I wonder if it would be possible to identify the hard mode loot as such in the gear planner? I imagine it'd be nice to include a checkbox to turn that gear off, as well.
Hello everyone. I've read this whole thread in regards to making my dps a bit better. I've always been Unholy since I made this DK, also have been using the cookie-cutter build and so far and my DPS has been around 4-4.5k on a good day. I was just wondering what you more experienced Unholy DKs think about this build.
I was under the impression that Mark of Norgannan and Fury of the Five Flights are both better than these.
[Mark of Norgannon] is very average - raw AP on a trinket is far superior for the time of the proc in terms of a per point increase in DPS (and expertise really should not be an issue assuming you are hitting from behind and have majority 226 gear). [Mirror of Truth] is extremely easy to get and, yes, [Fury of the Five Flights] is better than it, but it's rough as hell to get your hands on.
I dont know how relevant Patchwerk is (or ever was) anymore, but with 0/41/30 (with the change that I only use 4 points in master demonologist and instead use 3/3 molten core) I do 7000 dps on him, without any extra pots of any tricks of the trade etc being used (one flame cap though), in a 3 minute fight. I do not seem to be able to match that with affliction, but maybe I am doing something wrong?
For the 41/30 spec I use lifetap, incinerate and felguard glyph, for affliction I use haunt, lifetap and curse of agony.
Also on the subject, is there any accurate math that is proving that 5/5 master demonologist is better than 3/3 molten core? The calculations I did shows that 3/3 MC is better for 41/30, but its hard to calculate given the randomness of molten core.
An item with the word "elemental" in its name giving haste is a big fail.Saying spell power in the tooltip and giving haste instead is a big fail too!Yep, sounds like blizz to me! :p
If i had to guess though i'd say its a bug.It is more likely intended to give spell power.
I thought the Ironforge Smasher or w/e would be a decent weapon for mace rogues due to it causing 20 more damage per hit than the Titansteel Bonecrusher that I've grown accustomed to using, (and with great effect, as many of my guildies would attest to.) but it turns out the stats on it actually deducted from the melee damage I'd output, lol. Too bad, eh? Golden Saronite Dragon ftw.
Hey.
I read the thread and I am aware that spirit, int, spellpower, crit and haste with the postet Numbers are a good goal to reach. But i'd prefer some raw Numbers. I only have the 3.0 Scalings:
You should be aware that there is no one set of numbers. If you really want to use stat weightings, you need to decide whether you want them for efficiency or throughput. Or, if you want a mixture, how you want efficiency weighted against throughput.
This isn't nitpicking: the equivalence value for haste is near to zero if you want efficiency weightings, but it's the most important stat if you want throughput.
I suggest you use Rawr instead of Lootrank, as this tool allows you to view both aspecs side by side as well as customize how you want to efficiency vs. throughput.
Originally Posted by Pewsey
Many of our snakes are 3m+ in size. They'll just take the lawnmower off you and beat the shit out of you with it to make you tender, then bite you and eat you.
My combat spec would be better if they would just invite me into some of those darned 25man Ulduars. I'm nearly geared enough, and I deal more DPS than most people who are more than geared enough.
Idk, it's better for me this way. I never did use feint. If RH has anything, it has godly tanks. They hold aggro no matter how high my single-target dps goes. (I can cap 6k for the first 20 seconds of a battle, and yet the tank can hold that aggro even if I don't use Tricks.)
Did you actually read anything in the Cat DPS thread or FeralByNight?
Strength is definitely NOT the way to gem...
Agility gives you only 1 ap instead of 2, yes. But it also gives you crit. You say, that you don't benefit much from crit, because you've got nearly 50%. That's quite nonsense.
The Crit Cap is at 75% for autoattack and ferocious bite (assuming hit and expertise capped). If you are below that, then more crit is always good.
Remember - more crit = more Combo points.
Actually there is another discussion going on right now, concerning ArPen vs Agi. ArPen scales better than linear, meaning: The more you have, the better it is. At some point, ArPen will become the best stat and thus the stat you should gem.
It's still unclear, when this point is reached. Some models say, you need 200 ArPen to become the best stat, some say 350 and some say it's even 750 or more.
Follow the discussions on the two threads Cat DPS rotation and FeralByNight, and you will know soon.
1. I tested mutilate and combat on a hero dummy. both about 10mins und in many trys !
with mutilate i did 3200DPS and with combat 2800-2900 DPS ! Is this true ? or is combat only stronger with raidbuffs ???
my rotation 3s/5r/4-5e !!! i hope anyone can help me...
2. yesterday i tested a new specc. 52/13/6. 2 pts in MP & 2pts in TttT. on a hero dummy i did 3,2-3,3k dps easily and TttT didnt activated ! so can someone tell any experience ?
You should be aware that there is no one set of numbers. If you really want to use stat weightings, you need to decide whether you want them for efficiency or throughput. Or, if you want a mixture, how you want efficiency weighted against throughput.
This isn't nitpicking: the equivalence value for haste is near to zero if you want efficiency weightings, but it's the most important stat if you want throughput.
I suggest you use Rawr instead of Lootrank, as this tool allows you to view both aspecs side by side as well as customize how you want to efficiency vs. throughput.
scalings could always be found for each class. why should that change now? of cause there is a certain set of numbers the whole game mechanics bases on numbers. how do you think blizzard makes int or spirit do what it does in a certain spec?
all we have to do is to decode this to a point understandable for us.
and its true, that these scalings depent on your preferences somehow. but since a 1500 spellpower priest that can heal for 10 min without going oom is as useless as an 3000 spellpower priest that is oom after 1 min, these scalings should be a weighted scaling, which, if you stuck to it equips you pretty balanced.
Healing is not about spamming your best rotation for a given time-frame. It is more about decisions and reaction to something happening out there. So, while some extremes will not be valid you will never get a build that is the best for every situation. Even if we could decode the program-code for holy-priests in every detail that would NOT help us finding an overall stat-balance as you may be able to find for most DPS-builds. It depends much more on a given fight than about how the holy-priest works as a class.
There are short encounters and there are long encounters. Even if that would imply that the short encounter would favor a throughput build and the long encounter would favor a mana build that may be not the case. Maybe the short encounter would need a high number of very expensive spells (PoH/GH) so you would not be able to hold up with a throughput-build. Maybe you would need PoH/GH but would not need big versions of those, even if CoH/FH would be to small in every case (maybe because of a healing-debuff).
On the other hand there may be long encounters with short periods of very high dmg-income and long regen-phases afterwards (or a build-in-regen-buff). Vaelastrasz (or how the second drake in BWL iscalled) would be an example where mana or regen would do nothing at all even if it is a gimick-fight. (Or SoL P2 in BT even if that was a short encounter.)
Anyway while progressing you would not have the optimal set for every encounter and have to balance your best items for something. And since you would like to wear them in many situations you have to make stat-decisions.
I've completely redone how I think about UI's and how I set them up, and I think this expresses very clearly my approach toward making a minimal yet functional UI.