After I read all your topic, I dont found the response of this question.... :
Why glyph of imp and not glyph of incinerate ? Incinerate is the first spell damage during an encounter in this spec, so why we didnt boost this spell ?
Sorry if my question seems stupid but I dont understand... ^^
So I've been wondering some things for a while and I'd really appreciate it if I could get some help on this.
Whats the best thing to do reforging wise?
At the moment I've almost reforged all into expertise and hit rating. I've hit the expertise cap (781) and I have about 1200 hit rating. But some of my rogue friends reforge almost everything into mastery.. What's the best thing to do?
Thanks in advance.
This kind of sounds like you didn't even read the guide in the first post.
You don't reforge into expertise (at least not for max dmg). Reforging into hit until spell hit cap and then into mastery. You will want to take crit off the gear and after that expertise and haste.
I seem to be unable to find a decent offhand for my combat sword/axe build.
Am i missing something here?? No offhand for combat sword/axe rogues??
As off now, there are no fast (1.5 speed or lower) axes/swords in game, the viable options is axe/dagger or sword/dagger.
The best offhand option i can find is [Scaleslicer], which is a boe drop from Blackwing descent, (where they, by the way,according to this blue post, is increasing the drop chances of boe epics from trash in there).
This actually is what I wondered for a long time. We all know that T11's 2Mastery+3Crit so a 4piece instead of raid-drop means a heavy, heavy loss in the haste even after reforge. Is that HL Crit and Spirit bonus efficient enough for us to choose tier set instead of just picking up every single haste-plate?
We only want the haste to reach the GCD cap, (which is aprox 32/33% if I recall correctly). Why the GCD cap? Well to get your HL / DL to 1.8sec cast time you need aprox 3.1k haste, that means to get the cast down to 1.4-1.5sec cast time (which is the most "reasonable" cast time of such a heal) you will need alot and alot of haste, which just isnt obtainable at this stage.
Myself I found out that going for 4set bonus is the best way to go, leaving out legs for Halfus wyrmbreaker Hc legs would be the ideal.
But then again, that's only what I'll do, take Aldonn for an example (Paladin of Ensidia) he went for tier legs leaving out gloves, and if you look he's not going for GCD cap, he's going for crit, and as we all know, crit means higher HPS on the meters, but for HC fights, crit aint the ideal of taking before haste / mastery.
I'm planning to switch Stump of time for Darkmoon card when my gear progresses and i'm not starving hit.
My question is about Heart of Ignacious - Item - World of Warcraft, is the normal version better than Hourglass? In this Thread it shows up as BiS, but i guess thats heroic version ( tooltip error here). It has dropped 2 times for us, passed it both times. Should i take it next time it drops or keep my Hourglass?
On the Magmaw encounter in Blackwing Descent, having two Mages allows you to rotate Ring of Frost on the Lava Parasites that spawn after Magmaw casts Pillar of Flames. This gives you more time to get far out of the way of them, and start your slowing and aoe abilities on them.
couple of stupid questions that im sure had already been anwsered but cant find it on the forums :
Is it because affli spec is broken now for PVE that there is no complete guide like the demo and destro ones ?
What spec do u think is better for a someone new to the ranged DPS mechanics, and thus the lock class ? Destru doesnt appeal much to me, Demo looks not that powerfull on single target and CD management is clunky, affli doesnt look effective with pre-raid gear level...
Sorry, these are really stupid/basics questions that certainly have been asked 10 times a week since cata is out, so i wont be offended if someone say im a f'ing slacker, but i cant make my mind up on what spec to play even after reading everythin around...
One Handed fury or Two handed Fury as of latest patch
Hell yall my name is Dale Jr and i have played the warrior class since vanilla wow and was excited to see that fury was going to be optional Titan's grip or one handed fury again. My only question is as of right now going off personal testing and checking online with a few other sites i cannot tell which fury spec is better Titan's grip or One handed dual wield option. If you could help me out and let me know what is best so i know that i have my OS spec set up properly it would make my day as a raider / veteran player. I normally just skim threw yall's threads and find my answer but i could not find anything on this topic so please help me out if you can thanks a bunch. Salvâtøre ( US: Horde: Gorgonnash)
Been following this thread for a while, and thank you all for many good posts with useful information and tips.
Here's what I found so far, and what I would like your comments on:
1. RT+CH seems like an ok HPM combo. I usually let RT tic a bit before casting CH. The combined mana cost is less than HS or GHW, but requires at least 2 other hits apart from the main target to be effective, obviously. starting to use this more and more, and liking that CH hasn't been completely devalued. (in my view)
2. Watershield glyph. I find it invaluable, as OOC regen is a big part of raid healing now.
3. Telluric Currents. In raids I rarely use it, as my OOC regen is around 4K, and I feel that I get a better mana return from that, especially with a hitrating of 0. Would love to see a comparison on OOC regen vs. TC+IC regen.
4. HS. Confirmed, it still seems the best HPM spell out there. Just don't get too triggerhappy.
5. Healing wave. Its practically a free healing spell, as out IC regen is more than the cost of the spell, but still my intuition tells me to hold back and regen passively and then cast HS or the aforementioned RT+CH combo. Thoughts?
Here is a quote from TotemSpot about this talent spec:
I use this spec in 25s, just thought I would chime in and help and or answer any questions concerning this, while odd on paper, amazing in performance.
First of all, I can assure the legitimacy in this spec. Im Taking into account losing ancestral swifness talent in enhance, and Shield talents/glyphs. Ancestral Swiftness being the one that hurts the most.
This TC build makes it possible to have healing rain down 100 % of the time on any fight currently that I have attempted, while using chainheal and or Healing surge and staying well above 80% mana the whole fight. Effectivly you dont cast Healing wave ever, unless you feel like it? Do me a favor, dont.. its a waste with this spec.
Watershield glyph is subbed in at this point due to losing elemental shields bonus to watershield. Think of Earthshield as a glorified Hot, and in my opinion on of the lowest on 'healing done' and lackluster spells. Its kept up at this point to ensure your direct heals bonus from [Natures Blessing] on that target. Artremedes, Double Dragons, Maloriak, Magmaw, Omnotron, Halfus, Conclave etc etc. I havent found a fight that doesnt utilize the benefit of TC yet. Currently 8/12 in 25 mans.
The easiest way I can explain keeping your LB constantly casting 100% of the time while not healing, and this is purely my way, is I create a 'mouse-wheel scroll down' key bind for Lightning bolt. In essence I couple Shift+Mousewheel down, while unlocking the scroller on your mouse so it will freely spin. Give it a huge spin, let it roll for at least 30 seconds before it fully stops, keep it rollin south. So while imhealing as long as my target(boss) is in tact, im freely casting lightning bolts, while not losing any reaction on my healing spells as i have /stopcasting macros to avoid being stuck in a LB cast. Its pure madness but amazing nontheless.
Again what ive found is that this spec is purely support and more to the point should only be used if your raid CAN support it. We currently run 2 holy pallys, 3 priests(1disc), 1 resto shaman, 1 resto druid. Having 2 points in Elemental precision is the key obviously, any other TC spec that does not use points in precision is only defeating the purpose of having points going into TC, as you can chain miss LBs. While still not being to hit cap, you are still assured to hit more times than to miss.
Now with losing ancestral swiftness it isnt the end of the world, im Goblin and rocket jump gets me out of breaths, laser beams, etc. So i havent seen a need for instant ghost wolf. There are also movement increaseing spells your raid should be using on raid memebers to assist there quick departure from dooming the raid.
So inconclusion, anyone has any questions if your curious id be happy to answer. There are more points or specifics during encounters that would make this, already huge post even bigger, but i will refrain. Thanks all
I am curious what people's take on this is? It seems like it places us on on the sidelines healing up raid (melee mostly, since ranged spread by nature) and keeping people topped off through Healing Rain and Chain Heals.
Since mana will not be an issue Haste will be ideal to gain extra Healing Rain ticks and to shorten my Chain Heal cast time.
Does anyone have first hand experience with this spec?