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Old 01/11/11, 1:17 AM   #22636
kgrif7
Glass Joe
 
Blood Elf Paladin
 
Dreadmaul
Golemblood potion + GoAK

Does any1 know if GoAK takes the value that you had the time (snapshot of str) or a 20% increase benefit no matter the str. The main question here is, is it worth it to use GoAK then wait 10 seconds and pop potions + wings?

and another quesiton sorry for multiple edits (:

Is it worth it to sell the 1650 valor boots and get darkmoon card hurricane over gloves for 2 peice?

Last edited by kgrif7 : 01/11/11 at 1:22 AM.

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Old 01/11/11, 1:26 AM   #22637
Nnayr
Von Kaiser
 
Undead Warlock
 
Spinebreaker
Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
MMO-Champion BlueTracker

interesting changes for destro

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Old 01/11/11, 1:39 AM   #22638
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
@Zakalwe
Just two questions.
1) The trinket DPS rankings are affliction (regarding Drain Life and Shadow Bolt as filles), demo and destruction (in that order)? Would probably be better to mention this ahead instead of an own bar at the bottom.

2) Every setup has a scale factor for hit with a value > 0% even if hitcapped. This would assume that reforging every piece to hit even after the cap would provide additional DPS. HUGE mistake... you probably need to check this.

PS: We probably need to assume engineering and leatherworking as BiS professions since they offer an average 96int respectively 100int improvement instead of only 80int by other professions. Also with the guild achievements and interaction between mixology and cauldrons of battle alchemy could play an interesting role (3h flask duration, offering 80int, vial of sands and transmutes).

Last edited by Alduin : 01/11/11 at 1:47 AM.

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Old 01/11/11, 2:18 AM   #22639
yf890906
Glass Joe
 
夢綺
Blood Elf Warlock
 
Non-US/EU Server
improved soul fire is changed

what about wl's dps then

i guess affliction and demo will lose 10-15% dps and destro about 8-10%

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Old 01/11/11, 3:04 AM   #22640
Forebode
Glass Joe
 
Night Elf Rogue
 
Earthen Ring
Seeing if anyone was planning to make a guide like they have for Assassination Rogues? You know, the table of content, detailed sections on stat order, gemming, enchanting, BiS for heroic/raiding, etc, etc.

As I have talked to a couple shamans that heal on my server, I have found one common thing they all say. Our Mastery sucks. I ask for a order of stats and list what I think they would be: INT>Spirit>Haste>Crit. I had one shaman sit there and have a conversation on why he gears for crit over haste on his gear and it made a lot of sense to me. Critting on a HW that hits for as much as a GHW saves mana in the end, is what he told me.

Anyways, back to the point. If anyone is planning to do a complete Resto guide it would be appreciated. The current one isn't informative enough, not that I don't appreciate the guy who put the time into making it.

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Old 01/11/11, 3:52 AM   #22641
Hinalover
Don Flamenco
 
Hinalover's Avatar
 
Pandaren Monk
 
Kil'Jaeden
Originally Posted by Regwinthemage View Post
I think the heart of Ignacious item cache is messed up, but I couldn't work out how to fix it. It looks like rawr is only recognizing one of the two "special effects".
I already mentioned back in this post that it's modeled and loading in correctly, the issue is the mage module does not recognize the nested special effect as a relavant stat. If you want to put some value to the trinket remove the stacking proc and add this effect:

"100% chance on DamagingSpellHit for 77/87 (Normal or Heroic respectfully) Spell Power Stacking for 5 times with a 15 second cooldown."

It's not the best work-around in the world and doesn't take into account the stop-and-go nature of the the trinket but it's better than nothing.

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Old 01/11/11, 4:07 AM   #22642
Keyd
Glass Joe
 
Worgen Warlock
 
Mannoroth
Let us hope that they change aftermath to make sense for demo/aff as well, neither specs want an RNG stun on RoF or daze on conflag which they obviously can't get.

There has to be more changes coming or really things are down the drain for the other specs.

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Old 01/11/11, 4:26 AM   #22643
PainfulDeath
Glass Joe
 
Undead Warlock
 
Ткач Смерти (EU)
Originally Posted by Diemus View Post
This isn't necessarily true. If the ISF buff that provides 8% dmg increase is procced only from keeping ISF up, as the haste buff was, then there will still be a tricky rotation to be had.

The notes will be up tomorrow.
You must admit that this change makes most rotations much easy and more "forgiving". Previously, as Demo for example, if you somehow don't calculate the time correctly (or due to lack of attention) recast Corruption/Immolation/HoG while not having ISF up, you effectively wasted 1 GCD and mana (not mentioning the slow SF you will have to endure too), because you will have to recast ISF and then immediately reapply the dot again (and this ofcourse applies to all specs, i mentioned Demo, because I mostly run that on my lock). After this change, if you renewed the dot while having the ISF fall off you only lose the 8% buff for only 1 tick, because next one will recalculate itself without the reapplying.

On second thought you lose 8% on all the DoT ticks between ISF falling off and getting back up, so I am not sure how the numbers will pan out in the "forgiving" department, but rotation is still a bit easier this way.

On the other hand i can't understand how are they gonna get away with such a big nerf to Demo/Affi (am i missing something here? They are basically removing loads of haste rating from them) without giving back anything at all? Were those specs so heavily overpowered? I sure didn't think so. I guess we'll have to wait and see how this turns out.

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Old 01/11/11, 5:00 AM   #22644
Shupa
Glass Joe
 
Draenei Shaman
 
Гром (EU)
Simply I want to be convinced.
I as that never reflected earlier about caster weapon for enh, but yesterday have tested and was convinced that dps hardly above, caster weapon has 43 dps and 2-200 damage. So, caster weapon in the main hand it will be always better then Agi weapon? (in current situation)
And we need slow caster weapon? Or it doesnt metter?

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Old 01/11/11, 5:13 AM   #22645
grishaan
Von Kaiser
 
Goblin Shaman
 
Gul'dan (EU)
+ Chain Heal’s effectiveness has been increased by approximately 10%.
+ Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
+ Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
+ Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.
some quite interesting changes in the 4.0.6 patch notes...
Chainheal buff is nice although I still don't think that it will affect healing done that much, at least in 10m-raids. The same is true for the mastery change. Was a bad stat before, will stay bad, although better than it is right now.
Greater Healing Wave could become interesting. I think I will give it a try to replace RT/HS with RT-hasted GHWs. Helps our throughput while on tank healing duties... I sit at around 20% crit unbuffed so GHW will trigger IWS about 1/5 to 1/4 of casts, HS will trigger IWS about 1/3 casts (~50% crit, 60% proc chance) so the mana return will be lower with GHW but the gain in healing done may be worth it...
The Mana Tide changes have been anticipated. It was to much of a mana gain for "group 5". Total mana restored won't change that much unless you are Jewelcrafter with DO+CoR

what do you think about the changes? RT/GHW or still RT/HS?
Will mastery be in any way close to haste/crit in power?

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Old 01/11/11, 5:40 AM   #22646
vebm
 
Konte
Blood Elf Warlock
 
Perenolde
inst [Dorian's Lost Necklace] better than [Valiona's Medallion] for T11_359 for affi ?
+7haste,
ofc that wont gief extra tick but it is little upgrade

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Old 01/11/11, 5:48 AM   #22647
Codface
Glass Joe
 
Dwarf Death Knight
 
Bronze Dragonflight (EU)
2 minute cooldown on a Trinket is imo much better than 1min 30 for a frost DK.

Simply put 2 minutes lines it up exactly with every 2nd Pillar of Frost if your using the abilities as soon as they're off cooldown.

20second duration also exactly matchs Pillar of frost. Basically making that 20sec Str proc 20% better every time for the full duration and you can't say no to that.

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Old 01/11/11, 6:25 AM   #22648
Makpowr
Glass Joe
 
Tauren Shaman
 
Quel'Thalas
When i saw the mana tide changes this morning, that was the exact same thougt i had, now i will have to stack spirit for the sake of the casters ?

Last edited by Makpowr : 01/11/11 at 6:57 AM.

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Old 01/11/11, 6:28 AM   #22649
Skyhard
Glass Joe
 
Tauren Paladin
 
Dunemaul (EU)
Can confirm that Vengeance does indeed not grant you 10%, Mine is getting capped at 13621 on halfus heroic. with 170k hp

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Old 01/11/11, 6:40 AM   #22650
 Vorkannis
Glass Joe
 
Vorkannis's Avatar
 
Worgen Warrior
 
Runetotem (EU)
Originally Posted by Stufferton View Post
So this is my first time posting on EJ, been a long time reader though. I was curious as to which MH/OH weapon enchants to go with if you cant afford Landslide. I've looked around on here, but seem to be unable to get a solid answer. I DL rawr (again) and used it to check my personal character and its coming up with Berserking for MH and Executioner for my OH.

Anyone else able to shed some light on this? Also a funny note, with landslide put on my MH weapon, its showing that Executioner is still roughly 1-2 dps behind a second Landslide.

(landslide is obviously first, but i dont have access to such an enchant quite yet)
Hurricane is widely assumed to be the best enchant before you have the opportunity to enchant with Landslide (Due to the fact that it can reproc itself and stack). Some are also finding use with Avalanche, with it contributing upto 5% of total damage done.

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