heroic equivalents of the one-handers and boots which are used in the BiS profile and imo no heroic zone drops exists, which leads me to the conclusion, that you should update those profiles (and those in the Frost thread). Ultimately, this could put dual wield unholy below 2H unholy in simulationcraft but im not sure about that :P.
Can u make me a list for best hunter profesions?
I know that JC is best give 81 agi
I know that INSC, ALCH, BS, ENCH and LW give 80
I dont know if the others are so good? I am choosing JC + ENCH for dps, what is your opinion on most dps profesion?
Let's continue on HEP. Since we revealed mastery is worse than crit, we are really close to understand final stats order.
Imagine we have 4 points, and we spent them all to crit. So we get both HPM and HPS increase. A few posts up it was calculated that mana gain of crits is about 0.25 of Spirit. So we can get same HPM of 4 crit by 1 spi. Then we have... 3 available points for haste! This leads us to the following thing:
If "3 haste > 4 crit" in healing throughput, spirit+haste is definitely better than crit.
So could somebody compare haste and crit by HPS criterion?
I have a Duel spec'ed DK(Blood/Unholy) & i like playing by myself but i would like to be ready to do raids & dungeons with other ppl. i find that when i do they complain that I'm not spec'ed right or that i need better gear & i get booted.
i would like to get better gear but the best gear comes from raids,dungeons, PvP & other instants that require me to team up with other ppl. I'm not use to playing with other ppl in rpg's. I'm a console guy that's use to playing by myself.
I've been playing wow as if it where a console rpg for a year & a half on & off. I'm very much a noob but would like to get better.
can anyone give me some advice?
I myself have tested this second style of playing a warrior in the past and found that although it may appear to be an interesting concept1 in theory, it just doesnt work in practice. When simplified down what your saying is to gear, Str, Hit till soft cap, then go full reforge crit and gear crit. However, this doesnt make your moves hit that much harder as through this method you cannot get any more Str than you would have had previously, or more than you should have had.
Also, through this method your rage generation would be enough to maintain a standard rotation and not much else, the loss of all HS usage in the rotation would be a much larger decrease in dps than that gained from the crit/flurry uptime you would be gaining from this style.
I myself have 16% crit unbuffed (obviously with the 7% addition from talents) but at the same time have managed to maintain, 23% hit and Exp cap. I still think the best way to gear atm is mainly for hit, exp cap and then crit as a third stat leaving haste and mastery as unwanted and always reforged stats.
I am unsure as to how many of the posters here actually raid Hard Mode bosses, but your "Standard" spec without Arcane Concentration and whatever "Maje" said about it I just do not understand at all. Currently, mana is a huge issue. Hard Modes last VERY long and I do not see how using LB/FB upon Clearcast procs is not a priority. If you plan on using more scorches to cope with the fact that your mana will drop very fast due to not having Arcane Concentration, I just don't think how you can outdps another mage maximizing the use of Clearcast procs.
Furthermore, Improved Fire Blast? Wow. How can this be any useful compared to Arcane Concentration or NP? A range increase on such a situational spell is just totally useless.
I am unsure to what AOE utility talents you would want me to drop, but AOE is absolutely mandatory in almost all those new boss fights, especially in 25 Man Hard Mode.
On a side note, Arcane Concentration is absolutely mandatory for AOE heavy fights, since spamming flamestrike is just too mana expensive.
I'm still interested in the numbers for 1/3 NP haste softcap though =)