It's been addressed multiple times. They even documented in the patch notes that character sheets would now show total haste including buffs instead of just haste from rating. Until we discover otherwise (and until it is immediately hotfixed because it's game-breaking for rogues) slice and dice is still just attack speed. It's simply now shown on paper doll.
Mind you, if it were a bug this would not really be a great place to be posting it anyways. EJ operates within whatever parameters are currently on live and discussion of ptr is more in anticipation of what will be optimal than actual ptr balance.
Is the expertise cap important for mutilate rogues? I've read in the mutilate guide thread that most rogues wont even gear for it. So, should I even bother? will being 1/1 expertise hurt my dps a lot?
* Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).
- Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
This is from the most recent PTR patch notes.
From reading it, it sounds to me like we should have a 15% chance to (a) proc a single Holy Power from applicable abilities, AND (b) our next HP using ability will function as if we had 3HP yet consume no holy power.
However, the "but instead of" is throwing me for a loop. It could also be read that "instead of proc-ing a single HP, your next HP-using ability will act as if you have 3HP yet consume none". In other words, Crusader Strike gives a guaranteed 1HP, and Divine Purpose has a 15% chance to give you a free 3HP strike. If that's the case, perhaps the note should read "Divine Purpose: Gives you a 7%/15% chance for your next HP-using ability to act as if you have 3HP, yet consumes no HP" or something like that.
I guess the wording is deceiving me. Can someone shed a bit of light on this for me? How is it actually working on the PTR?
The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
Wondering has anyone tested or simulated this. Wondering if it will actually make it worth using to refresh UA rather than fresh casting it as best DPS.
I remember trying to use Safeguard talents for warriors in Wrath, however intervene reduces that persons threat by 10%.
While the damage reduction was nice for bursty parts of damage, the dps was always close to the tank in order to maximize, and screw ups could happen, ie taunt resists etc. Is that still an issue or is threat even easier than it was in Wrath?
The gap between Fire and Frostfire is even bigger with the changes from the PTR.
Taken from Lhivera`s simcraft example BIS 372, basic, 300 seconds and no movement:
Forgive my ignorance but looking at the numbers from the above am i not reading haste as supirior to Mas even on the PTR? People keep saying haste is worse but the above data seeem to suggest otherwise. I understand this is not the only situation... but i also find with my current gear that haste takes the cake useing simcraft PTR. Any incite would be great.
According to the triinket analysis the Bell of Enraging Resonance is the best trinket outside of heroics for affliction. Is this true? would it be wise to use the Bell with the Darkmoon Card: Volcano over using the stump of time? I see a lot of warlocks favoring the stump and dmc over having a second potentially higher dps trinket.
first, thx for the good guide.
I hope this question isnt to stupid, but im a bit confused about the crit or haste thing. I saw the scale from simcraft, which says that crit will bring more dps then haste per point and your guide also advice to reforge the items to crit when i wear 359 gear. But i saw, that the tests form simcraft work with a haste-destro and crit will be mostly reforged to hit and i didnt see many cirt destros yet, so is it more beneficial to reach the additional tick form corruption first for example or why this difference?
I'm an utter noob when it comes to the math side of things and forgive me if this has been provided already, but could someone provide me with the relative stat values of hit after cap and haste before cap? I didn't see them reading through the guide.