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Old 12/31/10, 3:27 AM   #22081
NEloi
Von Kaiser
 
Human Death Knight
 
The Venture Co (EU)
Originally Posted by Mirrorshade View Post
With 1200 in both (roughly) I have 10.5% chance to dodge and 11.4% chance to parry (so about 22% avoidance)..and it will -stay- that way all through the fight, where as when I had roughly 1720 rating of dodge (which was about 14%, not a huge difference) my avoidance would go down quickly the more 'swings' were taken at me
Avoidance goes down with more swings taken? that's a new one for me.

Just because you got a lucky string of avoided attacks with 22% combined dodge/parry and unlucky with with 26% doesn't mean it as DR like that.

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Old 12/31/10, 4:59 AM   #22082
Mirrorshade
Glass Joe
 
Blood Elf Priest
 
Moon Guard
Originally Posted by NEloi View Post
Avoidance goes down with more swings taken? that's a new one for me.

Just because you got a lucky string of avoided attacks with 22% combined dodge/parry and unlucky with with 26% doesn't mean it as DR like that.
No no, sorry, bad explanation. More swings taken -at me-, is what I meant. And it's actually been proven that Diminishing Returns happens after 1200 rating in both parry and dodge. So I'm not going via testing, I'm going with diminishing returns vs no diminishing returns.

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Old 12/31/10, 5:39 AM   #22083
NEloi
Von Kaiser
 
Human Death Knight
 
The Venture Co (EU)
Originally Posted by Mirrorshade View Post
No no, sorry, bad explanation. More swings taken -at me-, is what I meant. And it's actually been proven that Diminishing Returns happens after 1200 rating in both parry and dodge. So I'm not going via testing, I'm going with diminishing returns vs no diminishing returns.
Well, DR kicks in the second you get your first parry/dodge rating point, the only thing that changes at 1200 rating is the DR curve, meaning you will need more rating to get 1% of the stat.

What the previous also means is that you may get more benefits by getting mastery rating instead of parry/dodge at that point, but that is yet to be proven and atm pretty much all tanks are going with gut feeling on how to actually best balance the 3 stats.

According to avoidance-blood-shield (I believe this was posted before) some top guilds DK tanks seem to actually go over that 1200 rating and aim for a combined dodge/parry between 23% and 27% and then start going for mastery.
Are they doing it for specific encounters or because those where the numbers they have reach together with their healers to be the best?

I do think Blizzard manage to get parry/dodge/mastery pretty well balanced in such a way that you will always need to evaluate the 3 and balance them because they will constantly keep swapping position as your gear evolves.

Another thing we need to remember is that mastery is subject to human error, making it a good stat when properly used and a so so stat if you use it badly (DS timing).

In the end we are lacking logs (and blood shield tracking in them), a good number of them to actually make a case for of the stats.

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Old 12/31/10, 6:08 AM   #22084
Jo_
Don Flamenco
 
Draenei Paladin
 
Twisting Nether (EU)
Originally Posted by promdates View Post
Threat is not an issue at all, other than the first few moments of the fight. Hit/Exp isn't needed until you're at the 104.2% "cap". Use mitigation/armor/avoidance to reach that number, then any excess you can start getting hit/exp. Survive/mitigate damage first, that's priority. After a few 30k SotR, threat no longer matters.
I completely agree yet if you run to the pub forums you'll see most posts quoting this post which gives a completely bananas picture of stat prio.

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Old 12/31/10, 7:18 AM   #22085
Iwenna
Glass Joe
 
Draenei Hunter
 
Terenas (EU)
Random enchant items

Originally Posted by Rivkah View Post
For now, the way to deal with random enchant items is just to put the random portion of the stats in custom stats and select the item like normal. I plan to eventually add a better way, but supporting multiple versions of the same item id is fairly complicated and it may take awhile before I have time to implement it.
Hello Rivkah,

I was wondering if you can bypass pulling item id for Tot4W items since they share same id and even wowhead and battle.net have no means to show them as separate items properly? If so, I have compiled all relevant hunter loot that drops there in one excel spreadsheet which you can freely use at:

Download throne_items.xls for free on uploading.com

The way I found about how these random stats are determined is mainly by using wowwiki (Item suffix - Wowpedia - Your wiki guide to the World of Warcraft) and checking some of them on battle.net armory i.e. Mistral Circle - Game - World of Warcraft. Note that armory is not able to show both secondary stats and it shows only one instead. I can verify that my list is 100% accurate since I have two different items from that raid (ring and belt) and they have exact same stats shown in my spreadsheet. Reforging these items is no different that reforging any other item, by the way.

Hope you can use this piece of information since people are eager to start playing with best in slot pieces (and at least one item from this raid is gonna make it into BiS list).

Cheers,
Iwenna.

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Old 12/31/10, 7:31 AM   #22086
caelaran
 
Tauren Druid
 
Kul Tiras
professions?

So what is the current thinking as far as most optimal professions?

I currently am trying to decide between engineering, alchemy, inscription, and Blacksmithing, with a secondary focus on utility and pairing up with my other chars.

I love engineering for all the utility, and the socketed helm seems very nice to have.

The only professions my alts do not have are inscription and BS, looking at wowhead it appears that the inscription shoulder enchant gives as much INT boost (+ 80 INT) as the blacksmith's sockets, and I'm finding on my mage that I'm leveling too fast for crafted items (especially BS items which are insanely mats-hungry) to be worth the time to grind the mats (I have a 85 gathering alt for mining / herb).

With this in mind, would inscription / engineering be a bad choice for a holy paladin?

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Old 12/31/10, 8:03 AM   #22087
Astralglide
Banned
 
Tauren Shaman
 
Malfurion
subtlety

I really want this spec to work for dungeons/raids. I was Combat until WOTLK and then went Assassination. I love Assassination, but I really like the crit machine that subtlety can be. I am trying 8/2/31 (although I'm not 85 yet) and getting some decent results. (From what little I can see) Unbuffed and with crappy gear I have a 66% Crit chance with Backstab and 96% crit chance with Ambush and can get off a 5 point combo ever 2-3 seconds.

However, this spec has been fail in the past and I was wondering if this spec will be fail for raiding.

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Old 12/31/10, 9:10 AM   #22088
Egarim
Glass Joe
 
Dwarf Shaman
 
Earthen Ring (EU)
I've only recently rerolled elemental shammy, and however usefull this thread is, I just can't seem to find any BiS gearlist.

Is it possible to post one and keep it updated throughout cata?

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Old 12/31/10, 9:25 AM   #22089
HLHLHL
Glass Joe
 
Night Elf Druid
 
Draenor (EU)
Little help

Hey all,

First I want to apologize if I'm asking something that already been said in the earlier post. It is just I'm kinda a newbie and it's hard to understand all the information that is going on in here

After doing some reading online I don't seem to find a conclusive opinion about what stat should I (as a feral cat) put my money on. Agility is number one of course but what is number two? three? four?

I believe that we should invest all the reforging on haste and hit until to cap them and then mastery and critical. What do you think?

Furthermore, what is the best prismatic gem for us?
Should I exchange some of my +40 Agility gems for +40 Mastery?
And for the end, what is the best rotation?

Thank you all and again I apologize if these information already been answered in previous post.

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Old 12/31/10, 11:01 AM   #22090
Danchou
Glass Joe
 
Danchou's Avatar
 
Undead Warlock
 
Aerie Peak
Very nice post, indeed.

I will read it more carefully and I will come back here for some thoughts!

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Old 12/31/10, 11:48 AM   #22091
Peste
Glass Joe
 
Orc Death Knight
 
Argent Dawn
Well since I have not heard a response regarding mastery the succubus I have retorted my gear to reduce crit and increase mastery. It's not much, but I'm going to test it out myself. I'm also going to hit heroics again and see if I can put together a haste/mastery set to better test.

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Old 12/31/10, 11:53 AM   #22092
ecopsorn
Glass Joe
 
Night Elf Druid
 
Durotan (EU)
Cat Trinkets

What are the two best Cat DPS trinkets available pre T11?
Rawr seems to be buggy and doesn't calculate proc rates at all or incorrectly.
What trinkets do you use, what trinkets are the best?

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Old 12/31/10, 12:52 PM   #22093
fancydethfst
Glass Joe
 
Worgen Death Knight
 
Hellscream
By tue of this coming week I can obtain 4p Bonus due to a PvP boss pant drop. I have BiS Pants already. Wondering if Valor points would be best spent on another ring/Relic for more Str or is the 4p better even though the set pants are kinda meh.

Edit: Prob obvious if the 4p is a 3% dps increase, that is better than a little more str.

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Old 12/31/10, 1:02 PM   #22094
Nooska
King Hippo
 
Nooska's Avatar
 
Blood Elf Hunter
 
Argent Dawn (EU)
The big issue I see with the Talent Calculator - World of Warcraft spec is that it relies on 2/3 of your focus regen shots being steadies, which scale worse and do lower damage than CoS to begin with. When you say it outperformed the listed spec, I am curious, did you only use CoS when you didn't have ISS, and did you keep KC on cooldown? Another big "problem" I see with the spec you are talking about is that you will consistently delay Kill Command, the 30% speed increase from ISS and FF only takes SS/CoS casttime down to 1.512 seconds.

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Old 12/31/10, 1:48 PM   #22095
Thusly
Glass Joe
 
Goblin Mage
 
Uldaman
I don't think this bug is extremely well known right now, but it was briefly mentioned in another thread. Placing one talent point in pyromaniac will give you 5% haste all the time, regardless of what dots you have spread. (Easy to test with portal spells)

Additionally, as beelz just mentioned in the fire thread, it will give an additional 5% haste if you DO have multiple dots spread. It is always better to have 1/2 points in pyromaniac rather than 2/2 until this bug is fixed.

Last edited by Thusly : 12/31/10 at 2:00 PM.

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