We have new notes in the last ptr build ! Looks like the haste change has been reverted:
* Black Arrow damage has been reduced by 15%. (down from 25%)
* Explosive Shot damage has been reduced by 15%. (down from 25%)
* Serpent Spread change reverted
* Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
* Arcane Shot damage has been increased by 15%.
* Hunters can now use Auto Shot while moving.
* Cobra Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
* Steady Shot change reverted (waiting on code change to make haste scaling more consistent with spell haste)
I'm happy to see the Serpent Spread reverted, we would have troubles in magmaw without my aoe.
I personally like the buff. it probably wont make me go for mastery contra haste.
the reason i like it is that my gear will have mastery, either i want it or not. only end game will i be able to choose it away(not trough reforging but trough selective gear). so until then the mastery i do get is not just a wasted stat, it actually does something to my damage.
i havent run the numbers, but i expect that this will give a minor increase to your damage wether you are just beginning at lv 80 or are in the late late game.
what really disturbs me is that crit is at a such low dps per point. i really think that crit should be better, and it may be in the later game. hopefully
They actually just buffed it back to almost where it was:
# Improved Death Strike now increases the damage of Death Strike by 30/60/90%, up from 15/30/45%.
So it is now 15x1.9 = 28.5%
Before it was 20x1.45 = 29%
Basically the same.
I believe he's referring to the previous nerf of the healing done by Death Strike, in which case the source just says they're increasing the talent's damage buff, and he's trying to say that the rolling shields make up for the nerf to the healing done by death strike.
And I've done quite a bit of tanking in 10 mans for Cataclysm raids and I can confirm that this will at the very least, make Death Knights amazing Double attack soakers on Chimaeron.
As Healing Rain is now consistently my #1 heal on many raid encounters, I can't help but wonder if Mastery stacking over Haste will be better and I have a few thoughts that came to mind.
First, haste does not affect Healing Rain after you reach the first haste breakpoint for quite awhile but mastery does. (I suggest reaching first riptide breakpoint at 915 and stop).
Second, as right now we simply havn't reached the point in an encounter where we can spam from beginning to end without managing our mana that much. Why not stack mastery instead of haste and do less number of heals that's more efficient?
Third, as I have seen and attemped a few heroic encounters, the raid definitely spend alot more time below 50% hp than above it, wouldn't mastery stacked heals be alot more efficient?
I have now regemmed and reforged to 15 mastery points (1255rating ), 8.88% haste (1137) and 15.23% crit (919). 6424 Spell Power without Earthliving Weapon/totems and 1693 spirit (using [Jar of Ancient Remedies] and [Fall of Mortality] as trinkets).
I will be testing this setup on my next raid on Sunday and report back on findings.
Edit: Also at 0 haste, Healing Rain ticks 6 times and not 5 because the first tick is instant and you get 2nd tick at 2 seconds, 3rd tick at 4 seconds, 4th tick at 6 seconds, 5th tick at 8 seconds and 6th tick at 10 seconds. (this however does not change the break points as the first tick is instant)
How useful is Glyph of Stoneclaw Totem (and assuming using on CD to mitigate damage on self) vs. Glyph of Healing Wave (I have a free earth totem to use; we have both buffs covered through other raid members)?
Stoneclaw Glyph is 983 mana to cast, but absorbs ~16k damage (at my gear level; not sure if it scales with spellpower?), whereas HW Glyph is free every time you use HW, but only heals about 1.2k (non-crit) at my gear level. They both, essentially, serve the same purpose.
Thoughts, opinions? Hadn't seen this particular item discussed yet.
Last point can go:
1."Improve fire Nova" - if you want to have some aoe for trash
2."Elemental Precision" - to have 1% spell damage
Just letting you know that both of those specs, with the current "BiS Gear Setup" do less dps, ~300 and ~200 less, respectively, than the current highest dps spec, doing approximately ~24168.135 DPS.(Simmed 10 times)
I'm hitting 85 soon, so i need to figure what spec/build/rotation to use, for PVP... I've been reading a lot about it, and i figure something... I have no idea what to do...
So, I will say what i like, Stun! I like to cheap shot, Kidney shot, anything like that, make my enemy unable to move as long as possible, but the builds and rotations that a researched for that are very old, so that raise me a question, is that a bad strategy these days? Rogues can’t be specialized in this kind of stuff anymore?
Okay, Heres one very important thing to remember. You cant caunt pure expertise or pure hit ratings completely becouse they both are worthless stat when capped, So im replacing 40% of that expertise to stat wich actually increases our dps when expertise & hit are capped. In this case it will be offcourse crit becouse it is our best secondary stat. (According stat weightings).
Just to get a bit of a recap on our trinkets im having a bit of a hard time deciding which trinkets are better. At the moment I am using License to slay and Heart of rage. I have them reforged to crit to compensate because I am currently exp/hit capped. I have seen that a lot of ret pallys are also using crushing weight but from what I see on this napkin math our trinkets that net most dps would come from license/heart. Could license and crushing weight out perform license/heart? I hav'nt gotten a crushing weight yet and have passed when it drops because I thought it wasnt worth it. Do you think its optimal to get it for the haste proc and str?