Originally Posted by Draginclaw
I don't believe the 4% from SS counts for DR so you are probably around 14% parry in terms of DR. I don't have answer on the DR but I'd assume we aren't there yet in the first tier of gear.
I keep as little hit and expertise as possible. I have 2 pts in virulence and that's only for interrupts on Nefarian (mobs are lvl85). In my 10-man I don't have to worry about interrupts on halfus. As you said threat is a non-issue, parry haste has been removed so only reason you need hit is for interrupts. I would assume there are enough people in your raid to interrupt halfus without you doing it.
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Don't look at percentages, just compare your dodge and parry ratings in your character screen and try to balance them a little for optimal avoidance returns.
As far as the exp/hit discussion goes, I keep hit for interrupting as we also go 10 man sometimes and I'm one of the more stable guys present, even with 5% melee hit and 3/3 Virulence I'm still 2% off the spell hitcap. This can be pretty painful on some encounters so if you're relied on for interrupts you might consider at least keeping hit for that. If not, go right ahead and ditch as much as you can
