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01/01/11, 11:42 PM
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#22141
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Glass Joe
Night Elf Druid
Bladefist
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Stat goals
I think we need more specific targets and then figure out our reforging/gems/ench/ from there.
For example, hit rating. If you aren't capped, you will most likely suck in the heroics because many bosses are add heavy and you have to pull them to you, you can't miss, or they will 1-shot healers. Guaranteeing the hit also helps getting a crit shot and SD, self-heals, etc. What is the new hit cap? It seems to be something ridiculous like 950 to get back to our usual percentage?
And what crit percent should I be aiming for in order to keep up SD and the leader of the pack stuff? I used to have 50%, but dropped to 25% with the new gear.
I think we covered expertise, but I'm not sure if the gear set did. We want to soft-cap at dodge, right?
Target health? 2-3 hits from a given boss maybe?
Target armor?
Any thoughts would be great here.
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01/01/11, 11:57 PM
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#22142
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Glass Joe
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Originally Posted by phyx182
has any1 tried critical / mastery combo? for without AA spec. With mastery boosting up bubbles for quite a bit, that could be a powerful combination. Not only for tank healing but also for raid heal since PoH procs DA anyway. And with decent amount of crit GH with IF on will crit for sure. With 14.85 points in mastery and 37% better bubbles my DA absorbs up to 20k dmg with 44k GH crit, making it in total almost 65k dmg absorbed which is quite a figure. And I am in most blues. Only have 5 epics. So with better raiding gear those figures could be boosted to pretty big numbers. Ofc dont totally ignore haste.
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The problem with mastery is that there's only two things that are affected by it, DA and PW:S. PW:S, I'd imagine you want to absorb as little as possible since you should only be shielding the tank and the less it absorbs, the more predictable the Rapture procs become, and thus it becomes easier to manage Rapture procs. The only downside is less absorbing done but with a more reliable mana return.
The problem with DA and mastery is that DA caps out at 20% if your HP--if I remember correctly, the only way to bypass that cap is to proc DA on a target who doesn't have DA already with a single crit heal.
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01/02/11, 12:20 AM
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#22143
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Glass Joe
Troll Death Knight
Burning Legion
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Is there anyway to use a cast sequence macro to have one button for all of my burst as frost (ghoul, trinket, and PoF)? I currently just have them macro'd into one button, with the three each shown individually on my bar as well (although not bound) so I can see when they're off CD. Basically I just want to have the icons change to keep track of my CD with a cast sequence macro, but still have it use all three when they're off CD, or two when only two coincide.
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01/02/11, 1:32 AM
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#22144
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I'm curious if anyone as looked into 22 agi as a viable enchant for dps still. It seems with my heroic gear it's a decent choice but I'm curious if others find a similar result?
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01/02/11, 2:15 AM
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#22145
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Glass Joe
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Right now this is the > spec< I'm using.
What kind of DPS loss will I suffer if I swap the 2 points in Deep Wounds to Drums of War? I'd really like the free pummels but if I'm going to suffer a huge DPS loss then I'd rather not take it.
Any thoughts on this?
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01/02/11, 3:02 AM
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#22146
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Glass Joe
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Quick question regarding legs pre-heroic raids. Downed Al'Akir in 25 man and was awarded [Sky Strider Greaves] of the Earthfall.
Stat:
2998 armor.
Red Socket
Blue Socket
Socket bonus 20 Strength
511 Stamina
301 Strength
208 Critical Strike
208 Haste
If given an opportunity to upgrade to to [Terrastra's Legguards] should I or could these be considered better than the current BiS for 2h Unholy?
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01/02/11, 3:58 AM
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#22147
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King Hippo
Draenei Death Knight
Dragonblight
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They're practically identical; hit is essentially synonymous with crit, through reforging, and so the only real difference is the socket bonus; 20 strength for one blue is, of course, worth taking, and thus you're left with 20 crit and 20 hit which, of course, trump 20 haste, no matter how one can reforge.
I'll update the list tomorrow, when I have the time to sort out how it changes reforging for everything else. The heroic version would also be BiS. Wowhead, Sigrie, and the armory all do a horrible job with the Throne loot, and so I wasn't able to find everything available/what the combinations were. The belt may also fit in, depending on what stat combinations are available.
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01/02/11, 4:59 AM
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#22148
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Piston Honda
Tauren Druid
Draenor (EU)
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Originally Posted by Lindalcron
I think we need more specific targets and then figure out our reforging/gems/ench/ from there.
For example, hit rating. If you aren't capped, you will most likely suck in the heroics because many bosses are add heavy and you have to pull them to you, you can't miss, or they will 1-shot healers. Guaranteeing the hit also helps getting a crit shot and SD, self-heals, etc. What is the new hit cap? It seems to be something ridiculous like 950 to get back to our usual percentage?
And what crit percent should I be aiming for in order to keep up SD and the leader of the pack stuff? I used to have 50%, but dropped to 25% with the new gear.
I think we covered expertise, but I'm not sure if the gear set did. We want to soft-cap at dodge, right?
Target health? 2-3 hits from a given boss maybe?
Target armor?
Any thoughts would be great here.
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Ignore hit and expertise. Adds that spawn during a bossfight don't one-shot anyone (not even close) and Taunts do not miss anymore. If you insist on going for either of the two, go for expertise below the dodge cap, because it has twice the value of hitrating below this cap. But you really shouldn't need to gem/reforge/enchant for hit or expertise.
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01/02/11, 6:59 AM
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#22149
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Night Elf Druid
Azuremyst (EU)
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boomkin pvp
sorry i know this isnt the right place for this but cant find anything that will cover it, what am looking for is some tips for pvp as a boomkin? hopefully there is someone out there who can help.
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01/02/11, 7:03 AM
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#22150
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Glass Joe
Worgen Druid
Neptulon (EU)
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Tsunami tinet ???
Whats the meaning with this Tsunami for a resto druid ATM ???
Blizzard must have done smt wrong ?
Sens the tinket says Chances on healing "and dosent work on our hots"
If it shoulden work on hots it should have sayd chances on direct heals am i right or...
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01/02/11, 8:05 AM
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#22151
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Glass Joe
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Originally Posted by Zalinda
Getting back to delukz' question
1) If you were to actually get gear to a point where you would have 102.4 pure avoidance, then you'd be a tank your healers love and your dps hates.
It's important that tanks are getting actual hits because a significant portion of their threat comes from this. The AP increase through Vengeance and abilities proccing on receiving hits are necessary for threat management. (warriors and druids get extra rage).
So even if you could get to a state of pure avoidance it's probably one you would want to avoid (pun!) and instead find a suitable balance between avoidance and mitigation.
In reality, diminishing returns are going to make being entirely avoidable impossible.
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Technically this isn't exactly true, as parry is not 100% avoidance but is instead 50% mitigation on the parried attack and 50% on the next attack. With 48.7% Parry + 48.7% dodge, you would still take some damage and build AP through vengeance. It would simply take you longer to reach max vengeance.
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01/02/11, 8:45 AM
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#22152
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Piston Honda
Human Paladin
Blackmoore (EU)
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Originally Posted by Crovack
Technically this isn't exactly true, as parry is not 100% avoidance but is instead 50% mitigation on the parried attack and 50% on the next attack. With 48.7% Parry + 48.7% dodge, you would still take some damage and build AP through vengeance. It would simply take you longer to reach max vengeance.
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This is not true. The mechanic you described was active for some time during the Beta, but never reached the live servers. Parry is 100% avoidance like ever.
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01/02/11, 10:09 AM
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#22153
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Glass Joe
Draenei Death Knight
Rexxar
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Questions about spec
Is it possible to get a link to the 31/6/2 + 2 spec? I'd really like to better see which talents you are recommending. If there's already a link in the post, I apologize for missing it, but I didn't see one
Also I really have to question the 6 in frost just to pick up Lichborne. I understand the talents utility - if it was in Blood or first tier Frost then I would unquestionably pick it up. But because you have to essentially waste 5 points to get it, now at a time when talent points are more at a premium than ever, I just can't really justify to myself to get it over taking more survival/threat from Blood or even Unholy.
All Lichborne does is add a little situational utility for times when fear could be a problem, and the self heals from DC. I understand that Blood tanking now is about self healing, but to take Lichborne just to rely on DC heals seems a little overboard. I usually trust my healers a lot more than that and I also have plenty of other CDs to pop if my health is getting low. LB doesn't even add armor or threat or anything else that could be useful so... I just don't see it.
If someone can justify to me why I should waste an otherwise useful 5 points to get LB I might consider it (or explain to me why those 5 points in Frost would be beneficial...), but so far the rationale is beyond me. I certainly don't begrudge people who prefer it, and as I said I can certainly see its situational utility. Maybe I'm just not far enough end game yet to see the true benefit.
Thanks!
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01/02/11, 10:51 AM
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#22154
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Glass Joe
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Originally Posted by Cryosis
Ok, so I wasn't able to find this in the thread.
In my raid group we have a warlock who always gives me Dark Intent, now my question is that since this gives me 9% extra periodic damage in addition to the 3% haste. Does this make frostfire bolt>fireball. I say this for two reasons, one the glyph ffb gives an addition dot, that dot helps keep the 3 stacks of DI up, and two that same ffb dot would also be doing 9% more dmg.
I was just wondering if using ffb as my main nuke is better dps at that point, on first glance it seems so, but I figured I'd leave it up to you theorycrafters to figure it out.
Thanks for the help
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have the same question in mind, i usually get DI from the lock in my group.
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01/02/11, 11:11 AM
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#22155
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Glass Joe
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Originally Posted by Cryosis
Ok, so I wasn't able to find this in the thread.
In my raid group we have a warlock who always gives me Dark Intent, now my question is that since this gives me 9% extra periodic damage in addition to the 3% haste. Does this make frostfire bolt>fireball. I say this for two reasons, one the glyph ffb gives an addition dot, that dot helps keep the 3 stacks of DI up, and two that same ffb dot would also be doing 9% more dmg.
I was just wondering if using ffb as my main nuke is better dps at that point, on first glance it seems so, but I figured I'd leave it up to you theorycrafters to figure it out.
Thanks for the help
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FB is better than FFB.
The reason is that FFB DoT is very weak (small damage), but it ticks often and it procs Ignite, and with current Ignite bugs it lowers the total damage of Ignite during fights (by 4%? I think it was around 4% the last time I tested it.)
If Ignite is not fixed, FB will be better even with huge mastery.
Unfortunately I can't link you relevant theorycrafting behind it right now, I'd have to look for it myself.
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