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Old 01/11/11, 9:54 AM   #22666
Ektoplasme
Von Kaiser
 
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Tauren Druid
 
Eitrigg (EU)
It's multiplicative.

1.03*1.05*1.04029 = 1.12507

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Old 01/11/11, 10:03 AM   #22667
Myranne
Glass Joe
 
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Draenei Shaman
 
Dragonblight
Just wondering how correct the statement was about UE only effecting lvb fs and fn.

Been using the ratingbuster addon and when i use UE (while using FT) the damage done by lava lash gets increased. Now i admit this could be due to other things as I haven't really tested it but would like it clarified.

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Old 01/11/11, 10:21 AM   #22668
drumm3r7
 
Orc Warrior
 
Hellscream
which is more beneficial for an arcane mage, 75 crit. or 50 int? for the cape enchant

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Old 01/11/11, 10:40 AM   #22669
DeathKnøøb
Glass Joe
 
Draenei Death Knight
 
<Law>
Ner'zhul
Haste in DW

In my personal playing experience.
If you reforge and gear to the thought that Crit>Haste your DPS drops dramtically.
(Difference was Several K)
There seems to be a minimum haste % you need to reach before that is the case.
What is that balanced %? Did I happen to miss something while reading this?
~DK
Phraeriix @ Ner'zhul - Game - World of Warcraft
Is my Armory Link.
I've attempted to find a balance while my dps still suffers

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Old 01/11/11, 10:45 AM   #22670
Morket
Glass Joe
 
Undead Warlock
 
Crushridge (EU)
Hi guys ,I try to search an answer about this question:

Do you use FEL FLAME only when you have to move , or you insert it in the normal rotation spec , in affliction ?
I know that it was introduced as a "moving spell " But I 'm not able to undestand if in normal rotation , affli and destro , is better tu use it or re-casting i UA .

I read the post about destruction warlock in this forum , and the answer is that fel flame is a dps loss in the normal rotation , is the same for affltcion too ?

Sorry If my question is too stupid

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Old 01/11/11, 10:50 AM   #22671
Baltazzarion
 
Blood Elf Paladin
 
Anub'arak (EU)
mouseover taunt

hey guys.

dude i´m not sure but the mouseover macro doesn´t work by me. don´t know if i wrote something wrong but just copy paste into wow. if i use the key the makro say it ingame and NOT taunt the mob.anybody help?

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Old 01/11/11, 10:50 AM   #22672
Cursed crow
 
Undead Warlock
 
Aggramar (EU)
Hi, Everyone - that's my first post here.

Originally Posted by Spidi View Post
I have question about refreshing your CoA. You refresh it like corr just before very last tick or because that each tick make more dmg u wait till CoA will get full period of time and then u just recast it when its gone?
You answered Yourself for your own question - You should refresh it just after it is gone.


Originally Posted by Malthias
I'm curious if there are any other locks out there that have decided to play around with the felhunter instead of succy.
Yes - I'm one of them. Mainly because of interrupt and dispell possibility, Also usage of its demon soul is handy.


Originally Posted by Majin72
Our opening set has pretty much always been slightly different than our priority list and I noticed that you didn't say much about it other than an instant Soul Fire to get the haste buff up, so I was wondering if you were meaning that in order to maximize our DPS we should immediately follow the priority list or if there's an optimal starting set that you would suggest as well?

I would like to make a suggestion about openings. In most cases I read that most people are using soulburn to got istantly ISF. What I'm doing is simply ask the tank to countdown from 3 before boss pull, wich allows me to precast SF and save one more soulburn usage for rest of the fight. In raid situation that precast can be join together with prepot.



EDIT:
I would like to also add huge thanks for whole Thread! As always You are very helpfull.

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Old 01/11/11, 10:51 AM   #22673
Gorthan
Glass Joe
 
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Human Warlock
 
Hakkar (EU)
Originally Posted by Morket View Post
Hi guys ,I try to search an answer about this question:

Do you use FEL FLAME only when you have to move , or you insert it in the normal rotation spec , in affliction ?
I know that it was introduced as a "moving spell " But I 'm not able to undestand if in normal rotation , affli and destro , is better tu use it or re-casting i UA .

I read the post about destruction warlock in this forum , and the answer is that fel flame is a dps loss in the normal rotation , is the same for affltcion too ?

Sorry If my question is too stupid
It has been told somewhere else even for affliction (try to find out it by yourself): since it increase UA only by 6 sec using FEL FLAME to refresh UA is a dps loss.

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Old 01/11/11, 10:57 AM   #22674
witchedwiz
Glass Joe
 
Human Warlock
 
Runetotem (EU)
Originally Posted by Keyd View Post
Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

Pretty massive change
is this confirmed? any chance for the blue link? it's a pretty massive nerf for non destru spec :/

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Old 01/11/11, 10:59 AM   #22675
Azyr
Glass Joe
 
Blood Elf Rogue
 
Ravenholdt (EU)
Originally Posted by ieatpaperbag View Post
.......The comparison should be between the value of 204 mastery and one point in Opportunity.
And that is exactly what i wanted to know, checking shadowcraft now.

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Old 01/11/11, 11:18 AM   #22676
Sylani
Glass Joe
 
Night Elf Druid
 
Stormrage
Originally Posted by tangedyn View Post
If you look at my spreadsheet, you will see that Stamina doesn't really have a big effect on DTPS, compared to the other stats. Agility is at least 5x better when considering only avoidance+mitigation.

A +60 stam gem will give you 60*1.05*1.05*1.06*1.1*1.1*1.25 = 106 more AP from Vengeance (assuming you cap it)
A +40 agility gem will give you 40*2*1.05*1.1*1.25 = 115.5 more AP


On a side note, my formula for the vengeance cap has been confirmed by the Blues:
MMO-Champion BlueTracker
I feel bad for not even looking before I asked, lol... I suppose I can claim that it's because I was at work at the time Great job btw, I'm a fairly new bear (been a hunter since I started playing, switching mains for cata) and I'm finding that tanking theorycrafting is much more interesting.

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Old 01/11/11, 11:18 AM   #22677
ikonoclasm
Glass Joe
 
Night Elf Hunter
 
Kargath
Upcoming changes for 4.0.6 currently on the PTR

# Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.

# Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.

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Old 01/11/11, 11:39 AM   #22678
rh8452
Piston Honda
 
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Worgen Mage
 
Kel'Thuzad
One has to consider real world uptime when comparing proc vs on-use trinkets too. The raw DPS figures assume a fight where you have complete uptime on your target for the entire proc, but in actual raiding scenarios this is not likely in current content. Proc trinkets are near-useless if they happen to proc just as say Atramedes flies up in the air or you're forced to move out of the group with the frost debuff on Maloriak, etc. Wrath had a lot of fights with 100% uptimes on bosses but right now in current content there's a lot of fights where we have to target switch, run out, run away, etc.

This causes the real world value of on-use trinkets to rise and proc trinkets to fall quite significantly on many fights, and it's thus going to end up being in people's interest to have a variety of trinkets in their arsenal to switch around from fight to fight.

(And of course we have our heroic fights where our job as frost is to do absolutely nothing but kite adds around for 8 minutes.)

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Old 01/11/11, 11:43 AM   #22679
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
Originally Posted by Innulock View Post
Scalefactors are a linear approximation of the actual DPS function in the following way: (I'm taking your example of T11 BiS to have some numbers)

DPS(base_gear + extra_stat) = DPS(base_gear) + SCALE_FACTOR_stat x extra_stat

For haste, scalefactor = 1.5611, this gives
DPS(base_gear + haste_difference) = DPS(base_gear) + 1.5611x haste_difference

For hit, scalefactor = 2.1775, this gives
DPS(base_gear + hit_difference) = DPS(base_gear) + 2.1775 x hit_difference

Simcraft calculates these linear approximations by simulating, for each character, a profile with some (I believe the delta is 100 but i might be wrong) statpoints more than the base profile provided by the user. For hit it just calculates a profile with 100 points of hit less thant the base profile.

You claim the scalefactor of hit should be negative, but that would mean getting more hit would lower your dps. In the case of loosing dps by loosing hit, the hit_difference value in the formula would be negative, not the scalefactor. For hit-values higher than the hit cap, this linear approximation is obviously no longer valid, nor do we need it to be.
Sorry, but I have to correct this. I am not claiming about the notation or the meaning of the scale factors or the DPS provided or whatever. What I am claiming is that the contemporary scale factor values are not correct in themselves. I took hit for example because it -in my opinion- is obvious. Every point of hit over the hitcap is no DPS lose (like valuing them with -x) but it doesn't mean that by losing 1point (e.g. the affliction bis raid gear has 2points hit over cap) have to be valued by 2.1 (0.6int) each. That's simply wrong. If you spend this point in haste it is not a -2.1 + 0.6 (whatever), it is simply +0.6.
Let's make another example with haste. Belt of Arcane storms is listed BiS with an 20int/20haste gem and 20haste socket bonus. If we now calculate the value of gem+bonus we recognize that this is less than an 40int gem would offer. BUT if we change them it will result in a DPS loss (hastecap!) without the scale factors afterwards claim so.
The only thing I want, is that someone looks into the code and figures out why the scale factors do not correspond with what they claim to offer -especially around the hit/haste/crit/etc. cap.

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Old 01/11/11, 11:59 AM   #22680
Rabo
Glass Joe
 
Night Elf Rogue
 
Ghostlands
Maybe not a bug, but...

Just wanted to confirm. Does the JC trinket, "Demon Panther" really suck that bad?

Seems tough to swallow that other heroic trinkets are really that much of an upgrade (over 500dps).

Looks like I got more heroic farming to do


Even still, very helpful. Much thx.

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