Does any1 know if GoAK takes the value that you had the time (snapshot of str) or a 20% increase benefit no matter the str. The main question here is, is it worth it to use GoAK then wait 10 seconds and pop potions + wings?
and another quesiton sorry for multiple edits (:
Is it worth it to sell the 1650 valor boots and get darkmoon card hurricane over gloves for 2 peice?
Just two questions.
1) The trinket DPS rankings are affliction (regarding Drain Life and Shadow Bolt as filles), demo and destruction (in that order)? Would probably be better to mention this ahead instead of an own bar at the bottom.
2) Every setup has a scale factor for hit with a value > 0% even if hitcapped. This would assume that reforging every piece to hit even after the cap would provide additional DPS. HUGE mistake... you probably need to check this.
PS: We probably need to assume engineering and leatherworking as BiS professions since they offer an average 96int respectively 100int improvement instead of only 80int by other professions. Also with the guild achievements and interaction between mixology and cauldrons of battle alchemy could play an interesting role (3h flask duration, offering 80int, vial of sands and transmutes).
Seeing if anyone was planning to make a guide like they have for Assassination Rogues? You know, the table of content, detailed sections on stat order, gemming, enchanting, BiS for heroic/raiding, etc, etc.
As I have talked to a couple shamans that heal on my server, I have found one common thing they all say. Our Mastery sucks. I ask for a order of stats and list what I think they would be: INT>Spirit>Haste>Crit. I had one shaman sit there and have a conversation on why he gears for crit over haste on his gear and it made a lot of sense to me. Critting on a HW that hits for as much as a GHW saves mana in the end, is what he told me.
Anyways, back to the point. If anyone is planning to do a complete Resto guide it would be appreciated. The current one isn't informative enough, not that I don't appreciate the guy who put the time into making it.
I think the heart of Ignacious item cache is messed up, but I couldn't work out how to fix it. It looks like rawr is only recognizing one of the two "special effects".
I already mentioned back in this post that it's modeled and loading in correctly, the issue is the mage module does not recognize the nested special effect as a relavant stat. If you want to put some value to the trinket remove the stacking proc and add this effect:
"100% chance on DamagingSpellHit for 77/87 (Normal or Heroic respectfully) Spell Power Stacking for 5 times with a 15 second cooldown."
It's not the best work-around in the world and doesn't take into account the stop-and-go nature of the the trinket but it's better than nothing.
This isn't necessarily true. If the ISF buff that provides 8% dmg increase is procced only from keeping ISF up, as the haste buff was, then there will still be a tricky rotation to be had.
The notes will be up tomorrow.
You must admit that this change makes most rotations much easy and more "forgiving". Previously, as Demo for example, if you somehow don't calculate the time correctly (or due to lack of attention) recast Corruption/Immolation/HoG while not having ISF up, you effectively wasted 1 GCD and mana (not mentioning the slow SF you will have to endure too), because you will have to recast ISF and then immediately reapply the dot again (and this ofcourse applies to all specs, i mentioned Demo, because I mostly run that on my lock). After this change, if you renewed the dot while having the ISF fall off you only lose the 8% buff for only 1 tick, because next one will recalculate itself without the reapplying.
On second thought you lose 8% on all the DoT ticks between ISF falling off and getting back up, so I am not sure how the numbers will pan out in the "forgiving" department, but rotation is still a bit easier this way.
On the other hand i can't understand how are they gonna get away with such a big nerf to Demo/Affi (am i missing something here? They are basically removing loads of haste rating from them) without giving back anything at all? Were those specs so heavily overpowered? I sure didn't think so. I guess we'll have to wait and see how this turns out.
Simply I want to be convinced.
I as that never reflected earlier about caster weapon for enh, but yesterday have tested and was convinced that dps hardly above, caster weapon has 43 dps and 2-200 damage. So, caster weapon in the main hand it will be always better then Agi weapon? (in current situation)
And we need slow caster weapon? Or it doesnt metter?
+ Chain Heal’s effectiveness has been increased by approximately 10%.
+ Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
+ Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
+ Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
some quite interesting changes in the 4.0.6 patch notes...
Chainheal buff is nice although I still don't think that it will affect healing done that much, at least in 10m-raids. The same is true for the mastery change. Was a bad stat before, will stay bad, although better than it is right now.
Greater Healing Wave could become interesting. I think I will give it a try to replace RT/HS with RT-hasted GHWs. Helps our throughput while on tank healing duties... I sit at around 20% crit unbuffed so GHW will trigger IWS about 1/5 to 1/4 of casts, HS will trigger IWS about 1/3 casts (~50% crit, 60% proc chance) so the mana return will be lower with GHW but the gain in healing done may be worth it...
The Mana Tide changes have been anticipated. It was to much of a mana gain for "group 5". Total mana restored won't change that much unless you are Jewelcrafter with DO+CoR
what do you think about the changes? RT/GHW or still RT/HS?
Will mastery be in any way close to haste/crit in power?
So this is my first time posting on EJ, been a long time reader though. I was curious as to which MH/OH weapon enchants to go with if you cant afford Landslide. I've looked around on here, but seem to be unable to get a solid answer. I DL rawr (again) and used it to check my personal character and its coming up with Berserking for MH and Executioner for my OH.
Anyone else able to shed some light on this? Also a funny note, with landslide put on my MH weapon, its showing that Executioner is still roughly 1-2 dps behind a second Landslide.
(landslide is obviously first, but i dont have access to such an enchant quite yet)
Hurricane is widely assumed to be the best enchant before you have the opportunity to enchant with Landslide (Due to the fact that it can reproc itself and stack). Some are also finding use with Avalanche, with it contributing upto 5% of total damage done.