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Old 01/14/11, 4:43 PM   #22951
skmz
Glass Joe
 
Tauren Druid
 
Talnivarr (EU)
I was thinking about a build something like this when PTR goes live;

WoW Talent Calculator - Sigrie.

Nature's Cure can be switched out for a point in GotEM instead. And Genesis can sacrifice one point to max out Moonglow instead.

What do you think?

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Old 01/14/11, 4:46 PM   #22952
Mistapanda
Banned
 
Tauren Druid
 
Gorgonnash
Originally Posted by skmz View Post
I was thinking about a build something like this when PTR goes live;

WoW Talent Calculator - Sigrie.

What do you think?
I would take out 1 point in revitalize and put it into effl. making it 3/3. That's just my initial reaction.

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Old 01/14/11, 4:48 PM   #22953
BOHIC
Von Kaiser
 
Tauren Druid
 
Thrall
Originally Posted by gengrel View Post
I'm not really understanding this new "Character Information". I'm a Draenei Shaman level 85 and my hit cap SHOULD be 16% right (1640 hit) and currently I'm at 16.89% and miss .11% on level 88's.

Am I over-capped for hit and the Character Information tab doesn't take into effect Heroic Presence or do i actually need to be 17%? 1% frees up a lot of extra dps if I'm over-capped. Thank you for your time.

v/r
MÛNDUNUGU
(Û(ALT+0219)sorry for the accent, I transferred and name was taken)

MUNDUNUGU
The Draenei racial, Heroic Presence, is not reflected on the character sheet. The level 85 spell hit cap for Draenei Shaman is 16% or 1640 rating on the character sheet, as stated in the OP.

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Old 01/14/11, 4:48 PM   #22954
skmz
Glass Joe
 
Tauren Druid
 
Talnivarr (EU)
Originally Posted by Mistapanda View Post
I would take out 1 point in revitalize and put it into effl. making it 3/3. That's just my initial reaction.
Not a bad idea. Thanks!

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Old 01/14/11, 5:13 PM   #22955
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
Originally Posted by Mistapanda View Post
I would take out 1 point in revitalize and put it into effl. making it 3/3. That's just my initial reaction.

Taking points out of a regen talent and putting them into a mediocre throughput talent is probably bad advice. In this tier mana can be spent almost as fast as you desire. Mana=throughput. I have seen others say this earlier in the thread, but if you have mana left over then bring less healers or do harder content. The problem with that spec is you put 2 points into BotG. If rejuv was 40% of your healing those would still be poor points. Move those 2 points to something worth while lower in the tree.


While our mana problems will be easier in the patch, they aren't just going away. You have no points in furor, 2/3 in moonglow and are considering taking another out of Revitalize. It doesn't matter how much your spells heal for if you don't have any mana to cast them.

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Old 01/14/11, 5:18 PM   #22956
skmz
Glass Joe
 
Tauren Druid
 
Talnivarr (EU)
Originally Posted by Toadfoot View Post
Taking points out of a regen talent and putting them into a mediocre throughput talent is probably bad advice. In this tier mana can be spent almost as fast as you desire. Mana=throughput. I have seen others say this earlier in the thread, but if you have mana left over then bring less healers or do harder content. The problem with that spec is you put 2 points into BotG. If rejuv was 40% of your healing those would still be poor points. Move those 2 points to something worth while lower in the tree.


While our mana problems will be easier in the patch, they aren't just going away. You have no points in furor, 2/3 in moonglow and are considering taking another out of Revitalize. It doesn't matter how much your spells heal for if you don't have any mana to cast them.
Could you show a talent template you would have in mind and explain about it?

I have no idea how this would work out. Was just some ideas.

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Old 01/14/11, 5:28 PM   #22957
Toadfoot
Von Kaiser
 
Night Elf Druid
 
Aman'Thul
WoW Talent Calculator - Sigrie.

Something along the lines of this. I don't think the patch is really going to change our spec.

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Old 01/14/11, 5:55 PM   #22958
skmz
Glass Joe
 
Tauren Druid
 
Talnivarr (EU)
That is exactly the spec I am playing with atm, except I'm using NC except of SR. I do think it will change. But you never know.

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Old 01/14/11, 7:08 PM   #22959
ovlaM
Glass Joe
 
Goblin Death Knight
 
Cho'gall
The presence switch also wouldn't be limited only to the beginning of a fight. For instance, during Atramedes' air phase, I generally will fire off a DC or 2 to dump my RP then switch to UP (which gives an added bonus of being able to avoid sound a little easier) and when he drops back down I'll stay in UP until I'm resource starved again.

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Old 01/14/11, 7:18 PM   #22960
Archaene
Glass Joe
 
Worgen Death Knight
 
Stormrage
As already said, the new Heart Strike that is upcoming (50% increased damage) isn't needed for Tanking Threat. Yes, it might be for PvP, but my guess is that it's going to lead to something either getting nerfed, or drastically changing. HS might add a debuff like Blood Boil, or Diseases might get nerfed, which would explain the increased HS Damage (Damage scales with diseases, equaling out the damage).

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Old 01/14/11, 7:21 PM   #22961
fivespeed1992
Von Kaiser
 
Human Death Knight
 
Azgalor
With Windfury proccing 3 additional attacks instead of 2, will this shift Haste around as a more valuable stat?

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Old 01/14/11, 7:24 PM   #22962
Miranda Cerdwynd
 
Miranda Cerdwynd's Avatar
 
Human Mage
 
Dalaran
Shadow priest in need of help

I've read the thread and don't see a break down of where your stats should be at lvl 85 before epic gear. What am i suppose to aim for in general especially dealing with hit, crit, and haste. Also i am using the sugested routations but still i am doing really low DPS. how can i be more effective? Please just a simple break down.


Please help,
Miranda

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Old 01/14/11, 8:52 PM   #22963
orderofmaken
Von Kaiser
 
Worgen Rogue
 
Bloodhoof (EU)
I don't think anyone has mentioned yet as to how much of a different the changes to Sub will make to its DPS in the next patch, if anyone has actually worked on the numbers or played it on PTR. If it will bring it a bit closer to the other two specs or still be trailing far behind.

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Old 01/14/11, 10:00 PM   #22964
evoslayer
Von Kaiser
 
Orc Rogue
 
Azjol-Nerub
On opening a fight, Are we absolutely certain that it is better to open with slice and dice?, This is based completely on feel (And I understand the damage from increased attack speed may not feel as noticeable as the damage from the increased energy from rupture)

Anyway I am not sure if it has been tested whether it viable to open with a garrote or mutilate (depending on if you can get stealth) and then follow it up with a low point rupture to get the energy flowing, It seems to me that with the energy flow, from rupture you could get slice and dice up very quickly, faster than you could get rupture up if you started with slice and dice.

My proposed rotation is something like opening ability->rupture->mutilate if lethality didn't proc->slice and dice->mutilate to 4 plus->envenom to keep up the low point slice and dice->mutilate to 4+->by this time your 1-3 point rupture should be barely one and you put up a real one and transition into a normal rotation

I looked around but didn't see anything about testing on the issue, my exact thinking is that with the removal of focused attacks and the addition of venomous wounds, the value of a rupture may have surpassed slice and dice. especially early in the rotation when you need to get all your abilities rolling. This ability also lacks the risk of your 1 pt slice and dice dropping off before you can envenom as rupture is always refreshed manually anyway and it should be glyphed.

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Old 01/14/11, 10:15 PM   #22965
Annekynn
Glass Joe
 
Gnome Mage
 
Blackhand
Would it not be better to run Mage Armor and just spam Fireball? Ive been doing that and mana becomes far less of a problem (almost identical to wrath) without the worry of having to throw in scorches except for the 5% crit bonus if youve had no pyros in a bit.

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