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04/29/09, 2:26 AM
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#3851
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Banned
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Originally Posted by Kyruski
I have currently switched to 0/13/58 and do quite enjoy it. Priority is as follows. Diseases(BP>FF)>SS>BS>UB>DC. The glyphs I use are SS Glyph, DC Glyph, Ghoul Glyph.
EDIT: You also might want to switch the build on the OP for 0/13/58 to This. I know you might want to keep IUP in the build but I did quite a bit of Simming and found that it was always a dps increase to not include it and just drop a boot enchant for the speed one. Think about it. 32AP/12Hit+12Crit or 2 Talent points. GF is actually a DPS drop in this build since you try to keep diseases up and if you drop 1 SS, you usually get a GF+IT. Now what happens if the BP drops off but not FF. Then you have to waste another UF for PS+ most likely IT.
Also, [Vulmir, the Northern Tempest] is a best mainhand and for the offhand, [Sorthalis, Hammer of the Watchers] is the best, but don't expect to get the OH for a while...
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long time reader... 1st post... i'm currently using 0/13/58... BP... MH/OH SLOW/FAST CG/FC... SS, DC, Ghoul Glyph... the only difference with my build and ur build is that i took out 2 points in necrosis and filled it in morbidity... Kyruski have u tried the difference in dps? necrosis only procs on main hand since 3.1... and i think giving 2 more points in morbidity which gives 10% more dmg on DC which will boost dmg single target... faster cooldown on DnD for AOE dmg will boost up dps in overall and also boss fights... i haven't tried the difference but it's just my theory of a better 0/13/58 build
single target rotation - IT-PS-BS-BS-SS-dump DC
aoe rotation - IT-PS-Pest-DnD-UB
wanna hear ur thoughts about it
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04/29/09, 2:53 AM
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#3852
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by Attitude
long time reader... 1st post... i'm currently using 0/13/58... BP... MH/OH SLOW/FAST CG/FC... SS, DC, Ghoul Glyph... the only difference with my build and ur build is that i took out 2 points in necrosis and filled it in morbidity... Kyruski have u tried the difference in dps? necrosis only procs on main hand since 3.1... and i think giving 2 more points in morbidity which gives 10% more dmg on DC which will boost dmg single target... faster cooldown on DnD for AOE dmg will boost up dps in overall and also boss fights... i haven't tried the difference but it's just my theory of a better 0/13/58 build
single target rotation - IT-PS-BS-BS-SS-dump DC
aoe rotation - IT-PS-Pest-DnD-UB
wanna hear ur thoughts about it
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Necrosis isn't Main hand only, It's both Off and Main. Take a look at your Combat log sometime. Also Morbidity is one of the lowest DPS per point talents in this build.
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04/29/09, 3:24 AM
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#3853
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Sirloin
Tauren Warrior
Caelestrasz
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I have been using the UA spec for a while now so i can give a bit of information to what i think are the pro's to this spec
1. Massive dmg ... 25 man raid buffed i am pulling well over 3k dps consistantly, you actually feel like more then just a meat shield
2. Easy ... bind ur heroic strike to revenge and its a 1 button spam spec pretty much for massive dmg and threat ... i would challenge any dps class to go as hard as they want they will never ever pull threat off you
3. Massive threat ... seen my tps dip into the 11k threat area on patchwerk ... and any other time seems to sit between 7-10k dependant on revenge crits
4. Avoidence .... because this spec relys on avoidence (dodge, block, parry) to keep that revenge spamable ... stack it all u want and never run out of rage and avoid those big hits ... most of the time i go into unlimited rage situations
both my duel specs are prot specs ... i have the deep prot spec for trash with block focused gear and the UA spec for boss's with avoidence focused gear so my dps can go as hard as they want and have no fear they will pull off the tank
avoidence stacking is great ... to keep those revenges almost garenteed and avoidence hight ... just cycle ur trinkets and shield block, ill let you know mine
for the first hit shield block is up, then when the 20 secs is gone of that i hit Valor Medal of the First War (use ability is 335 dodge for 20 secs) then as soon as thats off cd , shield block again, when the 2o secs is off that i hit Rune of repulsion ( use ability increases parry by 375 for 20 secs) then when the 20 secs is up back to shield block again ... now that a hell of alot of time with massive avoidence streaks making that revenge all the better
and just keep cyling that rotatation for low incomming dmg and high threat and as trinkets and shield block dont share anything with glob cd's u can keep spamming revenge bound with heroic strike the entire time
now tell me this isnt win freaking win baby
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04/29/09, 3:29 AM
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#3854
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Banned
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Originally Posted by Kyruski
Necrosis isn't Main hand only, It's both Off and Main. Take a look at your Combat log sometime. Also Morbidity is one of the lowest DPS per point talents in this build.
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if necrosis hits both off off and main hand... i checked ur armory btw.... why use 2x fast weapon? no more killing machine procs like previous patch (3.0.9)... wouldn't necrosis do more dmg going 2x slow weapon then? i wanna know what the purpose of 2x fast? even FC procs the same with slow weapon
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04/29/09, 3:34 AM
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#3855
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by Attitude
if necrosis hits both off off and main hand... i checked ur armory btw.... why use 2x fast weapon? no more killing machine procs like previous patch (3.0.9)... wouldn't necrosis do more dmg going 2x slow weapon then? i wanna know what the purpose of 2x fast? even FC procs the same with slow weapon
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First of all, I don't have KM procs so it doesn't matter. KM is also PPM so Fast isn't better than Slow nor vice versa for KM. Now in response to necrosis for fast vs slow. Necrosis is a flat 20% of your damage. If you hit 10 times in 20 seconds for 20k total, you'll do a flat 4k with necrosis. Same if you hit 20 times in 20 seconds for 20k total. As for me with Fast Fast, Why I go Fast Fast is because my highest DPS Slow weapon is a 156.6dps Slow. Compare that to the 178.7dps Fast I have and there is a clear winner.
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04/29/09, 4:05 AM
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#3856
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Banned
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Originally Posted by Kyruski
First of all, I don't have KM procs so it doesn't matter. KM is also PPM so Fast isn't better than Slow nor vice versa for KM. Now in response to necrosis for fast vs slow. Necrosis is a flat 20% of your damage. If you hit 10 times in 20 seconds for 20k total, you'll do a flat 4k with necrosis. Same if you hit 20 times in 20 seconds for 20k total. As for me with Fast Fast, Why I go Fast Fast is because my highest DPS Slow weapon is a 156.6dps Slow. Compare that to the 178.7dps Fast I have and there is a clear winner.
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so basically just use slow or fast whichever dps is higher?
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04/29/09, 4:08 AM
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#3857
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Piston Honda
Troll Death Knight
Lightning's Blade
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Originally Posted by Attitude
so basically just use slow or fast whichever dps is higher?
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Use your highest DPS weapon for main hand. If you have 2 weapons that have the same dps, use the Slower on for the Main hand. For Offhand, Try to always use fast, highest DPS.
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04/29/09, 4:22 AM
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#3858
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Banned
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Originally Posted by Kyruski
Use your highest DPS weapon for main hand. If you have 2 weapons that have the same dps, use the Slower on for the Main hand. For Offhand, Try to always use fast, highest DPS.
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ok thx for the info kyruski~ i'm gonna switch up the talent... and u have any suggestions on weapon enchant CGvsFC and also on rotations? can u put ur single target rotation and aoe rotation so i can test it out? thx
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04/29/09, 4:29 AM
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#3859
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Glass Joe
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awsome ty anything is good and most of that i can change as fer helm been workin on that going ta get a rep helm soon and as fer the blue gem i just had it in there fer bonus... i been using BA, ES, spam SS untill kill shot is up through in aimed and thats about it and also whats a WWS ((very stupid ? sorry )) ive seen that all over the forums but must be missing what it is again ty fer the info Wurdfood
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04/29/09, 5:03 AM
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#3860
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Glass Joe
Orc Hunter
Defias Brotherhood (EU)
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Just gotta say a big thanks for all the hard work you do Shandara!
Using your spreadsheet for min-maxing my gear all the time. Don't stop developing and updating this please! 
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04/29/09, 6:08 AM
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#3861
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Troll Death Knight
Tanaris
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hello, using 51/2/18 with 2/2 Epidemic and at the end of my rotation i end up with 0.5 sec left on PS. my rotation is
PS IT DS HS HS DC
DS HS HS HS HS
anything i am doing wrong?
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04/29/09, 6:14 AM
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#3862
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Glass Joe
Orc Death Knight
Frostwolf (EU)
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Hi there,
can someone post a compilation of the new Ulduar (10man + 25man) weapons for a Blood-Spec? I don´t know which weapons are better than [Betrayer of Humanity]
I know the Hard-mode Items are very good - but my Guild haven´t done 1 Hard-mode yet... so I would know which Weapons are an increase for my DPS.
Thanks
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04/29/09, 6:23 AM
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#3863
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Mike Tyson
Goblin Warrior
Draenor (EU)
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Originally Posted by Narbenklinge
Hi there,
can someone post a compilation of the new Ulduar (10man + 25man) weapons for a Blood-Spec? I don´t know which weapons are better than [Betrayer of Humanity]
I know the Hard-mode Items are very good - but my Guild haven´t done 1 Hard-mode yet... so I would know which Weapons are an increase for my DPS.
Thanks
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This is a list using the Blood stat weights. These obviously assume all the hit/expertise is pre-cap so YMMV.
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04/29/09, 7:57 AM
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#3864
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Night Elf Druid
Frostwolf
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Blood DK DPS Help
I have a friend Blood Dk who I've been trying to help improve is DPS on.
The World of Warcraft Armory
Basically we played around with ArPen to no benefit and went back to STR gems.
Right now he's using
IT>PS>HS>HS>DS>RPD
DS>HS>HS>HS>HS>RPD
with Hysteria+DRW when it's up (timed with heroism during raids)
the issue we're seeing is that on a heroic target dummy in IF.. he's only averaging 2.5k DPS unbuffed.
As far as gear... he's got two blues... the alchemist trink and a heroic cloak.... i don't think those two items account for the low number.... any advice/help would be helpful
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04/29/09, 8:13 AM
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#3865
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Glass Joe
Human Warrior
Dunemaul (EU)
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Hey ive just recently went arms spec and was wondering how much ArP do you need and what is the hit cap for arms. is it the same as fury?? and also could anyone tell me a good rotation for arms in 10mans and 25mans? coz i seem to be failing =[ or is it my gear that isnt top. coz ive tryed ArP. but i am just looking for advice
thanks
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04/29/09, 9:51 AM
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#3866
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Human Warlock
Lightning's Blade (EU)
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Hit
Originally Posted by Arnath
The hit cap is still 17%. The 14% assumes you have 3% from raid buffs (e.g., Misery or Imp FF) and the 11% assumes you have Suppression on top of that.
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Patch 3.1
I believe Misery is now a Priest only buff (moved to their talent tree), so we dont get the +3% extra hit.
A Dranei still gives you +%1 hit, so I believe this makes the hit cap 16%. Supression lower it further to 13%.
Isa
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04/29/09, 9:57 AM
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#3867
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Glass Joe
Undead Warlock
Twilight's Hammer (EU)
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I believe Misery is now a Priest only buff (moved to their talent tree), so we dont get the +3% extra hit.
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Proof?
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04/29/09, 10:04 AM
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#3868
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Human Warlock
Lightning's Blade (EU)
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04/29/09, 10:12 AM
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#3869
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by Isaa
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Exactly, for harmful spells to hit. It doesn't say "for your harmful spells to hit"- basically nothing changed.
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The mind is like a parachute. It works best when it's open.
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04/29/09, 10:23 AM
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#3871
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Human Warlock
Lightning's Blade (EU)
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Well thx for clearing that up, my bad then
The balance druid (with Imp Faerie Fire) works also the same then with their Improved Faerie Fire - Spell - World of Warcraft
Hit cap 17%
- Supression: 14%
- Dranei in raid: 13%
- Misery or Imp FF: 10%
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04/29/09, 10:47 AM
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#3872
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Glass Joe
Draenei Paladin
Dalvengyr
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Originally Posted by Isaa
Well thx for clearing that up, my bad then
The balance druid (with Imp Faerie Fire) works also the same then with their Improved Faerie Fire - Spell - World of Warcraft
Hit cap 17%
- Supression: 14%
- Dranei in raid: 13%
- Misery or Imp FF: 10%
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It does not stack with Supression. You either have Imp FF or Supression, having both will not yield doublt the benefit. SO you can only get the % hit needed down to 13% if you have a dranei in your GROUP (its not raidwide) and supression or imp FF.
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04/29/09, 10:50 AM
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#3873
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Don Flamenco
Human Warlock
Emerald Dream (EU)
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Originally Posted by trangoul
It does not stack with Supression. You either have Imp FF or Supression, having both will not yield doublt the benefit. SO you can only get the % hit needed down to 13% if you have a dranei in your GROUP (its not raidwide) and supression or imp FF.
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You're wrong, it does stack with suppression. Imp FF doesn't stack with misery- does stack with suppression.
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The mind is like a parachute. It works best when it's open.
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04/29/09, 10:50 AM
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#3874
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Von Kaiser
Undead Warlock
Thaurissan
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Originally Posted by trangoul
It does not stack with Supression. You either have Imp FF or Supression, having both will not yield doublt the benefit. SO you can only get the % hit needed down to 13% if you have a dranei in your GROUP (its not raidwide) and supression or imp FF.
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I don't know about the Heroic Presence thing, but Imp FF/Misery definitely do stack with Suppression.
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04/29/09, 11:27 AM
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#3875
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Glass Joe
Human Warlock
Grim Batol (EU)
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Stack:
Draenei: 1%
Supression: 3%
Misery: 3%
Stack:
Draenei: 1%
Supression: 3%
Imp FF: 3%
The only ones that don't stack together is Misery (3%) and Imp FF (3%), only one works.
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