The greatest advantage I see with the T11 four set bonus is that it is a controllable proc. If used with Core of Ripeness - Item - World of Warcraft in conjunction with Mana Tide Totem (and possibly another trinket spirit proc) it is possible to net a very large amount of mana back during the course of a fight.
Using my own stats of 4027 int and 2151 spirit self buffed:
Normal combat regen - 2312
Non-MTT w/ T11 4set - 4052
Non-MTT w/ set and Core of Ripeness - 6124
Regen with mana tide - 8093
MTT w/ T11 bonus - 14188
MTT w/ T11 and Core of Ripness - 21434
MTT lasts 12s, 4set lasts 10s, and CoR lasts 20s.
As you can see, stacking spirit procs under the effects of Mana Tide Totem will net ~50k mana. On a side note, MTT is on a shorter cooldown than it was last expansion, meaning we can have a MTT up 2 times (per shaman) in a 5 minute fight.
im fairly certain MTT only takes in consideration Basespirit + spirit from items, not buffs or trinket procs.
Okay, forgive me my idiocy. I have only been a resto shaman since the coming of cata due to the ridiculous waiting times for hc's and to be honest I'm still getting to grips with being a healer. Anyways I wanted to ask two things:
1) If anyone would be able to tell me what they think is an acceptable amount of mastery, % wise. Atm I've got 27% or so.
2) What is a good crit amount, atm I'm at 19.71%
I can't say I find mana a problem right now as long as the dps is outclassed by a lvl 80 and boss fights are dragged out.
Tonyo, you would greatly benefit from reading Philondra's initial post at the beginning of this thread. Shaman healing has changed some depending on the role you want to fill in raids.
I can give you the highlights though:
1. Resto shaman are stacking haste in early raiding. Trend to gem int or int/haste and reforge to haste.
2. Mastery is not a primary focus right now, but there are a few raiders playing around with. Mastery has a soft cap. Most, in this post, recommend reforging FROM Mastery TO Haste. For someone starting a resto shaman, I'd recommend waiting to play around with mastery until later because other stats are less situational and more straight forward (did I mention shaman like haste?).
3. Having crit is great for mana regen. 19% is about where 346 gear should be for resto with little reforging or enchants. Most of the logs I'm seeing show spell crit around 25 - 27% for early 25 man raids. Recall you get extra crit in raid from buffs.
4. Riptide and ES are your friend. Riptide is especially easy to manage when glyphed.
The beginning of this post will provide more detailed explanations for you. Good luck!
@Diamondz People tend to overvalue hit in the incoming rage calculations, and downplay other factors.
10% extra hit (23% you have vs realistic 11-13% a str/crit warrior will have) isnt some magical number that will shift you from "maintaining rotation and not much else" to spamming HS. 10% hit is realistically around 11% more rage. full rotation being basically 6.66 rage/sec for BT and 3.33 for RB , is way more off then 11% from full HS +rotation. in fact 11 % more rage will only transition into 15-20% more heroic strikes. Those heroic strikes that are the "buffer" in low expertise setup. At same time that 10% hit will transfer into 7% crit, resulting in much higher flurry uptime, around 5% more dmg simply because crits hit harder.
Ill say it again, the difference between 11-13% hit and 27% crit and 22% hit 22% crit (values for my warriors - note that 1st one isnt a worgen while 2nd is) in rage generation arent nearly as drastic as people portait it to be. If anything its simply more clumsy due to miss streaks - although higher crit rate is VERY noticeable in smoothing rage income by making flurry more stable. Still the gross rage is within few %, just a bit less steady in crit setup.
Hello all, reading this thread as well as the combat thread has helped me immensely, but I have one question I still can not answer. On my server (Vek'Nilash US) I have not seen or heard of anyone who has the coveted Landslide enchant. Though i'm sure someone does have it, I feel that it is out of my reach and certainly overkill for my 346 main hand. I was curious what the second or third best enchants for a MH would be? I have considered hurricane and avalanche as well as mongoose due to combat's heavy reliance on agi, but so far I have stuck with 2 pyrium weapon chains due to their low cost on my server. Thanks in advance
Why does it still say reforge to crit instead of reforge to expertise in the ilvl359 BiS list? According to the stat weight list expertise is better than crit, untill you reach the cap ofc. Or would the gear alone bring you to 26 expertise? Without reforging to it.