Originally Posted by Mirrorshade
No no, sorry, bad explanation. More swings taken -at me-, is what I meant. And it's actually been proven that Diminishing Returns happens after 1200 rating in both parry and dodge. So I'm not going via testing, I'm going with diminishing returns vs no diminishing returns.
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Well, DR kicks in the second you get your first parry/dodge rating point, the only thing that changes at 1200 rating is the DR curve, meaning you will need more rating to get 1% of the stat.
What the previous also means is that you may get more benefits by getting mastery rating instead of parry/dodge at that point, but that is yet to be proven and atm pretty much all tanks are going with gut feeling on how to actually best balance the 3 stats.
According to
avoidance-blood-shield (I believe this was posted before) some top guilds DK tanks seem to actually go over that 1200 rating and aim for a combined dodge/parry between 23% and 27% and then start going for mastery.
Are they doing it for specific encounters or because those where the numbers they have reach together with their healers to be the best?
I do think Blizzard manage to get parry/dodge/mastery pretty well balanced in such a way that you will always need to evaluate the 3 and balance them because they will constantly keep swapping position as your gear evolves.
Another thing we need to remember is that mastery is subject to human error, making it a good stat when properly used and a so so stat if you use it badly (DS timing).
In the end we are lacking logs (and blood shield tracking in them), a good number of them to actually make a case for of the stats.