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Old 01/11/11, 12:01 PM   #22681
Warlocomotif
Don Flamenco
 
Warlocomotif's Avatar
 
Human Warlock
 
Emerald Dream (EU)
Please stop arguing with him, you're spamming this thread with an entirely useless argument.

The mind is like a parachute. It works best when it's open.

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Old 01/11/11, 12:23 PM   #22682
Drbizaro
 
Drbizaro's Avatar
 
Undead Mage
 
Scilla
Ok, Im not new to the forums.. been reading these forums since Vanilla.

But I do have a question. As of right now.. early raiding as a mage what is the best spec to be?

Ive tried fire.. it seems like you raelly need higher end gear to play fire.. so Ill consider fire to be a higher end raiiding spec for now.. Its good for 5 mans but frost seems nice for 5 mans too.

My guild is currently making attempts on Magmaw and Omnitron, and fire is completely gimped. maybe 1/5 times is my dps/damage actually nice on the attempts we make. Arcane is doing a lot better over my attempts with fire. I hav enot tried frost yet. So if anyone has some advice for me I would greatly appreciate it =).

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Old 01/11/11, 12:46 PM   #22683
Llego
 
Draenei Paladin
 
Drenden
Haster rating?

Ok so I have read about how haste isn't so important, which I'm glad I did because I was about to reforge for haste, but my question is, what should my haste rating be at in order to be able to pull off the 3 Cobra shots right after my ES?
i want to be at the minimum amount and then work on my crit before working on my mastery.

Last edited by Llego : 01/11/11 at 12:48 PM. Reason: I read previous post but I dont play a goblin so the rating is a little different for a night elf.

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Old 01/11/11, 12:52 PM   #22684
jackfire
 
Orc Death Knight
 
Perenolde
Why is Festering Strike not prioritized over SS when both pairs of blood/frost & unholy runes are up?


*Edit- Appears they are killing DW in another fashion.

Last edited by jackfire : 01/11/11 at 2:19 PM.

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Old 01/11/11, 1:00 PM   #22685
Neuz
 
Troll Hunter
 
Genjuros (EU)
Hello all, I would like to ask you a question:
It's a waste of dps, to spec with improved steady shot and in the rotation insert 2XSs for keeping the bonus?
Unfortunately I can not set the priority of simcraft spell in order to have a true guide .. so I ask you
Thank u all and sorry for bad English

Spec: Talent Calculator - World of Warcraft

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Old 01/11/11, 1:03 PM   #22686
csar
Glass Joe
 
Troll Druid
 
Burning Blade
Originally Posted by scotty2hotty4u View Post
Given that Nourish is such a low-priority spell and Healing Touch is (circumstantially) a high-priority one, I don't see the benefit of taking the new Nature's Bounty and getting rid of Naturalist talents. Doing so would require replacing Healing Touch's with Regrowth's because of an impossibly long Healing Touch cast time, which doesn't seem equivalent (in order to equal the same amount of healing, multiple Regrowths would have to be cast which would be purpose defeating in itself mitigating the point of the allbeit ineffective HoT).

If the new Nature's Bounty were to equivalently reduce the cast time of Healing Touch when 3 Rejuv.'s were up I'd see this as a more viable option.
i am not sure about you but i never use healing touch

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Old 01/11/11, 1:09 PM   #22687
Zargouhl
Glass Joe
 
Human Paladin
 
Dreadmaul
I know there's spreadsheets(Im terrible with spreadsheets, call me dumb) that give EP values for mastery vs crit, etc, but does anyone have some sort of rough chart or guide that shows "if you're tank healing a certain % of your total healing it makes mastery better than crit?"

It drives me nuts that I don't know to reforge crit or mastery ><

*And Scotty your dilemna between the throughput and regen talents has been an ongoing internal debate for me also >< I'm so torn between dropping 3 points in furor/moonglow for genesis but I guess it all depends on the fight.

Last edited by Zargouhl : 01/11/11 at 1:17 PM.

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Old 01/11/11, 1:14 PM   #22688
scotty2hotty4u
Glass Joe
 
Night Elf Druid
 
Fizzcrank
Originally Posted by csar View Post
i am not sure about you but i never use healing touch
I have to do more tank healing than I should... so I do use it a fair amount.

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Old 01/11/11, 1:19 PM   #22689
Cinderglow
Von Kaiser
 
Cinderglow's Avatar
 
Orc Hunter
 
Frostwolf
Originally Posted by Llego View Post
Ok so I have read about how haste isn't so important, which I'm glad I did because I was about to reforge for haste, but my question is, what should my haste rating be at in order to be able to pull off the 3 Cobra shots right after my ES?
i want to be at the minimum amount and then work on my crit before working on my mastery.
Add 1%. Not really tough math. 757 haste.

Evoke the fire within.

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Old 01/11/11, 1:36 PM   #22690
Greentouch
Piston Honda
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by csar View Post
i am not sure about you but i never use healing touch
You should. In Cata there is a time and a place for all our spells.

Originally Posted by Zargouhl View Post
It drives me nuts that I don't know to reforge crit or mastery ><
Mastery is a 1.25% HPM boost per percentage point fully utilized. Which of course it isn't, however I have no problem utilizing it 70+% of the time by making sure another hot is on the LB tank when I refresh, and doing most of my raid healing by following WG hots. So that means Mastery is close to 1% throughput and HPM per 1%.

In contrast Crit is .50-.55% HPM per 1%. It really is a no brainer, you'd have to be a terribad healer and only utilize Mastery around 40% of the time in order for crit to be better. Some people have made the case that crit effects all spells, while mastery is situational, but that's not an accurate way to look at it. Crit has A CHANCE to effect all spells. While mastery is Guaranteed in cases where it comes into play.


As to the throughput vs regen, I like how Tofuu put it. In most cases adding regen is the best way to add throughput. If you don't need more mana, then you don't need more throughput either. Your guild needs to do harder content, and or roll with less healers.

This will apply the vast majority of cases, though I'm sure people can nitpick and find the odd case where throughput>regen. A fight where you are rolling 3 LB stacks for most of it is a good example. Even there however, if you start refreshing with Healing Touch, and using WG + 1-2 RJ's every rotation you'll oom.

If you aren't needing to refresh with Healing Touch, then you don't need more throughput and Genesis vs Moonglow is irrelevant. Do it on Heroic and or with less healers.

Make sure you get all regen talents, and have spirit on all gear. This whole tier. If you want to dual spec 2 pve specs you can play around with other setups for certain fights, but the above will hold true for most if not all.

I am specced the below, and will be after the patch as well. Yes I miss Nature's Cure. I have it in my pvp spec which I use for heroics. However, thanks to blizz and our insane resto bloat, I don't feel I can justify it in a raid. Let a healer with less bloat dispel.

Talent Calculator - World of Warcraft

Yes Efflorescence and Living Seed are both terrible budget and hardly worth it. Yes they shouldn't be linked as they have nothing to do with each other. I do think they are just barely worth it in most cases, though a 10 man raider may disagree. I suggest looking at your healing breakdown after every fight, every wipe as a matter of habit.

An average of Tuesdays 6 boss kills for instance has

Efflo at 5.9%, and Living Seed at 2.4%.

In order for BotG to be better than even Living Seed, Rejuv would need to be what, around 40% of your healing. (Comparing 3 vs 2 pts.) Perhaps after the patch it will be, however they haven't announced they are unlinking them so its irrelevant. It won't be better then Efflo.

However, GotEM will scale much better, if RJ is more than I'd guess 40% of your healing it will be point for point better than Efflo. So after the patch 2/3 efflo and 3/3 NB and 3/3 Gotem may be the best option.

Edit: I thought [spell]51180[/spell] was how you linked spells/talents. Worked on other forums. If somebody could send me a PM with where I went wrong I'd appreciate it.

Last edited by Greentouch : 01/11/11 at 1:50 PM. Reason: G'damn it talents didn't link

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Old 01/11/11, 1:56 PM   #22691
HellHamsterr
Von Kaiser
 
Human Death Knight
 
Ravencrest (EU)
Originally Posted by MKlades View Post
The datamined changes from the latest PTR:

Frost
* Runic Focus now also increases spells change to hits by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.

Unholy
* Blightcaller is now called Dreadblade and Increases Shadow damage done by 20%. Each point of Mastery increases Shadow damage by an additional 2.5%.
* Virulence no longer increases chance to hit with spells. Now increases the damage done by your diseases by 10/20/30%.
* Sudden Doom now only procs from main-hand auto attacks, proc rate no longer specified and now just shows up as "higher than rank 1", "higher than rank 2".
* Necrotic Strike casting time increase effect now lasts 10 sec, down from 15 sec.
Wow. Kudos if those changes make it to live. The big question is however, how big will mastery become? (Aside from napkin math)

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Old 01/11/11, 2:05 PM   #22692
discokill
Glass Joe
 
Night Elf Warrior
 
Kilrogg
Which weapon for Arms

For a NE Arms warrior:

Arced War Axe

or

Blade of the Fearless


Only difference in stats is:

Arced
Axe
1546-2320 Damage
3.50 Speed

Fearless
Sword
1678-2519 Damage
3.80 Speed

Though DPS is the same for both despite difference in damage.

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Old 01/11/11, 2:12 PM   #22693
Ezek
Glass Joe
 
Goblin Rogue
 
Darkspear
sub

Originally Posted by Arbø View Post
Patch 4.0.6 - PTR Build 13482 MMO-Champion



Combat

* Vitality now increases your Attack Power by 25%, up from 20%.
* Restless Blades now also affects Redirect.


Subtlety

* Preparation no longer affects Evasion
* Sinister Calling now increases total Agility by 30%, up from 25%. Now increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%, up from 25%.
* Find Weakness now causes all your attacks to bypass 35/70% of that enemy's armor, up from 25/50%.
* Sanguinary Vein now also gives your Bleed effects a 50/100% chance to not break your Gouge.
im glad to see that sub is finally getting some love, i would love to raid as sub but there just isnt as much dps coming out of that spec versus assassination.

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Old 01/11/11, 2:15 PM   #22694
Dellors
Banned
 
Human Death Knight
 
Gurubashi
This is very effective if you combine it with the double-pot trick
Could you explain the double-pot trick? Is it just pre-poting or something else?

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Old 01/11/11, 2:22 PM   #22695
wampum
 
Dwarf Warrior
 
Khadgar
Originally Posted by Valys View Post
I've not done any controlled tests with SMF in execute phase but I currently have both TG and SMF in my build. I do switch to 1-hand weapons sub 20% and I've noticed an increase in damage during that phase. Execute and HS are our main dps abilities sub 20% and both are affected greatly with the 15% increase to damage since neither is based off weapon damage. Even with the decrease to stats from the swap HS hits for about 500 more damage (with 10 stacks of Slayer only) and from what I can remember from raid testing execute was hitting for around 1-2k more (obviously raid buffed).

As far as talents go I'd think putting only 1 point in DW and filling Incite would be better dps than 2 points in each (assuming you're taking both TG and SMF).

I think the consensus is that spamming execute/HS (maybe a BT here and there for Battle Trance?) sub 20% is better dps than keeping our normal rotation regardless whether we have TG, SMF or both. So the real question is this: Is it better dps to take TG+SMF and swap to 1h for execute phase or take either TG/SMF and get 2/3 DW and 3/3 Incite?
I don't have 2 epic 1 handers yet to try with but this seems to make a lot of sense. Has anyone done the math on this yet to see if it is worth it?

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