Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

 
 
LinkBack Thread Tools
Old 01/13/11, 9:55 AM   #22846
Reliknom
Piston Honda
 
Reliknom's Avatar
 
Draenei Shaman
 
Bloodscalp (EU)
If you do not have to cast a shock and can stay in your place: stick to lightning bolt. LB is more damage, gives you mana and stacks charges on lightning shield to boot.
If you have to move, then casting earth or flame shock is a good idea, the elemental thread has some guidelines for this, I think. (Or maybe I've seen it on Totemspot.)
Use frost shock only if you need to slow your target.

"Morituri Nolumus Mori!"

Offline
Old 01/13/11, 10:26 AM   #22847
Trajer
Glass Joe
 
Draenei Shaman
 
Windrunner
Because of the Windfury change, will it be a good idea to swap Feral Spirit glyph for Windfury?

Offline
Old 01/13/11, 10:53 AM   #22848
Senusret
Glass Joe
 
Orc Death Knight
 
Aegwynn
It will be interesting to see how the bump in shadow damage will play out in terms of RNG. RNG may end up haveing a larger impact on our dps than before with the decreased damage output on our pets. One of the small reasons hunters and Unholy DK's did so well early on regardless of skill was the fact that the pet contributes sustained dps on a fight when we ourselves had to avoid mechanics.

Offline
Old 01/13/11, 11:06 AM   #22849
Scottilol
Glass Joe
 
Troll Mage
 
Spirestone
Originally Posted by smoug View Post
Less cast time = More mana problems. Int, Hit, Crit and Mastery all provide more damage without making our mana problems even bigger.
I'm not sure that come patch time this will be the case anymore. To be honest, I have no idea what numbers hide behind going into calculating haste vs. mastery, but if infact haste is rated as low as it it only because it causes us to have bigger mana problems, then this upcoming patch is going to make us rethink everything. Mastery is getting buffed AND mana costs are being reduced.

I personally will keep mastery prioritized over haste after the soft cap, unless someone can come up with some numbers on the PTR at the moment to tell me otherwise.

Offline
Old 01/13/11, 11:27 AM   #22850
Klamnei
 
Draenei Paladin
 
Sargeras
Exemplar, in the patch notes they've announced new enchants for bracers, one of them being 50 str. This would put the bonus from Leatherworking at an extra 80 str, tying it with Blacksmithing, Alchemy, and Enchanting.

Offline
Old 01/13/11, 11:51 AM   #22851
darqueseid
Glass Joe
 
Orc Warlock
 
Gorgonnash
On Magmaw, I think blink works differently than normal. If you mess up and get hit by the pillar of flame you can blink from the air to the ground and you take no falling damage(it also gets you away from the adds). This is different than blink normally works, because usually it just sends you straight forward at the height that you started and you fall from there and still take fall damage.

Offline
Old 01/13/11, 12:03 PM   #22852
Paul
Glass Joe
 
Paul's Avatar
 
Blood Elf Paladin
 
Proudmoore
I believe the updates to the patch notes indicate that haste will have little to no affect on both Crusader Strike (and Sinister Strike), making haste our worst secondary stat by what I think should be a significant margin.

Last edited by Paul : 01/13/11 at 12:08 PM.

Offline
Old 01/13/11, 12:03 PM   #22853
BeeLz
Don Flamenco
 
Undead Mage
 
Frostmane (EU)
Originally Posted by darqueseid View Post
On Magmaw, I think blink works differently than normal. If you mess up and get hit by the pillar of flame you can blink from the air to the ground and you take no falling damage(it also gets you away from the adds). This is different than blink normally works, because usually it just sends you straight forward at the height that you started and you fall from there and still take fall damage.
Blink has always worked that way, you could blink back on archimonde when you were thrown into the air, on LK hc when you got hit by shadowtrap or you can jump from anything and blink when you're close to the ground and you'll land on the ground.

Offline
Old 01/13/11, 12:07 PM   #22854
Aviendha
Banned
 
Blood Elf Paladin
 
Sargeras (EU)
Originally Posted by Paul View Post
I believe the updates to the patch notes indicate that haste will have little to no affect on both Crusader Strike and Sinister Strike, making haste our worst secondary stat by what I think should be a significant margin.
I think the part you're referring to concerns Hunters and CS and SS respectively stand for Cobra Shot and Steady Shot (or Serpent Sting, Hunters have too many "SS").

Offline
Old 01/13/11, 12:11 PM   #22855
Estha
Von Kaiser
 
Goblin Warlock
 
Mal'Ganis (EU)
Which place in the dps-ranking will Vibrant Alchemist Stone - Items - Sigrie reach in 4.0.6?

Offline
Old 01/13/11, 12:26 PM   #22856
Gogusrl
Piston Honda
 
Gogusrl's Avatar
 
Orc Warlock
 
Jaedenar (EU)
I'd say second best after volcano for all three specs, but I have no actual proof to back this out.

Offline
Old 01/13/11, 12:44 PM   #22857
Hypno
Glass Joe
 
Human Mage
 
La Croisade Ecarlate (EU)
Thanks, now, let's go try

Offline
Old 01/13/11, 12:56 PM   #22858
Dch48
Von Kaiser
 
Night Elf Hunter
 
Draka
Running the numbers on the new site gives me (with my relatively weak gear maximized for BM output) the following with full raid buffs>

BM---19131 dps
SV---18120 dps
MM---18079 dps

While I do have a lot of Mastery reforged into Hit Rating, the stats from gear are exactly the same for all 3 specs. I like the numbers but I sure don't expect it to stay that way.

Oh--pet for BM is a Spirit Beast because I love the self heal and a Cat is used for the other two.

Offline
Old 01/13/11, 1:01 PM   #22859
TheUnknownable
 
Troll Mage
 
Onyxia (EU)
Hello dear Magefellows!

I've read through the entire guide, and it was worth it.

But I havent seen any words on the T11 - Bonusses. I already own Chest and Gloves, but I dont know whether I should or should not get the 4 pieces-bonus, cause there are other Items that are better in the specific slot than the set ones(seen on lootrank.com).

Is -10% Fireball/FFB Casttime worth it or not?


Thanks for answers and sorry for my unbelievable bad English. 8[

P.S: I know I have to get T11 pieces anyway to get the heroic version.

Offline
Old 01/13/11, 1:09 PM   #22860
Darqmuse
Banned
 
Night Elf Rogue
 
Dunemaul (EU)
Originally Posted by Sarvius View Post
Honestly, why would they? Sure we could come up with some convoluted, unintuitive design that would achieve the goal.
Wow you're just trying to insult me now. I wonder if you even play a rogue.

I on the other hand have 377 days played time on my rogue so I got some feeling.

To me it FEELS like revealing strike should not share the global cd

It's not like it's uncommon to do this. I play a warrior as well and if rvs can be used like heroic strike it would just be perfect to fill the gabs.

It would make playing a combat rogue way more interesting and exuberant.

Faster and more fluent finishing moves wich is what it's all about isn't it.. Or is it about doing melee auto attacks and poison damage..

Offline
 

Go Back   Elitist Jerks » The Dung Heap » The Dung Heap

Thread Tools

« For Jazdia | - »