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Old 01/21/11, 2:17 AM   #23311
verenity
Banned
 
Tauren Paladin
 
Kil'Jaeden
I have a question. With the fix to DMC:H that now it wont proc 100% from HoW. Would it still be our Bis even for heroic loot? As well with the fix on the stacks from fury of angerforge is it something into getting? A list of or Bis trinkets for normal and heroic would be nice if anyone can do it.

Originally Posted by Mist View Post
HP generation is not random at all, its completely fixed. The only way to generate it is via Crusader Strike. So it's not random, it's just abysmally slow. I don't understand where you'd be seeing any randomness.
As well. with is only gaining HP from Crusader Strike, should we not be stacking evenly mastery / haste? and leave crit for last

Last edited by verenity : 01/21/11 at 2:25 AM.

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Old 01/21/11, 2:59 AM   #23312
jsz
Von Kaiser
 
Pandaren Rogue
 
Magtheridon
Originally Posted by mityayak View Post
What are the most popular and useful pair of professions for combat rogue? I want to change my tailoring/skinning to something useful for raiding. I know that eng will be best in 4.0.6, but I want some solid pair which is always on top and I don't need to change it from patch to patch. Any suggestions?
Jewelcrafting is generally tops.

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Old 01/21/11, 3:26 AM   #23313
geofferson
Glass Joe
 
geofferson's Avatar
 
Gnome Rogue
 
Mannoroth
Originally Posted by Dimirus View Post
I've been looking all over EJ and test realm forums and internet, and I see all the posts about Unheeded Warning getting the +680 dmg buff in 4.0.6 but its not on the 4.0.6 patch notes. Can anyone specify or source this?
Compare these two links, there is no blue post on it however, the item has changed on the PTR. You will have to actually click the PTR link, the mouseover is pulling the live stats.

Live: Unheeded Warning - Item - World of Warcraft
PTR: Unheeded Warning - Item - World of Warcraft

In short, this is the new set of stats:
+321 Agility
Equip: Your melee attacks have a chance to increase your weapon damage by 680 for 10 sec.

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Old 01/21/11, 4:33 AM   #23314
Adhal
Glass Joe
 
Blood Elf Paladin
 
Blackrock
Has anyone else played around with moving CS up in the rotation on PTR? I have been playing around with using a priority of Inq > HoW > TV > CS > Exo > Judge > HW > Cons atm. While I realize Exo is more damage it feels that with the boost to CS damage and HoL added on, as well as gaining a HP from it, it would be slightly better.

I have also been playing around with mastery/crit vs mastery/haste on the PTR and it really doesn't feel there is much difference between the two. Mastery/haste seems to be much more consistant dps, but I have been getting much higher burst from mastery/crit. Both seem to be running right around 13k over 8 minute tests for me though. I am really hoping to see this patch go live soon so I can get a better look under raid settings since dummies do not give a very accurate look at damage in a raid setting.

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Old 01/21/11, 4:47 AM   #23315
netsach
Von Kaiser
 
Gnome Warlock
 
Dalaran (EU)
@Knottt : Goblin haste applies to everything where haste does apply.

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Old 01/21/11, 5:45 AM   #23316
Silvy
 
Gnome Mage
 
Jaedenar (EU)
munching?

I've been reading a lot about ignite munching and how it affects our dps. Basically, correct me now if I'm wrong as maths is not my best subject, the formula for an expected ignite reads: Critical Strike Damage * 0.4 = Expected Ignite?

and how will the maths look including mastery?

I also have a log here on Halfus, where I was trying to read how much ignite was missing but according to my own maths, no ignite is missing from this fight, would you guys mind to elaborate and analyze the following log in order to check how much ignite was missing/or if no ignite was munched.

World of Logs - Real Time Raid Analysis

Please feel free to give constructive criticism and tell me wether this post should've been somewhere else.

Silv

*Just realized that this log is hard to analyze how much has been munched since I'm spreading a lot of ignite from halfus to whelps which then wouldn't count as munching through crits*

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Old 01/21/11, 6:02 AM   #23317
sivian
 
Goblin Mage
 
Hakkar (EU)
simple question

Hey guys,

I'm currently fire. My raid leader ask me about the possibility to respec into Arcane, for the 3% damage raid buff. He did this because we are low on dps (e.g., we can't down Maloriak within enrage time) and thinking about how do better. What are your suggestions? I'd like to stay fire (more fun, and i'm properly gear for fire, not for arcane), but if it can actually help us beating Maloriak, I'll try it.

PS. I think that our problem is just low skill of some people (I'm top dps and we have in our roster a warrior and a DK that should easily beat me, but they are 2-3k behind me).

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Old 01/21/11, 6:25 AM   #23318
baddeeds
Banned
 
Undead Rogue
 
Sylvanas (EU)
only got 1 question ... what is spell hit for poisons ?

i ask this , not cose i don`t know what it was doing at 80 and below that point , but .. cose now normal mobs and boss tipe mobs ,can`t resist poisons .

i`ve used MikScrollingBattleText witch was giving a straight view on resists (http://img440.imageshack.us/i/wowscr...509033344.jpg/ ) ,but now poisons can`t be resisted .. at least not by mobs i`ve used MikScrollingBattleText again and tested on various mobs (world mobs and in dungeons) so... my point is why go so high in hit when hit only affects melees witch will apply poisons no meter what the spell hit you have?

i`ve only got resisted my players with spell resist auras or racial as tauren (ImageShack® - Online Photo and Video Hosting ) .

so now back to my question ,why spell hit? did blizz change it and ppl didn`t noticed this or i`m totally wrong?



PS hope you will not pick on my bad English

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Old 01/21/11, 6:32 AM   #23319
Silvy
 
Gnome Mage
 
Jaedenar (EU)
.

Do you not have any of these in the raid?

3% damage done: Arcane Tactics-Arcane, Communion-Retribution, Ferocious Inspiration-Beast Mastery.

And you being fire is an asset on fights like maloriak where rather heavy AoE is required. I'd still be fire if I were you and tell your mates to step it up a notch.

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Old 01/21/11, 6:42 AM   #23320
sivian
 
Goblin Mage
 
Hakkar (EU)
Unfortunately we don't have hunters nor retri paladins, that's why I'm thinking about this..

Anyway you're right, arcane has low AOE compared to fire. For now I'll stay fire. Thank you

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Old 01/21/11, 7:10 AM   #23321
Tuminator
Glass Joe
 
Tuminator's Avatar
 
Human Paladin
 
Stormreaver
PTR/Future Problems

I think the majority of people agree on the fact that RNG holy power is holding us back. Letting Judgment grant a holy power is an idea that has been posted countless times but I'll mention it again because it really seems to be the perfect candidate. Judgement is already mainly a resource mechanic, why not let it grant holy power as well as mana? They could even decrease the proc rate of Hand of Light to compensate so we would essentially be trading RNG holy power generation for more consistent and reliable holy power generation. I agree that we need at least one strong proc to keep our level of RNG in line with other classes(Unholy has "Sudden Death" for example) but having such a large portion of our Holy Power generation depend on RNG is both clunky and imbalanced. I look to Death Knights/Warriors/Hunters a lot when I think about tweaks that would bring Paladins both short and long term viability and the part I like about them is the way they generate runic power/rage/focus at a fairly consistent rate, this allows players to make decisions and think 10 seconds ahead during an encounter instead of frantically hoping for a proc.

When it comes to Divine Storm most people seem to suggest a guaranteed holy power would fix all our problems and I disagree. I see the problem with giving DS a guaranteed holy power since they seem to want DS to be horrendous in a single-target or smaller multi-target combat. We've seen from hunter Multi-Shot that blizzard isn't against spammable AoE skills. I propose that making DS have a 0% chance to proc Hand of Light or generate any holy power and instead increase it's damage significantly and perhaps allow it to have a shorter, more spammable cooldown. Holy Wrath really need to be changed to a pure AoE or pure single-target ability. The meteor effect is one of the most horrendous ideas that Blizzard has ever implemented but perhaps they could at least make it more useful by making it give a debuff to all targets it affects and make our Divine Storm apply Censure to all targets affected by this debuff.

On the PTR the DPS may look great compared to Live but the mechanics and the playstyle are unenjoyable and in my opinion this is just as big a problem as sub-par DPS.

Last edited by Tuminator : 01/21/11 at 7:18 AM.

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Old 01/21/11, 7:22 AM   #23322
Dragel
Glass Joe
 
Troll Rogue
 
Stormreaver (EU)
Originally Posted by baddeeds View Post
only got 1 question ... what is spell hit for poisons ?

i ask this , not cose i don`t know what it was doing at 80 and below that point , but .. cose now normal mobs and boss tipe mobs ,can`t resist poisons .

i`ve used MikScrollingBattleText witch was giving a straight view on resists (http://img440.imageshack.us/i/wowscr...509033344.jpg/ ) ,but now poisons can`t be resisted .. at least not by mobs i`ve used MikScrollingBattleText again and tested on various mobs (world mobs and in dungeons) so... my point is why go so high in hit when hit only affects melees witch will apply poisons no meter what the spell hit you have?

i`ve only got resisted my players with spell resist auras or racial as tauren (ImageShack® - Online Photo and Video Hosting ) .

so now back to my question ,why spell hit? did blizz change it and ppl didn`t noticed this or i`m totally wrong?



PS hope you will not pick on my bad English
Go read Cataclysm Raiding FAQ

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Old 01/21/11, 7:26 AM   #23323
Almightywood
Glass Joe
 
Night Elf Druid
 
Icecrown
Originally Posted by santrilla View Post
Taken from Hamlet's guide, that 22 extra intellect is giving you 25.718 spellpower, 0.0396% crit, 424.16 extra mana (assuming 2/3 Furor), and corresponding bonuses to mana regen from Replenishment, Revitalise and Innervate (because a larger mana pool means that percentage-based mana gains are higher.) Whether that's worth more than the spirit and haste depends largely on your current gear level. If you need the haste from the Quicksilver Amulet to reach one of the desired caps, and if you'd prefer the pure regen over the all-round benefit of the int, then stick with the Amulet; when these aren't as much of a concern, you should consider switching to the Pendant.

Do consider, however, that the int provided on the Lightning Flash Pendant is the highest amount of int you can get on a neck item pre-raid. And remember that you can reforge the crit to either haste or spirit depending on your needs.

At current gear levels, primary stats largely outweigh secondary stats for nearly all classes and roles - and the only way to increase primary stats is by upgrading ilvl, or using enchants/enhancements. Secondary stats can always be reforged.

By this logic one gem slot is more important than what secondary stats are on the gear as well - even at the same ilevel

Reforging is nice and all but it comes out to ~20% of your total secondary stats on the item. so 80% junk stats vs. 100% good ones. (I would be reforging the mastery, not the crit)

As far as I can see, the only real way to answer the question I posed is with something like stat weight values. (I want justification, not just reiteration of what was posted already).
There has to be some idea of what they are, or the statement I'm questioning wouldn't exist.

Last edited by Almightywood : 01/21/11 at 7:51 AM.

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Old 01/21/11, 8:23 AM   #23324
Iruna
Glass Joe
 
Troll Rogue
 
Kael'thas (EU)
Thanks for your answer Sp00n but, where can I find Caffeine's UI ?

Could you mp me the modifications to Shadowcraft Tools ?

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Old 01/21/11, 8:49 AM   #23325
Waitwaitokgo
Glass Joe
 
Troll Priest
 
Altar of Storms
Hi guys, quick question. I am looking for stat weights for holy paladins. I often use pawn to compare gear on my priest and would like to use the same on my holy paladin. I usually try to use the EJ weights if at all possible. Any help would be great. I've briefly scanned the holy paladin compendium and this thread but maybe i've over looked it.

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