Since they're making a change to Firestarter where any shield gives the ability to cast Scorch while moving, does this mean mage armor could replace molten armor? We'd then have the ability to more or less spam fireball with the reduction to the mana cost of Fireball as well. I assume the numbers would have to be ran, but I'm thinking that this might be so?
Has it been determined yet where the DR is on Parry/Dodge? I have been reforging hit/expertise to Dodge if not present or Mastery if Dodge is already on the item. My Parry is already pushing 18% due to Runeforging on my 2H. Mainly I am trying to figure out if I should go more avoidance though and at what point does Parry/Dodge not help and MAstery should be the direction.
Parry and dodge always have diminishing returns. They don't suddenly start kicking in, they just get less effective as you get more. There is a cap on how much you can have, but it is literally impossible to ever reach and you should never worry about more dodge rating not giving more dodge.
The parry from the Runeforge does not contribute to the diminsishing returns on parry.
Stacked haste for what i read was the first extra tick of riptide, then rest to crit for mana gain etc, would it be worth reforging the crit to haste? on what amount of haste will i gain an additional tick?, confused since i see alot of different numbers,
I don't believe the 4% from SS counts for DR so you are probably around 14% parry in terms of DR. I don't have answer on the DR but I'd assume we aren't there yet in the first tier of gear.
I keep as little hit and expertise as possible. I have 2 pts in virulence and that's only for interrupts on Nefarian (mobs are lvl85). In my 10-man I don't have to worry about interrupts on halfus. As you said threat is a non-issue, parry haste has been removed so only reason you need hit is for interrupts. I would assume there are enough people in your raid to interrupt halfus without you doing it.
Don't look at percentages, just compare your dodge and parry ratings in your character screen and try to balance them a little for optimal avoidance returns.
As far as the exp/hit discussion goes, I keep hit for interrupting as we also go 10 man sometimes and I'm one of the more stable guys present, even with 5% melee hit and 3/3 Virulence I'm still 2% off the spell hitcap. This can be pretty painful on some encounters so if you're relied on for interrupts you might consider at least keeping hit for that. If not, go right ahead and ditch as much as you can
No, these are seriously quite off. Optimally, you should get stat weights for your own gear.
You can use my spreadsheet (link in my sig) to get your stat weights, it's up to date with latest known data.
I have a ilvl of 355, and the best geared resto shaman in the guild. We are currently 11/12 (10m)
I find my self behind on heals time after time.
I use the RT glyph, letting it tick longer. etc. I will RT a tank, then after that. I will use my TW charges up via surge or GHW which ever is needed. but I keep finding myself not letting the RT tick to the full duration. My thoughts would be RT the tank, and after using the charges, RT another raid member. Allowing the tank to keep the RT, but i would also regain my TW buff.