I compared my fights with another mage (one of the tops on WoL) and in some same fights, which has close to same lengths (1-5s) difference, he gets a lot more damage on living bomb, even though in every fight I recast it right after my LB explodes (next cast, 1sec after the explosion), our stats close to be the same, moreover, mine seems better, but in every fight he gets a lot more damage from LB (620k vs 770k, 530k vs 680k, and so forth). What could be the reason? I mostly use burn phase during the fight, so does he (i compared amount of scorches and FB launched).
I have more crit%, 500 more spd, more mana, more mastery, same hit and 1.5 less haste (though i'm still haste capped with 620 unbuffed).
Just searching for the reason how he gets a lot more damage from LB, when I generally have more dmg from FB and Ignite during the same fights, he has overall better dps mostly anywhere.
First I wanted to thank you for a great guide. I had only recently hit 80 before cataclysm came out so I had not had an opportunity to do any raiding. Not knowing any better, I was playing a subtlety spec. in PvE. I read the guide, re-specced, and followed the recommended rotation – bang! an immediate 60% increase in DPS.
I have some suggestions and questions relating to the guide. I don’t know whether you desire the guide to be easily accessible to less experienced players such as myself, but if nothing else doing so will likely reduce the number of dumb questions you receive.
First, I would suggest you add an “overview” section to the start of the guide. I found the below information in the body of the guide, but found it to be scattered throughout it. At least for me, some of these points were real “ah ha” moments that I think should be called out:
1. Equipment. Assassination rogues should use a dagger in each hand. Using daggers will best take advantage of our talents and will maximize DPS.
2. Agility yes, crit no. Agility is our most important stat and is almost 50% more valuable point-for-point then our next stat. The importance goes as follows: agility / yellow hit / spell hit /mastery / etc. and an increased chance to crit is near the bottom. An assassination rogue will do much of his damage through his poisons. As such, being able to hit with poisons (spell to hit value) is important as is mastery which will provide a scaling increase to poison damage.
3. Forget ambush. We will do the best damage striking out of stealth with mutilation. Not having to be as picky with positioning will decrease our movement time and let us get to the attack earlier. A simple rotation of mutilate / slice & dice / followed by first rupture and then envenom will maximize our damage. Once the target drops to 35% switch out back stabbing for mutilate and maintain the same rotation. Forget about ambush and eviscerate.
4. Don’t forget to vanish. Using vanish will re-trigger overkill and give a nice damage buff. Use the ability offensively rather than hording it for defensive use which (hopefully) won’t come.
5. Fan of knives is surprisingly effective. With the powerful poison buffs available to assassination rogues and the extra range provided by the fan of knives glyph, the ability will really put out some area of effect damage. If all the mobs are unlikely to die through your first applications of fan, don’t forget to cast tricks of the trade on the tank so he can enjoy the immediate aggro you cause.
The above are some of the high points I gleaned from the guide. Having it in an overview at the top of the document would make the content more accessible for the less experienced.
Beyond the proposed overview, I also had a few questions. I found the “to hit” description to be confusing. I realize that in game damage will come up as white or yellow, but I don’t understand how that corresponds to the information available in the armory or on my paper doll page. For example, I went out to the author’s armory page, and it states that Ieatpaperbag has a melee hit chance of 11.31% and the mouse over states that a hit rating of 1359 adds 11.31% Hit chance. How do these numbers correspond to the numbers in the guide? The guide says that with two points in precision (which is what Ieatpaperbag is showing), maximum to hit should be: 481 (yellow); 1332 (spell) and 2763 (white). Does this mean that Ieatpaperbag has capped out his to hit for yellow and spell, but is only ~ ½ way to capping out white?
Second, Ieatpaperbag’s expertise is shown as 4/4, and the mouseover says: “expertise rating of 149 adds 4.96 expertise. The guide says that non-gnomes cap expertise at 781 (26). Does this mean that Ieatpaperbag is currently at 149 (4) and therefore has a way to go to get to the cap?
Third, I have not done programming language macros before (only auto say macros and similar ones). The macro section of the guide requires a more advanced skill in macros then I currently have. Is there a “beginner’s guide to macros” that you all used when you got started that you could link to in the guide? If not, then no problem, I have not yet taken the time to track it down. I can look for one and post a proposed link to add. I guess my real question is just what appears to be the first line of the macro: #showtooltip Do I really just type that as written or do I replace the # with a number? In any event, I can figure this out with some due diligence on my part, but thought that if there is some great treatise on WoW macros linking to it would make things easier.
Thanks again for the great guide. Hopefully I am not violating banhammers 5, 6 and/or 7. (Incidentally “banhammer” would be a good band name).
First post here on EJ forums, hope I ended up at the right place
I'm wondering about the impact on Healing Stream totems in raid, and if any of you know a Healing meter who records its effect?
I was in Bastion of Twilight yesterday with a new guild while raiding doing attempts on Halfus Wyrmreaver which requires some AoE healing, and after wiping 6-7 attempts, usually when healers ran OOM, After that they checked healing done and as i was at 70-75% of their healing done and 2-2.5k HPS below they decided to kick me.
Can this be accounted to Healing Stream not recording on recount?
I can't find/inspect your armory character due to your profile not working correctly. But my first thought was "Maybe he's doing 10/25 man raids and doesnt have the 5% haste buff present". You might have 620 unbuffed haste, but you still won't be getting any additional ticks without the raid buff (outside of Heroism). Also, check whether he is using Glyph of Living Bomb. The OP has details stating that Glyph of LB could sometimes be superior to Glyph of Fireball, depending on the encounters you're trying to optimise for. It could also be something simple such as he is keeping Living Bomb up on both active Tron Council/Ascendant Council/Twin Dragon members simultaneously, whereas you are not. So, we'd also need to know which fights you're actually referring to here.
Halfus, Magmaw and Maloriak - for example - all present a big opportunity to get unusually high Living Bomb damage (moreso if you use the Glyph). A fight like Chimaeron or Atramedes, does not. There also some strat related specifics which can affect results, such as: Does X guild tank both Tron Council adds on top of each other for extra, incidental AOE damage where possible? Or always separate - and so forth.
You can't have a conclusive answer to whether you'd gain more from this stat or that.
It would be very situational and any such answer would have to come from either a simulator or a statistical analyse of the game itself.
You need to understand that calculating benefit for tanking is based on so many variable factors to consider, even within the same fight (like, were you running more time back turned to the boss), and not to mention your personal playstyle.
You’re looking for those Magic Numbers like you have in the DPS threads but this is different. DPS only has one thing to measure and that’s DPS- damage received from you.
While you can probably do an extensive statistical analyse for a specific boss to the point where you can tell exactly what configuration of stats would be best, it would become completely inaccurate once you switch your healers.
This is exactly what I mean by myriad of contributing factors.
I’m not saying you can’t have a crude estimate of how the stats weigh, just don’t expect to see the...
…charts around here.
What you can do is to look at your current stats and see what seems like your soft spot right now. For example if you don’t feel comfortable with the amount of your HP gem for stamina. If your Mastery is very high but your dodge is a bit behind restore some of your "Dodge to Mastery" items. You should get this feeling from just tanking for some time and see how you're the most comfortable with your stats.
Corvid, most information put forth on EJ is not meant for people of your knowledge level. There really is no need for an overview with the information you have brought up. The entire point of the guide is to set forth this information in a clear and organized fashion, which is the case.
The hit/expertise cap information is not confusing to anyone who is raid ready. If you need more information on the way this works, you can search a site like wowpedia.org regarding hit or expertise. However, I will help you out here. Hit "caps" are the hit rating or percentage necessary to reduce the miss chance for that type of attack to zero. You don't need to worry about the miss chance shown in game, simply compare the hit chance or hit rating to the cap to see how far you are to a certain cap. The Cata Raiding Faq thread will tell you which caps are important to your spec.
As for macros, the author gives a short description of what each one does. No knowledge is needed on your part besides how to copy and paste them into a macro in game. Wowpedia.org also has information on macros that might be helpful for you.
Don't take this as an insult as I'm not being demeaning in any way. But it seems as though there are other threads and sites that can provide the base you're missing to have a better understanding of raiding as a rogue. I'm always glad to see people actually care enough to try to break this barrier instead of just pretending they know what they're doing.
Well, generally you want to match any socket bonus that grants agility bonus. That means agi/hit into blue, agi/haste into yellow, and agi into red (just like the guide says). While the other socket bonuses, haste etc, you're better off ignoring the bonus and gemming straight agility. If it's two sockets whereas one of them is red and the bonus is either hit/haste/exp, then it's still beneficial to socket according to the bonus. And you will in all cases want to match the socket bonus for your helm.
This is just rough generalizing from my own experience though, if you want to make sure you're correct with every single occation, you're better off checking the EP values and calculating the situation out manually.
Thanks again. Thats what i've been doing so far, just planning out my possible gem setup and bonuses and figuring out what would give me the most EP. Just needed to hear i was on the right track. Thanks all.
@Rahdik: I tried it out and came to some very nice numbers.
I casted till Blue Dragon procced. Then I quickly dropped Mana Tide Totem and I went from 2900 cmp5 to 12515 cmp5.
Next test - To see how high I can get with mana regen (with or without proccing Blue Dragon).
So I kept casting to have my Heartsong and my Blood of Isiset 333 proc, giving 200+ and 1512+ spirit. Then quickly pop Mana Tide Totem and screenshot.
Resulting in a 20853 Mana Regen (not in combat though, cause Blue Dragon didn't proc at that time, but from the previous test I concluded that Blue Dragon does work to match CMP5 to MP5)
So now for the ultimate test - have both trinkets proc + Heartsong and have Mana Tide up
After a couple of tries with buffs just running out before I could screenshot I did manage to get one with: and Heartsong, and Blessing of Isiset, and Blue Dragon, and Mana Tide up
I know there are better trinkets around, but this is what I have to work with atm.
The thing is, to have all possible procs happen at the same time is quite rare. I only managed to have it 2x in about 30mins of trying and waiting for Tide to be off cd.
So I have a quick question, sorry if I missed it somewhere: How come I am seeing a lot more people avoid expertise when this guide says for it to be higher? And why should hit be at 1320 if the spell hit miss chance disappears before that as well?
Is there a macro that can cast Howling Blast and Death and decay at the same time with out having to set the target curser around an enemy away from me, but like say whiten or around 10 yardsof my toon?