It is one thing to say "I have 20k ap including hunter's mark, a potion of Tol'vir, and full raid buffs". It is quite another just to state "I have 20k ap". Since raid buffs vary from 10 man to 10 man, I assume that the fairest way to compare AP values is to quote the unbuffed value. Potion of Tol'vir lasts for what, 20 seconds? Why would you include that boost in your AP?
In conclusion, my armor is fully gemmed and enchanted, however, I think it is counter productive to quote a fictitiously large AP without specifying that you are including boosts from Hunter's Mark, Raid Buffs, and for the love of god, a Potion of Tol'vir. We should be more specific in the future to reduce confusion.
This isn't an e-penis contest -- this is a theory crafting forum.
No one was talking about epeen. The discussion was merely concerning the cross over of shots, which was 14k ap. Since 14k is not very high at all, which was what I was pointing out. The 20k is an average ap given by female dwarf. Since I do not have remotely close to BiS gear I was pointing out how ridiculously easy it is to get well above 14k in a raid environment.
I'm curious how other people are using Focused Insight (if they even have it in their spec). At the moment I'm using this 3/7/31 with 2/3 Focused Insight. Which causes the next heal's manacost to be reduced by 50% of the Shock.
I have been testing various healing spells, after using Flameshock (17% base mana ~3950mana). This for HW (9% base mana ~1950 mana), GHW (30% base mana), CH (20% base mana) and Riptide (10% base mana). I've noticed that your HW has no manacost then, BUT does heal for 20% more. So basicly HW has about the same manacost, but heals for 20% more.
In the past I've mostly been using Focused Insight to supercharge GHW/CH, and lately supersupercharge GHW/CH with UE + FI with good results. Are any of you using it constantly (as in on CD) to boost your overall healing? I've been using it more and more lately, but the 17% (16%) miss chance is holding me back a bit in mana intensive fights (assuming no lowlevel adds in the encounter). At our guilds Magmaw kill yesterday I have pretty much tried tro use it on CD to CH the ranged
I don't think it's worth a 3 point investment since that would make the mana cost reduction for HW and Riptide overkill and it would mean sacrificing a point out other good (and more reliable) talents.
Napkin math shows:
120% heals with 17% missrate (120*0,84) = 99,6% heals
120% heals with 16% missrate (120*0,83) = 100,8% heals
130% heals with 17% missrate (120*0,83) = 107.9% heals
130% heals with 16% missrate (120*0,84) = 109,2% heals
So not taking Heals in account that are cast outside the FI buff, a 20% FI shows a not significant boost on your overal direct heals. But 30% FI does. So it doesn't seem to be worth it to cast it on CD (unless there are lvl 85 adds around).
Sorry about the lateness to the subject matter, however, I am new to the forum.
Without researching much about this talent I took it anyway, and like most people that do things without research, learned to live with it because I did not know its real purpose.
I will honestly say, all number crunching aside, I rather enjoy using it and and got used to the Riptide/UL/Flame Shock/Heal(any). Now this is mostly dungeons and naturally tank healing but it does add a little to the tanks damage and for 1999 mana for HW and 4k for Flame shock the HW is "free" added to the Riptide and UL and I get a nice heal in the process and after using it so much I get used to FS after RT+UL as a reflex.
I know the damage does not add up to a lot but many times my FS has been the killing blow and of course the follow up heal has all the benefits of the riptide+UL, in fact, a critical on Healing Surge while doing this can throw up some fun numbers.
I can see the "optional" concept for taking this talent and I am going to scour the forums to see if this talent coincides with the "cleanser" and/or dps build, there is a lot to read.
works great, only think i noticed is that when it fetch stats from ench/gems it did not add in my +40 hit from weapon chain.
also first time i ran the program i had over 8e9 possible combination with a esta time of over 1400 mins for mut spec, i found this quite hilarious. i went back and eliminated mst=hit and it dropped down to 400 some mins. then i had it run over night so it wasn't a problem.
after reforging i went and did BH for a 2k dps gain, thx for the exe korner!
Virulence would be approximately 1.1% damage per point for me going by the percentage of damage diseases were of my total, out of the last couple weeks of logs. On H Maloriak where HB and front-loaded abilities were a disproportionate amount of damage due to adds, diseases were still 10.2%. It's safe to conservatively estimate the talent to be at least 1% DPS per point with greater benefit on encounters where there are multiple targets or you're off the boss for some period.
You'd still have 1 point of butchery, unless you were interrupting, in which case points in endless winter are more effective DPS due to the RP savings greatly outweighing the RP gain. 1/2 Butchery is 12 RP per minute, which is extremely underwhelming. A point in morbidity would probably amount to more DPS on many encounters.
Imp BT is alright, but amounts to about half an obliterate every minute if you use it every cooldown, which is difficult to do with RE RNG and the like.
I myself will be going 3/3 virulence for the majority of content post-patch due to the extra floating talent point to go 2/2 endless winter for a number of heroic fights (omnotron, maloriak, nefarian, halfus, cho'gall). The extra rune per minute just isn't worth it half the time.
Forgive me if I'm a bit behind, but I'm trying to figure out why we would continue hit stacking given the incredible nerf to HS? I mean wasn't the whole point of stacking hit to be rage-gorged and have near non-stop HS and incite? Why would we put all that rating into something that's nerfed? Wouldn't it be more useful to focus on empowering our most hard hitting abilities with critical/mastery?
Also since SMF should be raid viable at worst, I'd like to think DMC Hurricane be more effective ....
This thread is obviously covering some of the more advanced details, but I was wondering a fairly simple question.
As of right now it is better to ignore yellow sockets and gem 40agi. For example the tier legs have 2 ellow sockets, with a 20agi socket bonus. Your dps is slightly better with two 40agi gems. What about after the patch?
With the 5% agi nerf, will it be better to gem two 20agi/20crit, or still 40agi's?
Hurricane stacks with itself?
is it possible to have 3 hurricanes at the same time?(i have seen two when only one of my weapons had it, but could have been an addon issue)
if i cast rupture when i have 3 hurricanes at once and keep refreshing it, will it be as strong as having 3 hurricanes while i can refresh it?
Has the crit % vs mastery % vs haste % debate been finalized? I'm experiencing increasingly sporadic results from trying different results.
I apologize for the wall of text and if my memory of stats from several weeks ago is incorrect.
Initially I went with the crit > mastery thought that was present in this thread (I believe I had something like 24% crit and 15% mastery or so, as well as hit capped and around 700 haste rating as my cobra shot cast time was 1.67 with a 2.8 speed engineering gun) and did decent dps, but was destroyed by other hunters in the same raid with the complete opposite of mastery > crit (they are somewhere around 19% mastery and 17% crit, and fully hit capped). According to FD, my setup theorycrafted out to a better result, but in practice it did not.
Analyzing the results from the raid via recount immediately after the raid ended, as I didn't know if they were using worldoflogs or not, I can see that while my avg shot dmg was higher, as were my critical hits, their tick dmg from stings and explosive shot dots was quite a bit higher than mine.
So I swapped gems and reforging around to get to a closer to even mastery and crit ratio (20% crit to 18% mastery, while maintaining hit cap, and 1.67s cobra shot cast time) with a couple gear changes as I've acquired drops or valor/rep items. Again, according to FD my setup should (if all things are perfect which they rarely are) output a better result. And again, in practice the results are no where close. Now there is an even greater gap between my dps/dmg output and theirs.
Once again I go to FD to play with numbers. I'm seeing that I can easily regem/reforge to increase crit well beyond what it ever was in Cata, while dropping mastery through the floor (28% crit vs 13% mastery, hit capped, and 1000 haste rating). And according to FD the results should be very positive. I'm apprehensive to make this change yet again, for the simple fact that I've been down this road twice already and keep getting such radically different results.
I do not care about topping the dmg meter, only in getting the most from my spec/gear that I can and remaining competitive. I'm running a 1/9/31 SV spec that is the same as the other hunters, while using a ferocity pet wolf for call of the wild as well as furious howl as this also shows a higher output from FD than using a cunning pet (30-50 dps different). I have also noticed the occasional different results showing that a cunning pet would be better, but 90% or more of the time it says ferocity still wins out.
edit: yes my spec is a bit off at the moment, I was playing with numbers on FD that said one point in One With Nature was better for me than one point in Bestial Discipline. And yes, I realize armory currently shows me 1% over hit cap, I have the corded viper belt on order that should hopefully be in before my next raid, and didn't have enough time to finish reforging to cover that extra 1% until the belt comes in before I logged off last.
I guess i dont understand what i could be doing wrong with my Fire mage. Im not really geared all that great (332 gear lvl) but i am only pulling out 5-6.5 k each boss fight, when i have been told that even though im not geared all that well, that i should easily be pumping out 12k plus. what is the proper Spell rotation for a fire mage or is it possible im just not understanding how the spell rotation have been described on this write.