- Shadow Orbs benefit from mastery has been increased by approximately 16%.
- Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
Blind now has a PvP duration of 8 seconds.
Crippling Poison now has a PvP duration of 8 seconds.
Sap now has a PvP duration of 8 seconds.
Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.
Restless Blades now also reduces the cooldown of Redirect.
Executioner (Mastery) has been increased from 2% to 2.5% per point.
Find Weakness now grants 35/70% armor reduction, up from 25/50%.
Preparation no longer resets the cooldown of Evasion.
Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
Shadowstep's cooldown has been increased to 24 seconds, up from 20 seconds.
Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.
when LNL procs i go: explosive shot - cobra shot - explosive shot - arcane shot - explosive shot and then back on first rotation.
For example Omnitron defense system:
i got beatean by rogue 14.6k dps and warlock 13.6k dps and then there is me with 12.5k dps.... i simply dont get it.... and the thing is that warlock is less geared....
on the other hand, when i go in heroic with those 2 guys, i am top in overall like 13k dps and 32% overall damage.... on bosses i go around 14k and also i am mainly 1st.
i just dont see problem, please could someone take a look? i was already asking myself if it is because of beeing concentrated on all abilites that can hit me and then i am moving.. but on the other hand, othters must move too.... getting frustrated by this....
I am wondering about one thing now.
When you have the tidal waves buff, is it better to cast GHW or HS?
With healing surge you get increased crit chance, which would heal more than GHW, plus you would get the 10% damage mitigation.
I always used to use GHW, but now I'm doubting. Hope you guys can help out =)
Currently I use GHW only with Nature Swiftness. In all other cases Tidal Waves + Healing Surge is better. Healing is almost the same, it has higher chance to proc ancestral fortitude, ancestral awakening and improved water shield. In new PTR patch they buffed GHW so in future it will probably be better to use TW+GHW, but for now I'll stick with HS.
Using mersenne's spreadsheet from a couple of pages back for comparing HS and GHW and increasing GHW mana cost by 10% and healing by 20% puts GHW ahead on both HPM and HPS although not by as much as HS was ahead of GHW before.
Even if GHW is technically better on both fronts, I don't think it replaces HS completely. In situations where you're most interested in getting 1 person up fast it's definitely better, but if the raid is spread (this applies to 10 man far more than 25) and everyone is taking damage, and/or you're healing the tank, HS may be the better choice for AF/AA.
Not actually a member of Refusion on Burning Blade.
Hello. I was visiting EJ for years decided i can put some of my ideas here 2.
Anyway with changes made on PTR seems mastery will be good stat.
For me it will be EXP>HIT>CRIT>MASTERY>HASTE. I never liked haste stat tbh :P
RB will hit like Truck pushed by superman hehe.
"The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess. "
What does Virulence actual give now then if not spell hit? I read through twice to ensure it had not been stated what it actualy awards now. But can not see any comments as to what the talent now awards, or has it been removed?
I haven't had the chance to try it, but will be testing it on my next raid. As I see it, with good mana management, I can get more healing out of my hots even though I reduce my mana pool by not putting points to furor. I'll post later to report how it went