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Old 01/19/11, 9:54 AM   #23176
jlong05
Banned
 
none
Blood Elf Death Knight
 
No WoW Account
Thanks for the replies. The input has been great. One more question though. It was said earlier to raise dodge and parry together. Is there a benefit to keeping the two stats in parity? If so, what range is best to keep, and does runeforging have an affect on this such as 4% boost for SS? I saw some information in the linked posts on avoidance that was using a 3-1 ratio of dodge - parry, but the example used a warrior tank and not a dk, so I am uncertain if the example holds up for dks as well. I think my AV is around 12 - 13 for each with parry in a slight lead before runeforge bonuses.

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Old 01/19/11, 10:06 AM   #23177
Moonwhisper
Von Kaiser
 
Night Elf Druid
 
Bloodhoof (EU)
Originally Posted by Tecton View Post
Runspeed is really non-optional for raiding, and since the runspeed meta is such a DPS loss, it's not a valid choice.
for emergencies I use: shapeshift cat + dash, engineering: nitro boost.

I can see that moving faster even 8% helps to avoid damage and to improve damage on "Movement" fights.
But it is still situational while haste isnt. Therefore I think it is not so easy to classify it as "mandatory" = "non-optional".

For the raid boss fights I have seen so far in BWD (w/o Nefarian) and Bastion of Twilight - Halfus and Theralion&Valiona. I dont consider it as a "must".

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Old 01/19/11, 10:13 AM   #23178
vo1os
Banned
 
Human Warlock
 
Черный Шрам (EU)
Originally Posted by Darkdep View Post
You shouldn't do this in a raid, ever.

Imagine a 6-toon raid (bear with me). 3 locks, 3 shadow priests (to pick something at random). If the Locks DI each other, you get this:

Lock: 6% haste, 9% damage bonus
Lock: 6% haste, 9% damage bonus
Lock: 6% haste, 9% damage bonus
SP: No bonus
SP: No bonus
SP: No bonus

If the locks each DI one of the Shadow Priests, you get:


Lock: 3% haste, 9% damage bonus
Lock: 3% haste, 9% damage bonus
Lock: 3% haste, 9% damage bonus
SP: 3% haste, 9% damage bonus
SP: 3% haste, 9% damage bonus
SP: 3% haste, 9% damage bonus

Overall, that is much more output. The 3% haste from DI is nice, but the potential 9% higher damage / healing output is the real beauty of this talent. Don't DI another Lock. It's wrong.
Yup, for the raid profit it is not good and I know it. But only with dual-DI I reach haste softcap in 4.0.5 (ISF nerf 4.0.6 will fix it).

So the question wasn't "is it wrong or right".

And btw when warlocks cast DI to each other they have better chance of gainig DI-DoT-stack(for 3+ locks).
For example, if i will buff lock (2), and lock (3) will give me his buff I will have proc when both of them gain crit with dots. That raises the uptime of DI-DoT-stack.

One more question: maybe anybody tested on PTR. Demonology now has +6 sec immo in talents. Number of ticks of demonology immo depending on haste now counts from 7 base ticks(15+6/3) or remains as 5 base ticks ?

Last edited by vo1os : 01/19/11 at 10:18 AM.

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Old 01/19/11, 10:20 AM   #23179
Bigcig1337
 
Gnome Priest
 
Cenarius
Agree that the MB increase will be ineresting but about them nerfing Mind sear again is a joke its already terrible only making it worse

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Old 01/19/11, 10:43 AM   #23180
Çeen
Glass Joe
 
Çeen's Avatar
 
Night Elf Warrior
 
Kel'Thuzad (EU)
Originally Posted by Gnomeover View Post
For Al'akir, what do you prot warriors do in phase 3? I had switched to berserker stance and started spamming Col. Smash and Execute. I had assumed that would have been better dps. However, I now think it may be inferior to Devastates and Shield Slams. If others could share what they do during fights such as this (or any other time they find themselves no longer needed to tank in a dps race phase) it would be greatly appreciated!
In our last kill I stayed in def stance to take less damage. My result was ~12.2k dps in the end.

World of Logs - Real Time Raid Analysis

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Old 01/19/11, 10:47 AM   #23181
Evilzoidberg
Glass Joe
 
Draenei Mage
 
Lothar
With pyromaniac fixed, is it better to fill it in to 2/2, or leave it as is?

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Old 01/19/11, 11:02 AM   #23182
Murdoque
Glass Joe
 
Tauren Death Knight
 
Bronze Dragonflight (EU)
Dodge and parry share the same diminishing returns now, so keep the rating on both about equal. Your Runeforge does not impact the DR.

Keep in mind when using Horn of Winter and Kings that your parry will go up as well a bit as it scales with strength, so keep Parry rating slightly under dodge rating when unbuffed and you should be fine.

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Old 01/19/11, 11:27 AM   #23183
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by the KRIS View Post
I briefly thought you were simply re-posting what we discussed last page, as I'd skimmed the notes myself, until I read more carefully. This wording is fairly ambiguous, but it sounds as if they've dropped the concept of the extra holy damage and just gone for a flat increase to our physical strikes. It may end up being exactly the same damage increase as we saw in the prior PTR build, but assuming these patch notes reflects an intended change in their mastery paradigm, that would certainly put the nail in the coffin of our mastery being affected by Inquisition. Our stats will have to be completely re-weighted once this build is on the PTRs.
Then, why in hell stating so blatantly that "we will make Mastery add more Holy damage so that it plays better with Inquisition" from the beginning? Besides, Inquisition is currently our top priority skill and also basically the main new Cataclysm one, at least for Retribution.
The new Mastery concept was good, Paladins were always meant to deal almost as much Holy damage as physical damage, why strafing away now?

This would clearly show that, at the very least, they didn't have a clear design in mind at first and possibly, they don't even have one now.

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Old 01/19/11, 11:49 AM   #23184
Buto
 
Undead Death Knight
 
Destromath
I would be fine with the change of Blood Plague causing Scarlet Fever if say the currently useless talent Crimson Scourge were changed to somehow make Festering Strike 1 Blood. Being able to use Festering Strike without taking up the Frost Rune (and thus the Death Strike) would allow us to preemptively add time to the disease and you could then extend it out until the next Outbreak.

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Old 01/19/11, 12:09 PM   #23185
Ronark
Don Flamenco
 
Ronark's Avatar
 
Blood Elf Paladin
 
Hyjal
Even so, having it go from Not affecting with Inquisition as Holy damage, to percentage gain on the attack is no change in DPS.

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Old 01/19/11, 12:25 PM   #23186
Ocho
Glass Joe
 
Ocho
Tauren Druid
 
Non-US/EU Server (EU)
Awesome...


But it has haste ;(

Would it be better than the [Lightning Conductor Band] and the [Signet of the Elder Council] however? Or is it simply filler for bears?

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Old 01/19/11, 12:42 PM   #23187
Genicee
Glass Joe
 
Human Rogue
 
Gorefiend
Blizzard change the way you can get data from the Armory. So until that is change there is no way for the spreadsheet to pull in your information.

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Old 01/19/11, 12:46 PM   #23188
nikosan
 
Goblin Warrior
 
Taerar (EU)
Hit Hardcap?8%hit?

dont know

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Old 01/19/11, 2:22 PM   #23189
babibele
Glass Joe
 
Gnome Mage
 
Ner'zhul (EU)
Hi everyone, Vontre in the Mage Pve Topic advices a Frost Talent Tree with 3/3 Netherwind Presence but I thought we should maximize Ignite to take advantage of the huge Frostfire Bolt crit.
Thus I don't know which template I should use as my frost offspec.
Thanks in advance for any help.

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Old 01/19/11, 2:22 PM   #23190
Besaam
Glass Joe
 
Orc Shaman
 
Maelstrom
a guide for keybindings?

i have been searching the warlock threads for a guide to key bindings, without success. is anyone aware of such a guide, either on this site or another? and if there is not a guide available, would there be interest in assembling a guide, perhaps by surveying the key binding information of warlocks on the EJ forums?

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